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CanvasLayerD3D9.cpp
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Bug 589978 - [D3D9] 2D canvas layers always have premultiplied alpha. r=bas, a=beta5+
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2010-08-23 20:58:27 -07:00 |
CanvasLayerD3D9.h
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Bug 589978 - [D3D9] 2D canvas layers always have premultiplied alpha. r=bas, a=beta5+
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2010-08-23 20:58:27 -07:00 |
ColorLayerD3D9.cpp
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Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad
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2010-08-11 01:32:45 +02:00 |
ColorLayerD3D9.h
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Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
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2010-07-01 20:01:09 -05:00 |
ContainerLayerD3D9.cpp
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Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad
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2010-08-11 01:32:45 +02:00 |
ContainerLayerD3D9.h
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Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
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2010-07-01 20:01:09 -05:00 |
DeviceManagerD3D9.cpp
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Bug 589097 - [D3D9] Incorrect alpha blending on canvas layers. r=bas, a=beta5+
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2010-08-23 20:57:22 -07:00 |
DeviceManagerD3D9.h
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Bug 586279 - Broken DeviceManagerD3D9.h compilation on mingw r=bas.schouten a=joe
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2010-08-14 16:43:14 +02:00 |
ImageLayerD3D9.cpp
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Bug 586159: Use SYSTEMMEM textures instead of OffscreenPlainSurfaces, better supported on NVidia. r=vlad
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2010-08-12 18:25:09 +00:00 |
ImageLayerD3D9.h
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b=574481; fix layers lifetime issues; part 4 - fix other layers; r=bas
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2010-08-06 22:09:18 -07:00 |
LayerManagerD3D9.cpp
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Bug 588212 - LayerManagerD3D9 PaintToTarget uses wrong render target. r=bas, a=beta5+
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2010-08-23 20:56:49 -07:00 |
LayerManagerD3D9.h
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Bug 586279 - Broken DeviceManagerD3D9.h compilation on mingw r=bas.schouten a=joe
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2010-08-14 16:43:14 +02:00 |
LayerManagerD3D9Shaders.h
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Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
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2010-05-24 17:28:51 +02:00 |
LayerManagerD3D9Shaders.hlsl
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Numerous whitespace fixes in D3D9 layers code.
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2010-05-29 05:27:03 +02:00 |
ThebesLayerD3D9.cpp
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Bug 584539: Part 3 - Use D2D interop when using the D3D9 layer manager. r=vlad a=dougt
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2010-08-11 02:36:05 +02:00 |
ThebesLayerD3D9.h
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Bug 584539: Part 3 - Use D2D interop when using the D3D9 layer manager. r=vlad a=dougt
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2010-08-11 02:36:05 +02:00 |