gecko/gfx/layers/d3d9
2010-08-23 20:57:22 -07:00
..
CanvasLayerD3D9.cpp Bug 589097 - [D3D9] Incorrect alpha blending on canvas layers. r=bas, a=beta5+ 2010-08-23 20:57:22 -07:00
CanvasLayerD3D9.h b=575469; use CreateOffscreen in layers; r=bas 2010-07-18 22:01:14 -07:00
ColorLayerD3D9.cpp Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad 2010-08-11 01:32:45 +02:00
ColorLayerD3D9.h Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad 2010-07-01 20:01:09 -05:00
ContainerLayerD3D9.cpp Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad 2010-08-11 01:32:45 +02:00
ContainerLayerD3D9.h Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad 2010-07-01 20:01:09 -05:00
DeviceManagerD3D9.cpp Bug 589097 - [D3D9] Incorrect alpha blending on canvas layers. r=bas, a=beta5+ 2010-08-23 20:57:22 -07:00
DeviceManagerD3D9.h Bug 586279 - Broken DeviceManagerD3D9.h compilation on mingw r=bas.schouten a=joe 2010-08-14 16:43:14 +02:00
ImageLayerD3D9.cpp Bug 586159: Use SYSTEMMEM textures instead of OffscreenPlainSurfaces, better supported on NVidia. r=vlad 2010-08-12 18:25:09 +00:00
ImageLayerD3D9.h b=574481; fix layers lifetime issues; part 4 - fix other layers; r=bas 2010-08-06 22:09:18 -07:00
LayerManagerD3D9.cpp Bug 588212 - LayerManagerD3D9 PaintToTarget uses wrong render target. r=bas, a=beta5+ 2010-08-23 20:56:49 -07:00
LayerManagerD3D9.h Bug 586279 - Broken DeviceManagerD3D9.h compilation on mingw r=bas.schouten a=joe 2010-08-14 16:43:14 +02:00
LayerManagerD3D9Shaders.h Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel 2010-05-24 17:28:51 +02:00
LayerManagerD3D9Shaders.hlsl Numerous whitespace fixes in D3D9 layers code. 2010-05-29 05:27:03 +02:00
ThebesLayerD3D9.cpp Bug 584539: Part 3 - Use D2D interop when using the D3D9 layer manager. r=vlad a=dougt 2010-08-11 02:36:05 +02:00
ThebesLayerD3D9.h Bug 584539: Part 3 - Use D2D interop when using the D3D9 layer manager. r=vlad a=dougt 2010-08-11 02:36:05 +02:00