gecko/gfx/layers/d3d9
2010-08-11 01:39:45 +02:00
..
CanvasLayerD3D9.cpp Bug 584754: Use the D3D9Ex device where available. r=vlad 2010-08-11 01:39:45 +02:00
CanvasLayerD3D9.h b=575469; use CreateOffscreen in layers; r=bas 2010-07-18 22:01:14 -07:00
ColorLayerD3D9.cpp Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad 2010-08-11 01:32:45 +02:00
ColorLayerD3D9.h Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad 2010-07-01 20:01:09 -05:00
ContainerLayerD3D9.cpp Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad 2010-08-11 01:32:45 +02:00
ContainerLayerD3D9.h Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad 2010-07-01 20:01:09 -05:00
DeviceManagerD3D9.cpp Bug 584754: Use the D3D9Ex device where available. r=vlad 2010-08-11 01:39:45 +02:00
DeviceManagerD3D9.h Bug 584754: Use the D3D9Ex device where available. r=vlad 2010-08-11 01:39:45 +02:00
ImageLayerD3D9.cpp Bug 584754: Use the D3D9Ex device where available. r=vlad 2010-08-11 01:39:45 +02:00
ImageLayerD3D9.h b=574481; fix layers lifetime issues; part 4 - fix other layers; r=bas 2010-08-06 22:09:18 -07:00
LayerManagerD3D9.cpp Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad 2010-08-11 01:32:45 +02:00
LayerManagerD3D9.h Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad 2010-08-11 01:32:45 +02:00
LayerManagerD3D9Shaders.h Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel 2010-05-24 17:28:51 +02:00
LayerManagerD3D9Shaders.hlsl Numerous whitespace fixes in D3D9 layers code. 2010-05-29 05:27:03 +02:00
ThebesLayerD3D9.cpp Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad 2010-08-11 01:32:45 +02:00
ThebesLayerD3D9.h Bug 574239: Have ThebesLayerD3D9 retain its content even across changes to the visible region. r=jrmuizel 2010-07-02 04:08:48 +02:00