Commit Graph

199 Commits

Author SHA1 Message Date
Arceveti
5beba37d0e More model fixes 2021-09-22 17:51:59 -07:00
Arceveti
d2c1564eed Make burn smoke texture fix optional 2021-09-22 17:40:55 -07:00
Arceveti
a5588326c4 Name active flags 2021-09-22 17:09:31 -07:00
Arceveti
e7fb56dc50 Add ability to increase the amount of graph node flags 2021-09-22 16:58:21 -07:00
Arceveti
5afa901fcf Clean up AVOID_UB ifdefs 2021-09-22 11:35:17 -07:00
Arceveti
f40a1978d9 Remove BAD_RETURN 2021-09-22 11:21:23 -07:00
Arceveti
9e4a569cf6 Add GRAPH_NODE_TYPES_MASK and MODEL_STATE_MASK 2021-09-22 11:19:46 -07:00
Arceveti
55afd6d0dc Some more names 2021-09-21 15:43:29 -07:00
Arceveti
39586c6cde Name object fields 2021-09-21 13:38:29 -07:00
Arceveti
59d609fb07 Fix silhouette 2021-09-21 12:25:56 -07:00
Arceveti
fe9d1f93b1 More OBJ_FLAG_UCODE_LARGE usage + fix Mr. I scaling 2021-09-20 23:17:32 -07:00
Arceveti
0d2daf0776 A few more names + cleanup find_wall_collisions_from_list a bit 2021-09-20 18:29:58 -07:00
Arceveti
f64c7a9542 Name some more stuff 2021-09-20 16:54:52 -07:00
Arceveti
bf0acb6cbe Name a bunch of stuff 2021-09-20 16:25:58 -07:00
Fazana
a648505f6b Geo bones 2021-09-20 16:40:02 +01:00
Arceveti
c0fa190bb9 Add ground turn circle fix 2021-09-18 18:55:08 -07:00
Arceveti
e57f1dc59a Add Silhouette 2021-09-18 15:55:57 -07:00
Arceveti
b888c329d7 Merge https://github.com/CrashOveride95/ultrasm64 2021-09-17 19:56:54 -07:00
Arceveti
2927db262c Add FramePerfection's Better Wall Collision with rounded corners 2021-09-17 19:26:13 -07:00
Arceveti
97f6fa6959 Remove redundant function/struct 2021-09-17 18:22:29 -07:00
CrashOveride95
c54952e9fc add F3DZEX xbus defines 2021-09-17 18:56:59 -04:00
Fazana
655975d6e8 Merge branch 'master' into experimental 2021-09-16 18:03:01 +01:00
Reonu
f9e2070eb1 add NO_GETTING_BURIED define 2021-09-16 11:19:12 +03:00
Arceveti
a09bdd0ffb Fix shadow transparency 2021-09-15 10:35:58 -07:00
Fazana
9d1329f245 F3DLX2.Rej integration
The master displaylist has been split into two, one for things to render in F3DZEX, and one that renders in F3DLX2.Rej, with the aim to save performance when rendering smaller things.
2021-09-14 21:43:55 +01:00