Arceveti
5beba37d0e
More model fixes
2021-09-22 17:51:59 -07:00
Arceveti
d2c1564eed
Make burn smoke texture fix optional
2021-09-22 17:40:55 -07:00
Arceveti
a5588326c4
Name active flags
2021-09-22 17:09:31 -07:00
Arceveti
e7fb56dc50
Add ability to increase the amount of graph node flags
2021-09-22 16:58:21 -07:00
Arceveti
5afa901fcf
Clean up AVOID_UB ifdefs
2021-09-22 11:35:17 -07:00
Arceveti
f40a1978d9
Remove BAD_RETURN
2021-09-22 11:21:23 -07:00
Arceveti
9e4a569cf6
Add GRAPH_NODE_TYPES_MASK and MODEL_STATE_MASK
2021-09-22 11:19:46 -07:00
Arceveti
55afd6d0dc
Some more names
2021-09-21 15:43:29 -07:00
Arceveti
39586c6cde
Name object fields
2021-09-21 13:38:29 -07:00
Arceveti
59d609fb07
Fix silhouette
2021-09-21 12:25:56 -07:00
Arceveti
fe9d1f93b1
More OBJ_FLAG_UCODE_LARGE usage + fix Mr. I scaling
2021-09-20 23:17:32 -07:00
Arceveti
0d2daf0776
A few more names + cleanup find_wall_collisions_from_list a bit
2021-09-20 18:29:58 -07:00
Arceveti
f64c7a9542
Name some more stuff
2021-09-20 16:54:52 -07:00
Arceveti
bf0acb6cbe
Name a bunch of stuff
2021-09-20 16:25:58 -07:00
Fazana
a648505f6b
Geo bones
2021-09-20 16:40:02 +01:00
Arceveti
c0fa190bb9
Add ground turn circle fix
2021-09-18 18:55:08 -07:00
Arceveti
e57f1dc59a
Add Silhouette
2021-09-18 15:55:57 -07:00
Arceveti
b888c329d7
Merge https://github.com/CrashOveride95/ultrasm64
2021-09-17 19:56:54 -07:00
Arceveti
2927db262c
Add FramePerfection's Better Wall Collision with rounded corners
2021-09-17 19:26:13 -07:00
Arceveti
97f6fa6959
Remove redundant function/struct
2021-09-17 18:22:29 -07:00
CrashOveride95
c54952e9fc
add F3DZEX xbus defines
2021-09-17 18:56:59 -04:00
Fazana
655975d6e8
Merge branch 'master' into experimental
2021-09-16 18:03:01 +01:00
Reonu
f9e2070eb1
add NO_GETTING_BURIED define
2021-09-16 11:19:12 +03:00
Arceveti
a09bdd0ffb
Fix shadow transparency
2021-09-15 10:35:58 -07:00
Fazana
9d1329f245
F3DLX2.Rej integration
...
The master displaylist has been split into two, one for things to render in F3DZEX, and one that renders in F3DLX2.Rej, with the aim to save performance when rendering smaller things.
2021-09-14 21:43:55 +01:00