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Make burn smoke texture fix optional
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@@ -108,6 +108,8 @@
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//#define PUPPYCAM
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// Allows Mario's shadow to be transparent on top of transparent surfaces, such as water, lava, and ice
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#define FIX_SHADOW_TRANSPARENCY
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// Fixes the game reading the ia8 burn smoke texture as an rgba16
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#define BURN_SMOKE_FIX
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// Automatically calculate the optimal collision distance for an object based on its vertices.
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#define AUTO_COLLISION_DISTANCE
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