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add NO_GETTING_BURIED define
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@@ -43,6 +43,7 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
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- Tighter hanging controls (mario will face the direction of the analog stick directly while hanging from a ceiling) *
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- reonucam3: custom camera by me. This is included as a .patch file in the enhancements folder, you need to apply it if you want this camera.
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This video shows a rundown of the features: https://youtu.be/TQNkznX9Z3k
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- Ability to disable Mario getting suck in snow or sand
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**Hacker QOL:**
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- Global, non-level based, star IDs (off by default) *
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@@ -82,6 +82,8 @@
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#define NO_FALL_DAMAGE
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// Disables the scream that mario makes when falling off a great height (this is separate from actual fall damage)
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//#define NO_FALL_DAMAGE_SOUND
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// Disables Mario getting stuck in snow and sand when falling
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//#define NO_GETTING_BURIED
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// Number of coins to spawn the "100 coin" star. If you remove the define altogether, then there won't be a 100 coin star at all.
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#define X_COIN_STAR 100
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// Platform displacement 2 also known as momentum patch. Makes Mario keep the momemtum from moving platforms. Doesn't break treadmills anymore!
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@@ -123,6 +123,9 @@ s32 should_get_stuck_in_ground(struct MarioState *m) {
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s32 flags = floor->flags;
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s32 type = floor->type;
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#ifdef NO_GETTING_BURIED
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return FALSE;
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#else
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if (floor != NULL && (terrainType == TERRAIN_SNOW || terrainType == TERRAIN_SAND)
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&& type != SURFACE_BURNING && SURFACE_IS_NOT_HARD(type)) {
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if (!(flags & 0x01) && m->peakHeight - m->pos[1] > 1000.0f && floor->normal.y >= 0.8660254f) {
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@@ -131,6 +134,7 @@ s32 should_get_stuck_in_ground(struct MarioState *m) {
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}
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return FALSE;
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#endif
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}
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s32 check_fall_damage_or_get_stuck(struct MarioState *m, u32 hardFallAction) {
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