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Add FramePerfection's Better Wall Collision with rounded corners
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@@ -129,6 +129,8 @@
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//#define VISUAL_DEBUG
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// Number of supported areas per level.
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#define AREA_COUNT 8
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// Number of walls that can push Mario at once.
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#define MAX_REFEREMCED_WALLS 4
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// Lightweight directional lighting engine by Fazana. Intended for giving proximity and positional pointlights to small objects.
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//#define PUPPYLIGHTS
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// Open all courses and doors. Used for debugging purposes to unlock all content.
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@@ -81,6 +81,7 @@
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#define AIR_STEP_GRABBED_LEDGE 3
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#define AIR_STEP_GRABBED_CEILING 4
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#define AIR_STEP_HIT_LAVA_WALL 6
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#define AIR_STEP_HIT_CEILING 7
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#define WATER_STEP_NONE 0
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#define WATER_STEP_HIT_FLOOR 1
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@@ -166,7 +166,6 @@
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#define SURFACE_FLAG_DYNAMIC (1 << 0)
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#define SURFACE_FLAG_NO_CAM_COLLISION (1 << 1)
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#define SURFACE_FLAG_X_PROJECTION (1 << 3)
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// These are effectively unique "surface" types like those defined higher
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// And they are used as collision commands to load certain functions
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