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Remove BAD_RETURN
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@@ -8,17 +8,6 @@
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#include "macros.h"
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#include "config.h"
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// Certain functions are marked as having return values, but do not
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// actually return a value. This causes undefined behavior, which we'd rather
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// avoid on modern GCC. This only impacts -O2 and can matter for both the function
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// itself and functions that call it.
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#ifdef AVOID_UB
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#define BAD_RETURN(cmd) void
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#else
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#define BAD_RETURN(cmd) cmd
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#endif
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struct Config
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{
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f32 audioFrequency;
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@@ -104,7 +104,7 @@ struct AudioBankSample *func_sh_802f4978(s32 bankId, s32 idx);
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s32 func_sh_802f47c8(s32 bankId, u8 idx, s8 *io);
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void *func_sh_802f3f08(s32 poolIdx, s32 arg1, s32 arg2, s32 arg3, OSMesgQueue *retQueue);
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void func_sh_802f41e4(s32 audioResetStatus);
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BAD_RETURN(s32) func_sh_802f3368(s32 bankId);
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void func_sh_802f3368(s32 bankId);
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void *func_sh_802f3764(s32 arg0, s32 idx, s32 *arg2);
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s32 func_sh_802f3024(s32 bankId, s32 instId, s32 arg2);
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void func_sh_802f30f4(s32 arg0, s32 arg1, s32 arg2, OSMesgQueue *arg3);
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@@ -127,7 +127,7 @@ void func_sh_802f4dcc(s32 audioResetStatus);
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void func_sh_802f4e50(struct PendingDmaAudioBank *audioBank, s32 audioResetStatus);
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void func_sh_802f50ec(struct PendingDmaAudioBank *arg0, size_t len);
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void func_sh_802f517c(uintptr_t devAddr, void *vAddr, size_t nbytes, s32 arg3);
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BAD_RETURN(s32) func_sh_802f5310(s32 bankId, struct AudioBank *mem, struct PatchStruct *patchInfo, s32 arg3);
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void func_sh_802f5310(s32 bankId, struct AudioBank *mem, struct PatchStruct *patchInfo, s32 arg3);
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s32 func_sh_802f573c(s32 audioResetStatus);
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void *func_sh_802f3564(s32 seqId);
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s32 func_sh_802f3ec4(s32 arg0, uintptr_t *arg1);
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@@ -452,7 +452,7 @@ void func_sh_802f3288(s32 idx) {
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}
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}
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BAD_RETURN(s32) func_sh_802f3368(s32 bankId) {
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void func_sh_802f3368(s32 bankId) {
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struct SoundMultiPool *pool = &gBankLoadedPool;
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struct TemporaryPool *temporary = &pool->temporary;
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struct PersistentPool *persistent;
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@@ -1428,7 +1428,7 @@ void patch_sound(struct AudioBankSound *sound, struct AudioBank *memBase, struct
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#undef PATCH
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}
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BAD_RETURN(s32) func_sh_802f5310(s32 bankId, struct AudioBank *mem, struct PatchStruct *patchInfo, s32 arg3) {
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void func_sh_802f5310(s32 bankId, struct AudioBank *mem, struct PatchStruct *patchInfo, s32 arg3) {
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UNUSED u32 pad[2];
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u8 *addr;
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UNUSED u32 pad1[3];
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File diff suppressed because it is too large
Load Diff
@@ -346,7 +346,7 @@ struct HandheldShakePoint
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* A function that is called by CameraTriggers and cutscene shots.
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* These are concurrent: multiple CameraEvents can occur on the same frame.
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*/
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typedef BAD_RETURN(s32) (*CameraEvent)(struct Camera *c);
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typedef void (*CameraEvent)(struct Camera *c);
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/**
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* The same type as a CameraEvent, but because these are generally longer, and happen in sequential
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* order, they're are called "shots," a term taken from cinematography.
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@@ -196,7 +196,7 @@ static u32 perform_water_step(struct MarioState *m) {
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return stepResult;
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}
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static BAD_RETURN(u32) update_water_pitch(struct MarioState *m) {
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static void update_water_pitch(struct MarioState *m) {
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struct Object *marioObj = m->marioObj;
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if (marioObj->header.gfx.angle[0] > 0) {
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@@ -22,7 +22,7 @@ void stub_mario_step_2(void);
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void mario_bonk_reflection(struct MarioState *, u32);
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void transfer_bully_speed(struct BullyCollisionData *obj1, struct BullyCollisionData *obj2);
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BAD_RETURN(s32) init_bully_collision_data(struct BullyCollisionData *data, f32 posX, f32 posZ,
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void init_bully_collision_data(struct BullyCollisionData *data, f32 posX, f32 posZ,
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f32 forwardVel, s16 yaw, f32 conversionRatio, f32 radius);
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u32 mario_update_quicksand(struct MarioState *, f32);
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u32 mario_push_off_steep_floor(struct MarioState *, u32, u32);
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@@ -126,7 +126,7 @@ static s32 obj_is_near_to_and_facing_mario(f32 maxDist, s16 maxAngleDiff) {
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//! Although having no return value, this function
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//! must be u32 to match other functions on -O2.
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static BAD_RETURN(u32) obj_perform_position_op(s32 op) {
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static void obj_perform_position_op(s32 op) {
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switch (op) {
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case POS_OP_SAVE_POSITION:
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sObjSavedPosX = o->oPosX;
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@@ -135,8 +135,8 @@ s32 count_objects_with_behavior(const BehaviorScript *behavior);
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struct Object *cur_obj_find_nearby_held_actor(const BehaviorScript *behavior, f32 maxDist);
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void cur_obj_change_action(s32 action);
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void cur_obj_set_vel_from_mario_vel(f32 f12,f32 f14);
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BAD_RETURN(s16) cur_obj_reverse_animation(void);
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BAD_RETURN(s32) cur_obj_extend_animation_if_at_end(void);
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void cur_obj_reverse_animation(void);
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void cur_obj_extend_animation_if_at_end(void);
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s32 cur_obj_check_if_near_animation_end(void);
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s32 cur_obj_check_if_at_animation_end(void);
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s32 cur_obj_check_anim_frame(s32 frame);
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@@ -337,7 +337,7 @@ void save_file_erase(s32 fileIndex) {
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}
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//! Needs to be s32 to match on -O2, despite no return value.
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BAD_RETURN(s32) save_file_copy(s32 srcFileIndex, s32 destFileIndex) {
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void save_file_copy(s32 srcFileIndex, s32 destFileIndex) {
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UNUSED s32 pad;
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touch_high_score_ages(destFileIndex);
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@@ -154,7 +154,7 @@ extern s8 gSaveFileModified;
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void save_file_do_save(s32 fileIndex);
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void save_file_erase(s32 fileIndex);
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BAD_RETURN(s32) save_file_copy(s32 srcFileIndex, s32 destFileIndex);
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void save_file_copy(s32 srcFileIndex, s32 destFileIndex);
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void save_file_load_all(void);
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void save_file_reload(void);
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void save_file_collect_star_or_key(s16 coinScore, s16 starIndex);
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