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https://gitlab.com/xCrystal/pokecrystal-board.git
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fd14253796
There were a lot of unused labels in there, and a few confusing misnomers around move_effects_pointers.asm. They now match up exactly with the names in battle_constants.asm. Also renamed a few effects, to make their purpose clearer, and to match up with their respective event script commands: EFFECT_EXPLOSION -> EFFECT_SELFDESCTRUCT EFFECT_HAZE -> EFFECT_RESET_STATS EFFECT_WHIRLWIND -> EFFECT_FORCE_SWITCH EFFECT_BIND -> EFFECT_TRAP_TARGET EFFECT_TWINEEDLE -> EFFECT_POISON_MULTI_HIT EFFECT_STEEL_WING -> EFFECT_DEFENSE_UP_HIT EFFECT_METAL_CLAW -> EFFECT_ATTACK_UP_HIT EFFECT_ANCIENTPOWER -> EFFECT_ALL_UP_HIT |
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.. | ||
ai | ||
effects | ||
moves | ||
objects | ||
anim_commands.asm | ||
anim_gfx.asm | ||
anim_objects.asm | ||
anims.asm | ||
bg_effects.asm | ||
core.asm | ||
effect_command_pointers.asm | ||
effect_commands.asm | ||
hidden_power.asm | ||
link_result.asm | ||
magikarp_length.asm | ||
menu.asm | ||
misc.asm | ||
move_names.asm | ||
sliding_intro.asm | ||
trainer_huds.asm | ||
type_matchup.asm | ||
used_move_text.asm |