pokecrystal-board/engine/events
mid-kid 13c4a93cea Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 13:59:33 +02:00
..
battle_tower Identify more labels, and use the jumptable macro when possible 2020-07-01 13:13:49 -04:00
bug_contest Resolve #723: treat std scripts like specials and predefs 2020-06-10 16:44:16 -04:00
pokerus Clean up some percentage values 2020-05-07 14:21:24 -04:00
basement_key.asm Rename some call/jump script commands to avoid confusion with jr/jp asm instructions 2019-03-10 16:39:31 -04:00
buena_menu.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
buena.asm Consistent constants for radio data table sizes (could still be better) 2020-08-13 13:47:50 -04:00
card_key.asm Rename some call/jump script commands to avoid confusion with jr/jp asm instructions 2019-03-10 16:39:31 -04:00
catch_tutorial_input.asm Remove all address comments 2018-06-24 16:13:22 +02:00
catch_tutorial.asm Bug fix: allow Surfing across map connections 2019-02-16 15:45:55 -05:00
celebi.asm Fix some constants surrounding sprite animations 2020-08-27 13:59:33 +02:00
checkforhiddenitems.asm Define constants for map event sizes 2019-03-03 14:19:16 -05:00
checksave.asm Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM) 2020-06-17 17:03:38 -04:00
checktime.asm Remove all address comments 2018-06-24 16:13:22 +02:00
daycare.asm Identify more unnamed labels 2020-06-29 12:25:58 -04:00
diploma.asm More miscellaneous fixes (see #709) 2020-04-17 10:52:59 -04:00
dratini.asm Remove even more address comments 2018-06-25 02:10:37 +02:00
elevator.asm #641 fixes and additions. (#646) 2019-10-20 18:24:17 -04:00
engine_flags.asm Move EngineFlags and SpecialsPointers into data/engine/ 2020-07-22 20:24:53 -04:00
field_moves.asm Fix some constants surrounding sprite animations 2020-08-27 13:59:33 +02:00
fish.asm Miscellaneous label and comment corrections 2019-11-03 14:47:06 -05:00
fishing_gfx.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
forced_movement.asm Rename more script commands for consistency and predictability 2019-03-10 16:00:19 -04:00
fruit_trees.asm Rename buttonsound to promptbutton 2019-11-03 12:48:54 -05:00
haircut.asm Correct the older+younger haircut brothers' labels and constants 2019-05-18 13:27:32 -04:00
halloffame.asm Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM) 2020-06-17 17:03:38 -04:00
happiness_egg.asm Clean up some percentage values 2020-05-07 14:21:24 -04:00
heal_machine_anim.asm Use TRUE for hCGBPalUpdate 2020-08-05 16:02:48 +02:00
hidden_item.asm Split up engine/events/misc_scripts_2.asm 2020-02-13 18:31:10 +01:00
itemfinder.asm #641 fixes and additions. (#646) 2019-10-20 18:24:17 -04:00
kurt_selectquantity_interpretjoypad.asm Remove all address comments 2018-06-24 16:13:22 +02:00
kurt.asm #641 fixes and additions. (#646) 2019-10-20 18:24:17 -04:00
lucky_number.asm Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM) 2020-06-17 17:03:38 -04:00
magikarp.asm Bit 6 of PrintNum left-aligns numbers 2019-11-03 20:17:04 -05:00
magnet_train.asm Identify more labels, and use the jumptable macro when possible 2020-07-01 13:13:49 -04:00
map_name_sign.asm Add a LANDMARK_ prefix to landmark constants 2020-03-15 19:50:39 -04:00
misc_scripts.asm #641 fixes and additions. (#646) 2019-10-20 18:24:17 -04:00
mom_phone.asm Identify more labels, and use the jumptable macro when possible 2020-07-01 13:13:49 -04:00
mom.asm Identify more labels, and use the jumptable macro when possible 2020-07-01 13:13:49 -04:00
money.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
move_deleter.asm #641 fixes and additions. (#646) 2019-10-20 18:24:17 -04:00
move_tutor.asm add_tm, add_hm, and add_mt define TM##_MOVE, HM##_MOVE, and MT##_MOVE constants, to avoid repeating the move names in tmhm_moves.asm 2020-07-06 16:53:05 -04:00
name_rater.asm #641 fixes and additions. (#646) 2019-10-20 18:24:17 -04:00
npc_trade.asm Correct constants in DoNPCTrade 2020-07-25 18:36:49 -04:00
odd_egg.asm Comment more ROM labels as unreferenced 2020-06-21 18:33:31 -04:00
overworld.asm Identify some time-related data 2020-08-11 14:12:59 -04:00
play_slow_cry.asm Remove all address comments 2018-06-24 16:13:22 +02:00
poisonstep_pals.asm Use TRUE for hCGBPalUpdate 2020-08-05 16:02:48 +02:00
poisonstep.asm return → endcallback, reloadandreturn → reloadend 2020-07-17 08:37:03 -04:00
poke_seer.asm Add a LANDMARK_ prefix to landmark constants 2020-03-15 19:50:39 -04:00
pokecenter_pc.asm Identify more labels and constants 2020-06-29 19:35:47 -04:00
pokepic.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
print_photo.asm #641 fixes and additions. (#646) 2019-10-20 18:24:17 -04:00
print_unown_2.asm Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM) 2020-06-17 17:03:38 -04:00
print_unown.asm Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM) 2020-06-17 17:03:38 -04:00
prof_oaks_pc.asm Bit 6 of PrintNum left-aligns numbers 2019-11-03 20:17:04 -05:00
repel.asm Split up engine/events/misc_scripts_2.asm 2020-02-13 18:31:10 +01:00
sacred_ash.asm #641 fixes and additions. (#646) 2019-10-20 18:24:17 -04:00
shuckle.asm Misc fixes 2019-10-21 00:31:50 +02:00
specials.asm Move EngineFlags and SpecialsPointers into data/engine/ 2020-07-22 20:24:53 -04:00
squirtbottle.asm #641 fixes and additions. (#646) 2019-10-20 18:24:17 -04:00
std_collision.asm Rename some call/jump script commands to avoid confusion with jr/jp asm instructions 2019-03-10 16:39:31 -04:00
std_scripts.asm Revert "Factor out tables into data/overworld/" 2020-07-22 20:21:26 -04:00
sweet_scent.asm #641 fixes and additions. (#646) 2019-10-20 18:24:17 -04:00
trainer_scripts.asm Rename some call/jump script commands to avoid confusion with jr/jp asm instructions 2019-03-10 16:39:31 -04:00
treemons.asm hQuotient is a four-byte buffer (fixes #558) 2018-08-26 13:49:38 -04:00
unown_walls.asm Standardize on lowercase Tilemap and Attrmap 2020-02-13 18:31:10 +01:00
whiteout.asm return → endcallback, reloadandreturn → reloadend 2020-07-17 08:37:03 -04:00