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constants Use numeric constants in text strings with "{d:interpolation}" 2021-03-21 18:14:31 -04:00
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engine Use numeric constants in text strings with "{d:interpolation}" 2021-03-21 18:14:31 -04:00
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audio.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
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constants.asm Verify data table sizes with table_width and assert_table_length macros 2021-03-04 00:15:03 -05:00
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macros.asm Verify data table sizes with table_width and assert_table_length macros 2021-03-04 00:15:03 -05:00
main.asm Rename "dummy game" to "memory game" 2020-11-08 19:32:57 -05:00
Makefile 'make clean' reuses 'make tidy' commands 2020-08-11 14:14:33 -04:00
README.md Disassemble the final English debug ROM 2020-07-13 15:18:28 -04:00
rgbdscheck.asm Update rgbdscheck.asm 2020-12-09 15:11:18 -05:00
roms.sha1 Port pokegold's method of defining rgblink arguments per ROM 2020-07-13 16:11:59 -04:00
sram.asm Verify RAM table lengths 2021-03-09 20:43:24 -05:00
STYLE.md Update the style guide with new conventions and rgbasm possibilities 2020-10-26 22:35:40 -04:00
vram.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
wram.asm Consistent labels for each nickname in RAM 2021-03-17 16:38:21 -04:00

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following ROMs:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb
  • Pokemon - Crystal Version (A) [C][!].gbc sha1: a0fc810f1d4e124434f7be2c989ab5b5892ddf36
  • CRYSTAL_ps3_010328d.bin sha1: c60d57a24bbe8ecf7cba54ab3f90669f97bd330d
  • CRYSTAL_ps3_us_revise_010710d.bin sha1: 391ae86b1d5a26db712ffe6c28bbf2a1f804c3c4

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: