Use pokepret account for committing to symbols branch

This commit is contained in:
Rangi 2020-06-22 17:25:42 -04:00
parent 61847b3596
commit 73d20afd15
2 changed files with 9 additions and 9 deletions

View File

@ -9,4 +9,4 @@ cd symbols
cp ../*.sym .
git add *.sym
git -c user.name='travis' -c user.email='travis@travis-ci.org' commit -m "$commit_message"
git push -f -q https://Rangi42:$GITHUB_API_KEY@github.com/pret/pokecrystal symbols &>/dev/null
git push -f -q https://pokepret:$GITHUB_API_KEY@github.com/pret/pokecrystal symbols &>/dev/null

View File

@ -26,9 +26,9 @@ VictoryRoadRivalLeft:
special FadeOutMusic
pause 15
appear VICTORYROAD_SILVER
applymovement VICTORYROAD_SILVER, MovementData_0x74539
applymovement VICTORYROAD_SILVER, VictoryRoadRivalBattleApproachMovement1
scall VictoryRoadRivalNext
applymovement VICTORYROAD_SILVER, MovementData_0x7454c
applymovement VICTORYROAD_SILVER, VictoryRoadRivalBattleExitMovement1
disappear VICTORYROAD_SILVER
setscene SCENE_FINISHED
playmapmusic
@ -40,9 +40,9 @@ VictoryRoadRivalRight:
special FadeOutMusic
pause 15
appear VICTORYROAD_SILVER
applymovement VICTORYROAD_SILVER, MovementData_0x74542
applymovement VICTORYROAD_SILVER, VictoryRoadRivalBattleApproachMovement2
scall VictoryRoadRivalNext
applymovement VICTORYROAD_SILVER, MovementData_0x74555
applymovement VICTORYROAD_SILVER, VictoryRoadRivalBattleExitMovement2
disappear VICTORYROAD_SILVER
setscene SCENE_FINISHED
playmapmusic
@ -115,7 +115,7 @@ VictoryRoadHiddenMaxPotion:
VictoryRoadHiddenFullHeal:
hiddenitem FULL_HEAL, EVENT_VICTORY_ROAD_HIDDEN_FULL_HEAL
MovementData_0x74539:
VictoryRoadRivalBattleApproachMovement1:
step LEFT
step LEFT
step LEFT
@ -126,7 +126,7 @@ MovementData_0x74539:
step UP
step_end
MovementData_0x74542:
VictoryRoadRivalBattleApproachMovement2:
step UP
step UP
step LEFT
@ -138,7 +138,7 @@ MovementData_0x74542:
step UP
step_end
MovementData_0x7454c:
VictoryRoadRivalBattleExitMovement1:
step DOWN
step DOWN
step RIGHT
@ -149,7 +149,7 @@ MovementData_0x7454c:
step RIGHT
step_end
MovementData_0x74555:
VictoryRoadRivalBattleExitMovement2:
step DOWN
step DOWN
step RIGHT