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2018-01-10 00:08:05 -05:00
audio Consistently name unknown fields in macros/wram as Fieldxx 2017-12-29 16:19:51 +01:00
constants Specialized macros go with their data/code 2018-01-10 00:08:05 -05:00
data Specialized macros go with their data/code 2018-01-10 00:08:05 -05:00
docs Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
engine Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
extras@2ae1ae2f19 Bump extras again to fix last bump. 2016-04-10 19:24:35 -04:00
gfx Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
home Do a little cleanup towards issue #465 2018-01-09 17:20:47 -05:00
lib/mobile Rename some sections 2017-12-26 22:57:19 -05:00
macros Specialized macros go with their data/code 2018-01-10 00:08:05 -05:00
maps Clean up some hex values in map scripts 2018-01-09 18:45:25 -05:00
mobile CRYSTAL11 → _CRYSTAL11 2018-01-09 17:26:40 -05:00
tools Revert "python3 sort_map.py pokecrystal.map sorted.sym" 2018-01-09 00:30:36 -05:00
.gitattributes Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
.gitignore Rename: gfx/pics → gfx/pokemon 2017-12-26 12:55:02 -05:00
.gitmodules Restructured functions in main.asm to resemble the home functions they clone 2015-10-17 13:00:34 -04:00
.travis.yml travis: turn check-status back on 2017-12-28 22:23:13 -05:00
audio.asm includes.asm → constants.asm 2018-01-09 00:36:15 -05:00
charmap.asm Reorganize some macros 2018-01-07 13:11:29 -05:00
constants.asm Eliminate version.asm (resolves #464) 2018-01-09 00:51:53 -05:00
FAQ.md CRYSTAL11 → _CRYSTAL11 2018-01-09 17:26:40 -05:00
gfx.py fix animated pic dumps 2017-10-22 02:04:06 -04:00
home.asm includes.asm → constants.asm 2018-01-09 00:36:15 -05:00
hram.asm Explain HRAM 2018-01-03 13:01:23 -05:00
INSTALL.md Add an FAQ, and ive a bit more detail in Windows install instructions 2017-12-12 18:50:39 -05:00
macros.asm Specialized macros go with their data/code 2018-01-10 00:08:05 -05:00
main.asm Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
Makefile Avoid catch-all Makefile rules 2018-01-09 23:00:56 -05:00
maps.asm includes.asm → constants.asm 2018-01-09 00:36:15 -05:00
pokecrystal.link Rename some sections 2017-12-26 22:57:19 -05:00
README.md Add pokegold and pokefirered. 2017-12-31 13:25:53 -05:00
roms.sha1 Use SHA1 to compare roms 2017-06-24 18:32:54 -04:00
sram.asm Keep memory map values in hardware_constants.asm 2017-12-26 23:18:05 -05:00
STYLE.md Heading 2018-01-09 22:47:17 -05:00
vram.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
wram.asm CRYSTAL11 → _CRYSTAL11 2018-01-09 17:26:40 -05:00

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following roms:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb

To set up the repository, see INSTALL.md.

See also