pokecrystal-board/battle
2017-12-19 19:04:56 -05:00
..
ai Document more bugs 2017-12-12 22:58:20 -05:00
effects More WRAM cleanup 2017-12-09 22:00:36 -05:00
moves Move more contiguous related code blocks from main.asm to engine/ and events/ 2017-12-15 20:10:54 -05:00
objects Document one more bug/oversight 2017-12-15 00:05:53 -05:00
anim_commands.asm Identify more sprite-related constants 2017-12-12 13:22:19 -05:00
anim_gfx.asm Finish renaming battle anim gfx pointers and files 2016-04-10 17:16:08 -04:00
anim_objects.asm jumptable macro repurposed 2015-12-26 21:59:03 -05:00
anims.asm Mobile and more battle anims 2016-05-05 15:07:37 -04:00
bg_effects.asm Consistent code formatting: no redundant as and spaces after commas 2017-12-10 00:06:20 -05:00
core.asm Ad some more constants for meaningful audio WRAM bits 2017-12-16 00:50:03 -05:00
effect_command_pointers.asm Start documenting effect commands 2017-12-15 00:48:59 -05:00
effect_commands.asm Document two more bugs 2017-12-19 19:04:56 -05:00
hidden_power.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
link_result.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
menu.asm More WRAM cleanup 2017-12-09 22:00:36 -05:00
misc.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
move_names.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
sliding_intro.asm hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
trainer_huds.asm Define more charmap characters and use them in place of hard-coded numbers 2017-12-09 12:57:23 -05:00
type_matchup.asm Saner file distribution 2013-02-05 03:56:27 -05:00
used_move_text.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00