pokecrystal-board/constants
pfero 7c9a156133 Fix WATERTILE/WALLTILE constants
WATRTILE was wrongly defined as 15, and WALLTILE as 1. Those had to be
flipped around.
This has allowed for us to replace inmediate values with these constants
in several places to improve readability.

WATRTILE was renamed to WATERTILE in the name of readability.
2017-10-28 18:08:24 -04:00
..
animation_constants.asm Fix indentation in many places 2016-06-07 08:13:08 -04:00
audio_constants.asm Person action and facing labels, part 1 2016-09-27 09:37:10 -04:00
battle_constants.asm Fix a misleading define for SLP 2017-06-24 17:49:31 -04:00
battle_tower_constants.asm Split up banks 1-3 of main.asm 2016-03-27 12:47:28 -04:00
cgb_constants.asm Remaining layout constants 2016-06-06 18:23:00 -04:00
cry_constants.asm cry constants 2015-12-07 15:22:55 -05:00
deco_constants.asm Item effects, post-battle, and decoration flags 2015-12-29 16:44:37 -05:00
engine_flags.asm More mobile-related labels; remove unneeded map object constants 2015-12-26 12:01:21 -05:00
event_flags.asm More annotations of HP bar animations, including an oversight by GameFreak resulting in super-slow HP bars for Pokemon with over 48 HP 2016-03-08 19:54:06 -05:00
gfx_constants.asm Battle animation annotations 2016-03-01 22:31:21 -05:00
item_constants.asm Move some gfx files around, also clock reset fn 2015-11-10 11:05:26 -05:00
landmark_constants.asm maptrigger macro 2016-01-05 08:46:37 -05:00
map_constants.asm All functions in main.asm have non-generic names 2016-05-08 14:11:24 -04:00
map_setup_constants.asm Battle animation annotations 2016-03-01 22:31:21 -05:00
misc_constants.asm hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
move_constants.asm Battle Anim Object struct constants 2015-12-23 14:00:29 -05:00
music_constants.asm maptrigger macro 2016-01-05 08:46:37 -05:00
phone_constants.asm About time I got to these functions 2015-10-24 10:39:52 -04:00
pokemon_constants.asm Menu joy flags; started with link address space 2015-12-20 12:54:08 -05:00
pokemon_data_constants.asm Switch labels for fast and slow exp groups 2016-05-23 16:55:20 -04:00
printer_constants.asm Name all printer functions 2016-05-11 17:16:03 -04:00
radio_constants.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
script_constants.asm More animations including cutting grass 2015-12-01 15:35:28 -05:00
sfx_constants.asm Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
sprite_constants.asm Person action and facing labels, part 2 2016-09-27 10:10:13 -04:00
sram_constants.asm Labels for Trainer Rankings stat tracking functions 2017-01-16 21:11:34 +00:00
std_constants.asm Replace EVENT_ALWAYS_THERE with -1 2015-07-13 00:18:01 -04:00
tilemap_constants.asm Fix WATERTILE/WALLTILE constants 2017-10-28 18:08:24 -04:00
trainer_constants.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
type_constants.asm Recomment type names. 2014-07-09 12:50:33 -07:00
wram_constants.asm Name all printer functions 2016-05-11 17:16:03 -04:00