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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2025-01-23 09:16:20 -08:00
Fix indentation in many places
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File diff suppressed because it is too large
Load Diff
@ -521,142 +521,142 @@ MAX_OUTDOOR_SPRITES EQU 23
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const_def
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const SPRITE_ANIM_FRAME_IDX_00
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const SPRITE_ANIM_FRAME_IDX_01
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const SPRITE_ANIM_FRAME_IDX_02
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const SPRITE_ANIM_FRAME_IDX_03
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const SPRITE_ANIM_FRAME_IDX_04
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const SPRITE_ANIM_FRAME_IDX_05
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const SPRITE_ANIM_FRAME_IDX_06
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const SPRITE_ANIM_FRAME_IDX_07
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const SPRITE_ANIM_FRAME_IDX_08
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const SPRITE_ANIM_FRAME_IDX_09
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const SPRITE_ANIM_FRAME_IDX_0A
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const SPRITE_ANIM_FRAME_IDX_0B
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const SPRITE_ANIM_FRAME_IDX_0C
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const SPRITE_ANIM_FRAME_IDX_0D
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const SPRITE_ANIM_FRAME_IDX_0E
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const SPRITE_ANIM_FRAME_IDX_0F
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const SPRITE_ANIM_FRAME_IDX_10
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const SPRITE_ANIM_FRAME_IDX_11
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const SPRITE_ANIM_FRAME_IDX_12
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const SPRITE_ANIM_FRAME_IDX_13
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const SPRITE_ANIM_FRAME_IDX_14
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const SPRITE_ANIM_FRAME_IDX_15
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const SPRITE_ANIM_FRAME_IDX_16
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const SPRITE_ANIM_FRAME_IDX_17
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const SPRITE_ANIM_FRAME_IDX_18
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const SPRITE_ANIM_FRAME_IDX_19
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const SPRITE_ANIM_FRAME_IDX_1A
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const SPRITE_ANIM_FRAME_IDX_1B
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const SPRITE_ANIM_FRAME_IDX_1C
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const SPRITE_ANIM_FRAME_IDX_1D
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const SPRITE_ANIM_FRAME_IDX_1E
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const SPRITE_ANIM_FRAME_IDX_1F
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const SPRITE_ANIM_FRAME_IDX_20
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const SPRITE_ANIM_FRAME_IDX_21
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const SPRITE_ANIM_FRAME_IDX_22
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const SPRITE_ANIM_FRAME_IDX_23
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const SPRITE_ANIM_FRAME_IDX_24
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const SPRITE_ANIM_FRAME_IDX_25
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const SPRITE_ANIM_FRAME_IDX_26
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const SPRITE_ANIM_FRAME_IDX_27
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const SPRITE_ANIM_FRAME_IDX_28
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const SPRITE_ANIM_FRAME_IDX_29
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const SPRITE_ANIM_FRAME_IDX_2A
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const SPRITE_ANIM_FRAME_IDX_2B
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const SPRITE_ANIM_FRAME_IDX_2C
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const SPRITE_ANIM_FRAME_IDX_2D
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const SPRITE_ANIM_FRAME_IDX_2E
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const SPRITE_ANIM_FRAME_IDX_2F
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const SPRITE_ANIM_FRAME_IDX_30
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const SPRITE_ANIM_FRAME_IDX_31
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const SPRITE_ANIM_FRAME_IDX_32
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const SPRITE_ANIM_FRAME_IDX_33
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const SPRITE_ANIM_FRAME_IDX_34
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const SPRITE_ANIM_FRAME_IDX_35
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const SPRITE_ANIM_FRAME_IDX_36
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const SPRITE_ANIM_FRAME_IDX_37
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const SPRITE_ANIM_FRAME_IDX_38
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const SPRITE_ANIM_FRAME_IDX_39
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const SPRITE_ANIM_FRAME_IDX_3A
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const SPRITE_ANIM_FRAME_IDX_3B
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const SPRITE_ANIM_FRAME_IDX_3C
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const SPRITE_ANIM_FRAME_IDX_3D
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const SPRITE_ANIM_FRAME_IDX_3E
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const SPRITE_ANIM_FRAME_IDX_3F
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const SPRITE_ANIM_FRAME_IDX_40
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const SPRITE_ANIM_FRAME_IDX_41
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const SPRITE_ANIM_FRAME_IDX_42
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const SPRITE_ANIM_FRAME_IDX_43
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const SPRITE_ANIM_FRAME_IDX_44
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const SPRITE_ANIM_FRAME_IDX_45
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const SPRITE_ANIM_FRAME_IDX_46
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const SPRITE_ANIM_FRAME_IDX_47
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const SPRITE_ANIM_FRAME_IDX_48
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const SPRITE_ANIM_FRAME_IDX_49
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const SPRITE_ANIM_FRAME_IDX_4A
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const SPRITE_ANIM_FRAME_IDX_4B
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const SPRITE_ANIM_FRAME_IDX_4C
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const SPRITE_ANIM_FRAME_IDX_4D
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const SPRITE_ANIM_FRAME_IDX_4E
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const SPRITE_ANIM_FRAME_IDX_4F
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const SPRITE_ANIM_FRAME_IDX_50
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const SPRITE_ANIM_FRAME_IDX_51
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const SPRITE_ANIM_FRAME_IDX_52
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const SPRITE_ANIM_FRAME_IDX_53
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const SPRITE_ANIM_FRAME_IDX_54
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const SPRITE_ANIM_FRAME_IDX_55
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const SPRITE_ANIM_FRAME_IDX_56
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const SPRITE_ANIM_FRAME_IDX_57
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const SPRITE_ANIM_FRAME_IDX_58
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const SPRITE_ANIM_FRAME_IDX_59
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const SPRITE_ANIM_FRAME_IDX_5A
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const SPRITE_ANIM_FRAME_IDX_5B
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const SPRITE_ANIM_FRAME_IDX_5C
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const SPRITE_ANIM_FRAME_IDX_5D
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const SPRITE_ANIM_FRAME_IDX_5E
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const SPRITE_ANIM_FRAME_IDX_5F
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const SPRITE_ANIM_FRAME_IDX_60
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const SPRITE_ANIM_FRAME_IDX_61
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const SPRITE_ANIM_FRAME_IDX_62
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const SPRITE_ANIM_FRAME_IDX_63
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const SPRITE_ANIM_FRAME_IDX_64
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const SPRITE_ANIM_FRAME_IDX_65
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const SPRITE_ANIM_FRAME_IDX_66
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const SPRITE_ANIM_FRAME_IDX_67
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const SPRITE_ANIM_FRAME_IDX_68
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const SPRITE_ANIM_FRAME_IDX_69
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const SPRITE_ANIM_FRAME_IDX_6A
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const SPRITE_ANIM_FRAME_IDX_6B
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const SPRITE_ANIM_FRAME_IDX_6C
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const SPRITE_ANIM_FRAME_IDX_6D
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const SPRITE_ANIM_FRAME_IDX_6E
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const SPRITE_ANIM_FRAME_IDX_6F
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const SPRITE_ANIM_FRAME_IDX_70
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const SPRITE_ANIM_FRAME_IDX_71
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const SPRITE_ANIM_FRAME_IDX_72
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const SPRITE_ANIM_FRAME_IDX_73
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const SPRITE_ANIM_FRAME_IDX_74
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const SPRITE_ANIM_FRAME_IDX_75
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const SPRITE_ANIM_FRAME_IDX_76
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const SPRITE_ANIM_FRAME_IDX_77
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const SPRITE_ANIM_FRAME_IDX_78
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const SPRITE_ANIM_FRAME_IDX_79
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const SPRITE_ANIM_FRAME_IDX_7A
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const SPRITE_ANIM_FRAME_IDX_7B
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const SPRITE_ANIM_FRAME_IDX_7C
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const SPRITE_ANIM_FRAME_IDX_7D
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const SPRITE_ANIM_FRAME_IDX_7E
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const SPRITE_ANIM_FRAME_IDX_7F
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const SPRITE_ANIM_FRAME_IDX_80
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const SPRITE_ANIM_FRAME_IDX_81
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const SPRITE_ANIM_FRAME_IDX_82
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const SPRITE_ANIM_FRAME_IDX_83
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const SPRITE_ANIM_FRAME_IDX_84
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const SPRITE_ANIM_FRAME_IDX_85
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const SPRITE_ANIM_FRAME_IDX_86
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const SPRITE_ANIM_FRAME_IDX_87
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const SPRITE_ANIM_FRAME_IDX_88
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const SPRITE_ANIM_FRAME_IDX_89
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const SPRITE_ANIM_FRAME_IDX_8A
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const SPRITE_ANIM_FRAME_IDX_8B
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const SPRITE_ANIM_FRAME_IDX_01
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const SPRITE_ANIM_FRAME_IDX_02
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const SPRITE_ANIM_FRAME_IDX_03
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const SPRITE_ANIM_FRAME_IDX_04
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const SPRITE_ANIM_FRAME_IDX_05
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const SPRITE_ANIM_FRAME_IDX_06
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const SPRITE_ANIM_FRAME_IDX_07
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const SPRITE_ANIM_FRAME_IDX_08
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const SPRITE_ANIM_FRAME_IDX_09
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const SPRITE_ANIM_FRAME_IDX_0A
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const SPRITE_ANIM_FRAME_IDX_0B
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const SPRITE_ANIM_FRAME_IDX_0C
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const SPRITE_ANIM_FRAME_IDX_0D
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const SPRITE_ANIM_FRAME_IDX_0E
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const SPRITE_ANIM_FRAME_IDX_0F
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const SPRITE_ANIM_FRAME_IDX_10
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const SPRITE_ANIM_FRAME_IDX_11
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const SPRITE_ANIM_FRAME_IDX_12
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const SPRITE_ANIM_FRAME_IDX_13
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const SPRITE_ANIM_FRAME_IDX_14
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const SPRITE_ANIM_FRAME_IDX_15
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const SPRITE_ANIM_FRAME_IDX_16
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const SPRITE_ANIM_FRAME_IDX_17
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const SPRITE_ANIM_FRAME_IDX_18
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const SPRITE_ANIM_FRAME_IDX_19
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const SPRITE_ANIM_FRAME_IDX_1A
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const SPRITE_ANIM_FRAME_IDX_1B
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const SPRITE_ANIM_FRAME_IDX_1C
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const SPRITE_ANIM_FRAME_IDX_1D
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const SPRITE_ANIM_FRAME_IDX_1E
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const SPRITE_ANIM_FRAME_IDX_1F
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const SPRITE_ANIM_FRAME_IDX_20
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const SPRITE_ANIM_FRAME_IDX_21
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const SPRITE_ANIM_FRAME_IDX_22
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const SPRITE_ANIM_FRAME_IDX_23
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const SPRITE_ANIM_FRAME_IDX_24
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const SPRITE_ANIM_FRAME_IDX_25
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const SPRITE_ANIM_FRAME_IDX_26
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const SPRITE_ANIM_FRAME_IDX_27
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const SPRITE_ANIM_FRAME_IDX_28
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const SPRITE_ANIM_FRAME_IDX_29
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const SPRITE_ANIM_FRAME_IDX_2A
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const SPRITE_ANIM_FRAME_IDX_2B
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const SPRITE_ANIM_FRAME_IDX_2C
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const SPRITE_ANIM_FRAME_IDX_2D
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const SPRITE_ANIM_FRAME_IDX_2E
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const SPRITE_ANIM_FRAME_IDX_2F
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const SPRITE_ANIM_FRAME_IDX_30
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const SPRITE_ANIM_FRAME_IDX_31
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const SPRITE_ANIM_FRAME_IDX_32
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const SPRITE_ANIM_FRAME_IDX_33
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const SPRITE_ANIM_FRAME_IDX_34
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const SPRITE_ANIM_FRAME_IDX_35
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const SPRITE_ANIM_FRAME_IDX_36
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const SPRITE_ANIM_FRAME_IDX_37
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const SPRITE_ANIM_FRAME_IDX_38
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const SPRITE_ANIM_FRAME_IDX_39
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const SPRITE_ANIM_FRAME_IDX_3A
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const SPRITE_ANIM_FRAME_IDX_3B
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const SPRITE_ANIM_FRAME_IDX_3C
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const SPRITE_ANIM_FRAME_IDX_3D
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const SPRITE_ANIM_FRAME_IDX_3E
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const SPRITE_ANIM_FRAME_IDX_3F
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const SPRITE_ANIM_FRAME_IDX_40
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const SPRITE_ANIM_FRAME_IDX_41
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const SPRITE_ANIM_FRAME_IDX_42
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const SPRITE_ANIM_FRAME_IDX_43
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const SPRITE_ANIM_FRAME_IDX_44
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const SPRITE_ANIM_FRAME_IDX_45
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const SPRITE_ANIM_FRAME_IDX_46
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const SPRITE_ANIM_FRAME_IDX_47
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const SPRITE_ANIM_FRAME_IDX_48
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const SPRITE_ANIM_FRAME_IDX_49
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const SPRITE_ANIM_FRAME_IDX_4A
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const SPRITE_ANIM_FRAME_IDX_4B
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const SPRITE_ANIM_FRAME_IDX_4C
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const SPRITE_ANIM_FRAME_IDX_4D
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const SPRITE_ANIM_FRAME_IDX_4E
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const SPRITE_ANIM_FRAME_IDX_4F
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const SPRITE_ANIM_FRAME_IDX_50
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const SPRITE_ANIM_FRAME_IDX_51
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const SPRITE_ANIM_FRAME_IDX_52
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const SPRITE_ANIM_FRAME_IDX_53
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const SPRITE_ANIM_FRAME_IDX_54
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const SPRITE_ANIM_FRAME_IDX_55
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const SPRITE_ANIM_FRAME_IDX_56
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const SPRITE_ANIM_FRAME_IDX_57
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const SPRITE_ANIM_FRAME_IDX_58
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const SPRITE_ANIM_FRAME_IDX_59
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const SPRITE_ANIM_FRAME_IDX_5A
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const SPRITE_ANIM_FRAME_IDX_5B
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const SPRITE_ANIM_FRAME_IDX_5C
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const SPRITE_ANIM_FRAME_IDX_5D
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const SPRITE_ANIM_FRAME_IDX_5E
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const SPRITE_ANIM_FRAME_IDX_5F
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const SPRITE_ANIM_FRAME_IDX_60
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const SPRITE_ANIM_FRAME_IDX_61
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const SPRITE_ANIM_FRAME_IDX_62
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const SPRITE_ANIM_FRAME_IDX_63
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const SPRITE_ANIM_FRAME_IDX_64
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const SPRITE_ANIM_FRAME_IDX_65
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const SPRITE_ANIM_FRAME_IDX_66
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const SPRITE_ANIM_FRAME_IDX_67
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const SPRITE_ANIM_FRAME_IDX_68
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const SPRITE_ANIM_FRAME_IDX_69
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const SPRITE_ANIM_FRAME_IDX_6A
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const SPRITE_ANIM_FRAME_IDX_6B
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const SPRITE_ANIM_FRAME_IDX_6C
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const SPRITE_ANIM_FRAME_IDX_6D
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const SPRITE_ANIM_FRAME_IDX_6E
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const SPRITE_ANIM_FRAME_IDX_6F
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const SPRITE_ANIM_FRAME_IDX_70
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const SPRITE_ANIM_FRAME_IDX_71
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const SPRITE_ANIM_FRAME_IDX_72
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const SPRITE_ANIM_FRAME_IDX_73
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const SPRITE_ANIM_FRAME_IDX_74
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const SPRITE_ANIM_FRAME_IDX_75
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const SPRITE_ANIM_FRAME_IDX_76
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const SPRITE_ANIM_FRAME_IDX_77
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const SPRITE_ANIM_FRAME_IDX_78
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const SPRITE_ANIM_FRAME_IDX_79
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const SPRITE_ANIM_FRAME_IDX_7A
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const SPRITE_ANIM_FRAME_IDX_7B
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const SPRITE_ANIM_FRAME_IDX_7C
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const SPRITE_ANIM_FRAME_IDX_7D
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const SPRITE_ANIM_FRAME_IDX_7E
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const SPRITE_ANIM_FRAME_IDX_7F
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const SPRITE_ANIM_FRAME_IDX_80
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const SPRITE_ANIM_FRAME_IDX_81
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const SPRITE_ANIM_FRAME_IDX_82
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const SPRITE_ANIM_FRAME_IDX_83
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const SPRITE_ANIM_FRAME_IDX_84
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const SPRITE_ANIM_FRAME_IDX_85
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const SPRITE_ANIM_FRAME_IDX_86
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const SPRITE_ANIM_FRAME_IDX_87
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const SPRITE_ANIM_FRAME_IDX_88
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const SPRITE_ANIM_FRAME_IDX_89
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const SPRITE_ANIM_FRAME_IDX_8A
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const SPRITE_ANIM_FRAME_IDX_8B
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@ -266,15 +266,15 @@ endr
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ld [de], a
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inc de
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ld hl, EnemyMonStatus
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; Copy EnemyMonStatus
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; Copy EnemyMonStatus
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ld a, [hli]
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ld [de], a
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inc de
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; Copy EnemyMonUnused
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; Copy EnemyMonUnused
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ld a, [hli]
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ld [de], a
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inc de
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; Copy EnemyMonHP
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; Copy EnemyMonHP
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ld a, [hli]
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ld [de], a
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inc de
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@ -452,8 +452,8 @@ SentGetPkmnIntoFromBox: ; db3f
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ld hl, wBreedMon1Species
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jr z, .breedmon
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; we want to sent a Pkmn into the Box
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; so check if there's enough space
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; we want to sent a Pkmn into the Box
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; so check if there's enough space
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ld hl, sBoxCount
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ld a, [hl]
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cp MONS_PER_BOX
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@ -973,7 +973,7 @@ SentPkmnIntoBox: ; de6e
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ld [de], a
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inc de
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; Set all 5 Experience Values to 0
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; Set all 5 Experience Values to 0
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xor a
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ld b, 2 * 5
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.loop2
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@ -194,31 +194,31 @@ StartMenu:: ; 125cd
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.QuitString: db "QUIT@"
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.PokedexDesc: db "#MON"
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next "database@"
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next "database@"
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.PartyDesc: db "Party ", $4a
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next "status@"
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next "status@"
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.PackDesc: db "Contains"
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next "items@"
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next "items@"
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.PokegearDesc: db "Trainer's"
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next "key device@"
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next "key device@"
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.StatusDesc: db "Your own"
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next "status@"
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next "status@"
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.SaveDesc: db "Save your"
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next "progress@"
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next "progress@"
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.OptionDesc: db "Change"
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next "settings@"
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next "settings@"
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.ExitDesc: db "Close this"
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next "menu@"
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next "menu@"
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.QuitDesc: db "Quit and"
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next "be judged.@"
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next "be judged.@"
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.OpenMenu: ; 127e5
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@ -99,7 +99,7 @@ LZ_LONG_HI EQU %00000011
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add a ; << 3
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add a
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; This is our new control code.
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; This is our new control code.
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and LZ_CMD
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push af
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@ -2515,7 +2515,7 @@ Mysteryberry: ; f5bf
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ld [wd002], a
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.loop
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; Party Screen opens to choose on which Pkmn to use the Item
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; Party Screen opens to choose on which Pkmn to use the Item
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ld b, PARTYMENUACTION_HEALING_ITEM
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call UseItem_SelectMon
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jp c, PPRestoreItem_Cancel
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@ -4267,14 +4267,14 @@ endm
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macro_11f220 69 ; 04: Battle
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macro_11f220 66 ; 05: Exclamations
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macro_11f220 66 ; 06: Conversation
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macro_11f220 69 ; 07: Feelings
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macro_11f220 66 ; 08: Conditions
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macro_11f220 39 ; 09: Life
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macro_11f220 39 ; 0a: Hobbies
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macro_11f220 69 ; 0b: Actions
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macro_11f220 39 ; 0c: Time
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macro_11f220 66 ; 0d: Farewells
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macro_11f220 36 ; 0e: ThisAndThat
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macro_11f220 69 ; 07: Feelings
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macro_11f220 66 ; 08: Conditions
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macro_11f220 39 ; 09: Life
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macro_11f220 39 ; 0a: Hobbies
|
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macro_11f220 69 ; 0b: Actions
|
||||
macro_11f220 39 ; 0c: Time
|
||||
macro_11f220 66 ; 0d: Farewells
|
||||
macro_11f220 36 ; 0e: ThisAndThat
|
||||
|
||||
EZChat_SortedWords:
|
||||
; Addresses in WRAM bank 3 where EZChat words beginning
|
||||
|
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Reference in New Issue
Block a user