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pokecrystal-board
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https://gitlab.com/xCrystal/pokecrystal-board.git
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Rangi
32b92ca51c
Start improving sprite movement engine (to do: identify bit flags)
...
Introduce maskbits N[, S]: optionally shift the bitmask
2018-05-23 12:48:14 -04:00
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audio.asm
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battle_vars.asm
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battle.asm
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clear_sprites.asm
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copy2.asm
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copy_name.asm
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copy_tilemap.asm
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copy.asm
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cry.asm
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decompress.asm
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delay.asm
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double_speed.asm
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fade.asm
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farcall.asm
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flag.asm
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game_time.asm
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handshake.asm
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hm_moves.asm
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hp_pals.asm
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init.asm
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interrupts.asm
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item.asm
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joypad.asm
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lcd.asm
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map_objects.asm
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map.asm
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math.asm
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menu_window.asm
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menu.asm
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mobile.asm
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mon_data_2.asm
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mon_data.asm
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mon_stats.asm
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movement.asm
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names.asm
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palettes.asm
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pokedex_flags.asm
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predef.asm
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print_bcd.asm
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print_level.asm
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print_text.asm
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random.asm
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region.asm
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rst.asm
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rtc.asm
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scrolling_menu.asm
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serial.asm
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sine.asm
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sprite_anims.asm
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sprite_updates.asm
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sram.asm
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stone_queue.asm
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string.asm
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text.asm
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tilemap.asm
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time.asm
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trainers.asm
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vblank.asm
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video.asm
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window.asm
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