pokecrystal-board/home
Rangi 32b92ca51c Start improving sprite movement engine (to do: identify bit flags)
Introduce maskbits N[, S]: optionally shift the bitmask
2018-05-23 12:48:14 -04:00
..
audio.asm Merge branch 'master' of https://github.com/pret/pokecrystal 2018-02-03 19:42:56 -05:00
battle_vars.asm Merge branch 'master' of https://github.com/pret/pokecrystal 2018-02-03 19:42:56 -05:00
battle.asm Fix comment/style issues caused from w-izing. 2018-01-30 14:05:25 -05:00
clear_sprites.asm Move more code from home.asm into home/ 2018-04-05 00:35:14 -04:00
copy2.asm adc a, 0 → adc 0; fix comments 2018-05-20 17:55:27 -04:00
copy_name.asm Move more code from home.asm into home/ 2018-04-05 00:35:14 -04:00
copy_tilemap.asm Move more code from home.asm into home/ 2018-04-05 00:35:14 -04:00
copy.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
cry.asm Merge branch 'master' of https://github.com/pret/pokecrystal 2018-02-03 19:42:56 -05:00
decompress.asm Fix indentation in many places 2016-06-07 08:13:08 -04:00
delay.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
double_speed.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
fade.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
farcall.asm Replace ‘jp [hl]’ with ‘jp hl’ 2017-06-09 22:01:10 +01:00
flag.asm Merge branch 'master' of https://github.com/pret/pokecrystal 2018-02-03 19:42:56 -05:00
game_time.asm Merge branch 'master' of https://github.com/pret/pokecrystal 2018-02-03 19:42:56 -05:00
handshake.asm Port homecall macro 2016-05-27 10:41:59 -04:00
hm_moves.asm IsHM is not used within home/names.asm; group it with the other HM routines+data 2017-12-22 22:56:21 -05:00
hp_pals.asm Use constants 2018-05-23 11:14:15 -04:00
init.asm Fix wVirtualOAM labels, part 1. 2018-01-30 14:47:14 -05:00
interrupts.asm move rst.asm and interrupts.asm into home/ 2017-12-24 21:47:11 -05:00
item.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
joypad.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
lcd.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
map_objects.asm Start improving sprite movement engine (to do: identify bit flags) 2018-05-23 12:48:14 -04:00
map.asm Use constants for screen size in metatiles 2018-04-04 16:14:48 -04:00
math.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
menu_window.asm Move more code from home.asm into home/ 2018-04-05 00:35:14 -04:00
menu.asm Merge branch 'master' of https://github.com/pret/pokecrystal 2018-02-03 19:42:56 -05:00
mobile.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
mon_data_2.asm Move more code from home.asm into home/ 2018-04-05 00:35:14 -04:00
mon_data.asm Move more code from home.asm into home/ 2018-04-05 00:35:14 -04:00
mon_stats.asm Move more code from home.asm into home/ 2018-04-05 00:35:14 -04:00
movement.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
names.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
palettes.asm use PAL_COLOR_SIZE 2018-01-26 21:25:49 -05:00
pokedex_flags.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
predef.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
print_bcd.asm Move more code from home.asm into home/ 2018-04-05 00:35:14 -04:00
print_level.asm Move more code from home.asm into home/ 2018-04-05 00:35:14 -04:00
print_text.asm Move more code from home.asm into home/ 2018-04-05 00:35:14 -04:00
random.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
region.asm Move more code from home.asm into home/ 2018-04-05 00:35:14 -04:00
rst.asm * BillPhoneGeneriText -> BillPhoneGenericText 2018-02-26 22:29:09 -05:00
rtc.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
scrolling_menu.asm Move more code from home.asm into home/ 2018-04-05 00:35:14 -04:00
serial.asm Fix more w-izing edge cases. 2018-02-04 22:45:04 -05:00
sine.asm Macro factors out sine code, just like sine data, since it's used 5 times 2018-02-03 21:11:55 -05:00
sprite_anims.asm Move more code from home.asm into home/ 2018-04-05 00:35:14 -04:00
sprite_updates.asm Move more code from home.asm into home/ 2018-04-05 00:35:14 -04:00
sram.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
stone_queue.asm Move more code from home.asm into home/ 2018-04-05 00:35:14 -04:00
string.asm All functions in main.asm have non-generic names 2016-05-08 14:11:24 -04:00
text.asm Merge branch 'master' of https://github.com/pret/pokecrystal 2018-02-03 19:42:56 -05:00
tilemap.asm Move more code from home.asm into home/ 2018-04-05 00:35:14 -04:00
time.asm Merge branch 'master' of https://github.com/pret/pokecrystal 2018-02-03 19:42:56 -05:00
trainers.asm Use constants for bit/set/res more 2018-04-05 11:44:02 -04:00
vblank.asm Fix wVirtualOAM labels, part 1. 2018-01-30 14:47:14 -05:00
video.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
window.asm Move more code from home.asm into home/ 2018-04-05 00:35:14 -04:00