pokecrystal-board/constants
mid-kid a1fc73603e Label all of PARTYMENUACTION_*
It's pretty clear what it's used for.
PartyMenuActionText is used for two things:
1) Storing what kind of action we're going to do (<$10)
2) Storing the text for some kind of healing stuff I'm not entirely sure (>=$f0)

In the former case, if GetPartyMenuTilemapPointers is ran, it will be
used to pick a sequence of actions that should be done, specified in the
table, and it'll print the corresponding string using the
PartyMenuStrings table. The items in the sequence of actions that should
be done are in WritePartyMenuTilemap.

Strangely enough, one possible value is left completely unused:
PARTYMENUACTION_GIVE_MON_FEMALE. It works in the exact same way as it's
male counterpart, and as such I don't believe it was used in the
japanese version either, since it doesn't matter which gender your 'mon
is when you put 'em in the daycare.
2017-11-30 20:35:58 +01:00
..
animation_constants.asm Fix indentation in many places 2016-06-07 08:13:08 -04:00
audio_constants.asm Person action and facing labels, part 1 2016-09-27 09:37:10 -04:00
battle_constants.asm Clean up labels in battle/moves/move_effects.asm 2017-11-15 16:36:13 +01:00
battle_tower_constants.asm Labelled some battle tower-related functions 2017-11-19 11:52:42 +01:00
cgb_constants.asm Remaining layout constants 2016-06-06 18:23:00 -04:00
cry_constants.asm cry constants 2015-12-07 15:22:55 -05:00
deco_constants.asm Item effects, post-battle, and decoration flags 2015-12-29 16:44:37 -05:00
engine_flags.asm More mobile-related labels; remove unneeded map object constants 2015-12-26 12:01:21 -05:00
event_flags.asm More annotations of HP bar animations, including an oversight by GameFreak resulting in super-slow HP bars for Pokemon with over 48 HP 2016-03-08 19:54:06 -05:00
gfx_constants.asm Battle animation annotations 2016-03-01 22:31:21 -05:00
item_constants.asm Label all of PARTYMENUACTION_* 2017-11-30 20:35:58 +01:00
landmark_constants.asm maptrigger macro 2016-01-05 08:46:37 -05:00
map_constants.asm All functions in main.asm have non-generic names 2016-05-08 14:11:24 -04:00
map_setup_constants.asm Battle animation annotations 2016-03-01 22:31:21 -05:00
misc_constants.asm Move all of constants/sram_constants.asm into sram 2017-11-20 23:07:24 +01:00
move_constants.asm Battle Anim Object struct constants 2015-12-23 14:00:29 -05:00
music_constants.asm maptrigger macro 2016-01-05 08:46:37 -05:00
phone_constants.asm About time I got to these functions 2015-10-24 10:39:52 -04:00
pokemon_constants.asm Menu joy flags; started with link address space 2015-12-20 12:54:08 -05:00
pokemon_data_constants.asm Switch labels for fast and slow exp groups 2016-05-23 16:55:20 -04:00
printer_constants.asm Name all printer functions 2016-05-11 17:16:03 -04:00
radio_constants.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
script_constants.asm More animations including cutting grass 2015-12-01 15:35:28 -05:00
sfx_constants.asm Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
sprite_constants.asm Fix some SPRITE_ANIM_FRAMESET_ constants 2017-11-29 20:24:19 +01:00
std_constants.asm Replace EVENT_ALWAYS_THERE with -1 2015-07-13 00:18:01 -04:00
tilemap_constants.asm Fix WATERTILE/WALLTILE constants 2017-10-28 18:08:24 -04:00
trainer_constants.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
type_constants.asm Recomment type names. 2014-07-09 12:50:33 -07:00
wram_constants.asm Name all printer functions 2016-05-11 17:16:03 -04:00