yenatch
f244e4483e
Makefile: Use lower-case variables and graphics conversion queues.
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This is mostly to make it more like pokered.
Queues are an order of magnitude faster than invoking a new python instance for each file.
2014-06-15 16:20:40 -07:00
yenatch
99fbe3147b
Rename directory stats -> data.
2014-05-31 22:57:00 -07:00
yenatch
c7938cc7d3
Split the mobile adapter library into another object file.
2014-04-30 03:03:20 -04:00
yenatch
6122490cc3
Simple graphics handling in the makefile.
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Two-way conversion invokes circular dependency warnings, and is outside the scope of the build.
Now it's one-way.
2014-03-31 21:20:42 -04:00
yenatch
8e24af1f22
Clean up variable usage in the makefile.
2014-02-01 20:36:44 -05:00
yenatch
7f0f21b1fc
Get rid of globals.asm
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This breaks the build until labels are exported again!
2014-02-01 13:55:48 -05:00
yenatch
4a40c26f6c
Makefile: pokemontools variable
2013-12-21 00:46:31 -05:00
yenatch
6ef1028b31
Makefile: image handling
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todo: queue targets
2013-12-21 00:40:29 -05:00
yenatch
34d579d9f9
use pokemontools scan_includes.py
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It might look the same as before, but this new name is much better! Well done!
2013-12-20 02:44:44 -05:00
yenatch
62020e32aa
rewrite makefile for speed and better dependency handling
2013-12-10 02:02:16 -05:00
yenatch
aaf26de8ed
Makefile: %.bin and %.pal targets
2013-12-02 23:29:38 -05:00
yenatch
cf3fd4e13b
Makefile: empty targets for %.asm and baserom.gbc
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so make stops wasting time trying to find implicit rules
2013-12-02 16:25:03 -05:00
yenatch
cc95304912
Makefile: clean doesnt need object dependencies
2013-12-02 15:31:58 -05:00
yenatch
d7bf70f3c9
home.o
2013-11-29 02:30:08 -05:00
yenatch
2ec12a22af
gfx/pics.o
2013-11-29 02:11:40 -05:00
yenatch
c2889215a8
audio.o and misc/crystal_misc.o
2013-11-29 01:51:27 -05:00
yenatch
ac65a8b821
engine/credits_crystal.o
2013-11-28 01:38:49 -05:00
yenatch
41f149c7f1
maps.o and stats/pokedex/entries.o
2013-11-27 14:45:42 -05:00
yenatch
bb68a76330
Makefile: more readable object list
2013-11-23 02:54:02 -05:00
yenatch
cf6295cb9f
objects for event handling and scripting
2013-11-23 02:51:48 -05:00
yenatch
94188ee0f7
version-sensitive objects for egg moves and evos/attacks
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this way main.o and wram.o are version-neutral
2013-11-22 00:14:55 -05:00
yenatch
02e8b4c7b6
version-neutral build targets
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pokecrystal will probably never build gold/silver, but who knows
2013-11-21 21:15:37 -05:00
yenatch
f6706ecb09
finally compile multiple objects
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pokecrystal.asm doesnt really make sense now so its gone
add includes.asm so objects have a standard include set
2013-11-20 06:35:10 -05:00
yenatch
549591ab0e
convert pngs to 1bpp too
2013-11-18 21:07:07 -05:00
yenatch
7fba45f668
fix a typo in Makefile
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we want to link more than one object!
2013-09-11 20:27:16 -04:00
yenatch
e2aa3d7ea5
consolidate labels across objects into globals.asm
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this is required for objects to share labels
2013-09-11 20:26:09 -04:00
yenatch
74f8d746db
abstract make targets are now phony
2013-09-11 01:26:51 -04:00
yenatch
84ba0ffc31
rename lzs make target to gfx
2013-09-11 01:25:39 -04:00
yenatch
c195276073
rename make variables for graphics files
2013-09-11 01:24:20 -04:00
yenatch
6a21963799
scan source files for Makefile dependencies
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preprocessing should work with multiple object files now
2013-09-11 01:23:01 -04:00
yenatch
4db0e3c186
rewrite Makefile to handle multiple rgbasm objects
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for now, any new files to preprocess will trigger the targets for all objects.
this isn't a problem yet since there's still only one object.
2013-09-10 19:30:31 -04:00
yenatch
3e9e7663ec
preprocess everything
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it makes more sense this way
2013-09-10 02:05:33 -04:00
yenatch
6e6514c2c9
no need to use python if baserom.gbc doesn't exist
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this part is only reached if baserom.gbc doesn't exist,
so it's pointless to check if it does
2013-09-10 00:09:43 -04:00
yenatch
2b38b9ba21
suppress .tx handling in Makefile
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there are too many .tx files for the commands to be meaningful
better to just look at the makefile to see what's going on
2013-09-09 23:47:44 -04:00
Sanky
03af68dc41
define PYTHON in Makefile for simpler local changes
2013-09-06 22:25:42 +02:00
yenatch
90e63a8e06
makefile: files in constants/ dont all end in 'constants' anymore
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any non-constants asm files shouldn't be in constants/ anyway
2013-09-04 21:57:44 -04:00
Bryan Bishop
9da5768b34
fix baserom.gbc check in Makefile
2013-08-29 11:56:20 -05:00
Bryan Bishop
53d208ce4c
fail fast when the baserom.gbc file doesn't exist
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One day this will not be required. But until then, waiting one or more
seconds for the build to fail just to learn that you forgot baserom.gbc
is really silly.
This makes failure almost instantaneous compared to before, which would
take between one and ten seconds depending on system performance.
fixes #167
2013-08-28 16:22:50 -05:00
Bryan Bishop
3453879756
Merge branch 'master' into remove-extras
2013-08-27 10:51:30 -05:00
yenatch
dbe8f750fe
generate a mapfile and symfile on compile
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the symfile is convenient and the mapfile is a better source for labels.json
2013-08-16 13:43:04 -04:00
Bryan Bishop
36b7935bed
Merge branch 'master' into remove-extras-fix-make-gfx
2013-08-03 21:40:45 -05:00
Bryan Bishop
daa0760e26
fix gfx/pics/%/front.lz make target
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The parameter order was wrong, causing make to always try to make
front.lz files every run.
2013-08-03 21:29:49 -05:00
Bryan Bishop
268a2d28fd
probably fix the pngs target for make
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Update the submodule to a version where gfx.py is able to handle the
current paths.
Make some other fixes to Makefile to call gfx.py correctly.
2013-08-03 20:13:37 -05:00
Bryan Bishop
a94257c7f8
update Makefile for the new gfx.py path
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Why isn't the build breaking?
2013-08-03 18:40:02 -05:00
Bryan Bishop
bb8990dc3c
Merge pull request #157 from yenatch/overworld
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overworld loop and movement
2013-07-12 19:16:49 -07:00
yenatch
425b727784
make: check wram/constants
2013-07-10 19:17:02 -04:00
Bryan Bishop
7da503ac33
use rm -f in Makefile
2013-06-25 23:48:28 -05:00
yenatch
01954388ea
make: don't recompile if it's not necessary
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the preprocessor queue was preventing files from being recognized as out-of-date
this highlights similar errors with graphics targets, which need to be fixed anyway
2013-06-21 23:23:22 -04:00
yenatch
e733c4234c
preprocess asm files individually
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this fixes a lot of previous hacks
first off, rgbds requires that labels from includes be marked as globals.
instead, 3626ddeb
stuffed includes into the parent file in the preprocessor.
this meant one huge file got preprocessed every time, adding an additional
ten seconds to compile time.
running the preprocessor once for each file would create too much overhead,
so a list is fed into prequeue.py, which then makes calls to preprocessor.py.
this paves the way for compiling source files separately some day.
next, compiling previously required `make clean` to be executed first.
f3340de6
touched main.asm to force a fresh compile instead. this behavior
has been reverted. now, `make all` will only attempt to recompile if a
source file has changed.
preprocessor.py has some marginal changes. prequeue.py is created to keep
the original functionality of preprocessor.py intact. so many files are
preprocessed on first compile (1951 as of this commit) that the prequeue
call has been hidden.
compile time is reduced to 15-30 seconds on first compile, and 5-10 seconds
subsequently. the majority of this time is spent in rgbasm.
2013-06-21 16:12:40 -04:00
yenatch
f3340de6dc
make clean is no longer required to compile
2013-06-18 22:39:13 -04:00