Makefile: Use lower-case variables and graphics conversion queues.

This is mostly to make it more like pokered.

Queues are an order of magnitude faster than invoking a new python instance for each file.
This commit is contained in:
yenatch 2014-06-15 16:20:40 -07:00
parent db27602679
commit f244e4483e

View File

@ -5,14 +5,13 @@ PYTHON := python
.PHONY: all clean crystal pngs
.SECONDEXPANSION:
POKEMONTOOLS := extras/pokemontools
GFX := $(PYTHON) $(POKEMONTOOLS)/gfx.py
INCLUDES := $(PYTHON) $(POKEMONTOOLS)/scan_includes.py
PREPROCESS := $(PYTHON) prequeue.py
poketools := extras/pokemontools
gfx := $(PYTHON) $(poketools)/gfx.py
includes := $(PYTHON) $(poketools)/scan_includes.py
pre := $(PYTHON) prequeue.py
TEXTQUEUE :=
CRYSTAL_OBJS := \
crystal_obj := \
wram.o \
main.o \
lib/mobile/main.o \
@ -29,20 +28,21 @@ data/pokedex/entries_crystal.o \
misc/crystal_misc.o \
gfx/pics.o
OBJS := $(CRYSTAL_OBJS)
ROMS := pokecrystal.gbc
all_obj := $(crystal_obj)
# object dependencies
$(shell $(foreach obj, $(OBJS), $(eval $(obj:.o=)_DEPENDENCIES := $(shell $(INCLUDES) $(obj:.o=.asm)))))
$(foreach obj, $(all_obj), \
$(eval $(obj:.o=)_dep := $(shell $(includes) $(obj:.o=.asm))) \
)
all: $(ROMS)
roms := pokecrystal.gbc
all: $(roms)
crystal: pokecrystal.gbc
clean:
rm -f $(ROMS)
rm -f $(OBJS)
rm -f $(roms) $(all_obj)
find -iname '*.tx' -exec rm {} +
baserom.gbc: ;
@ -50,30 +50,31 @@ baserom.gbc: ;
%.asm: ;
.asm.tx:
$(eval TEXTQUEUE += $<)
@rm -f $@
%.tx: %.asm ; $(eval txq += $<) @rm -f $@
$(OBJS): $$*.tx $$(patsubst %.asm, %.tx, $$($$*_DEPENDENCIES))
@$(PREPROCESS) $(TEXTQUEUE)
$(eval TEXTQUEUE :=)
$(all_obj): $$*.tx $$(patsubst %.asm, %.tx, $$($$*_dep))
@$(pre) $(txq); $(eval txq :=)
@$(gfx) 2bpp $(2bppq); $(eval 2bppq :=)
@$(gfx) 1bpp $(1bppq); $(eval 1bppq :=)
@$(gfx) lz $(lzq); $(eval lzq :=)
rgbasm -o $@ $*.tx
pokecrystal.gbc: $(CRYSTAL_OBJS)
pokecrystal.gbc: $(crystal_obj)
rgblink -n $*.sym -m $*.map -o $@ $^
rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@
cmp baserom.gbc $@
pngs:
find . -iname "*.lz" -exec $(GFX) unlz {} +
find . -iname "*.[12]bpp" -exec $(GFX) png {} +
find . -iname "*.[12]bpp" -exec touch {} +
find . -iname "*.lz" -exec $(gfx) unlz {} +
find . -iname "*.[12]bpp" -exec $(gfx) png {} +
find . -iname "*.lz" -exec touch {} +
find . -iname "*.[12]bpp" -exec touch {} +
%.2bpp: %.png ; $(eval 2bppq += $<) @rm -f $@
%.1bpp: %.png ; $(eval 1bppq += $<) @rm -f $@
%.lz: % ; $(eval lzq += $<) @rm -f $@
%.2bpp: %.png ; $(GFX) 2bpp $<
%.1bpp: %.png ; $(GFX) 1bpp $<
%.lz: % ; $(GFX) lz $<
%.pal: ;
%.bin: ;