pokecrystal-board/Makefile
yenatch 6ef1028b31 Makefile: image handling
todo: queue targets
2013-12-21 00:40:29 -05:00

120 lines
3.0 KiB
Makefile

PYTHON := python
.SUFFIXES: .asm .tx .o .gbc .png .2bpp .1bpp .lz .pal .bin
.PHONY: all clean crystal pngs
.SECONDEXPANSION:
TEXTQUEUE :=
CRYSTAL_OBJS := \
wram.o \
main.o \
home.o \
audio.o \
maps_crystal.o \
engine/events.o \
engine/scripting_crystal.o \
engine/events_2.o \
engine/credits_crystal.o \
stats/egg_moves_crystal.o \
stats/evos_attacks_crystal.o \
stats/pokedex/entries_crystal.o \
misc/crystal_misc.o \
gfx/pics.o
OBJS := $(CRYSTAL_OBJS)
ROMS := pokecrystal.gbc
ALL_DEPENDENCIES :=
# generate a list of dependencies for each object file
$(shell $(foreach obj, $(OBJS), \
$(eval $(obj:.o=)_DEPENDENCIES := $(shell $(PYTHON) extras/pokemontools/scan_includes.py $(obj:.o=.asm) | sed s/globals.asm//g)) \
))
$(shell $(foreach obj, $(OBJS), \
$(eval ALL_DEPENDENCIES += $($(obj:.o=)_DEPENDENCIES)) \
))
all: $(ROMS)
crystal: pokecrystal.gbc
clean:
rm -f $(ROMS)
rm -f $(OBJS)
rm -f globals.asm
find -iname '*.tx' -exec rm {} +
baserom.gbc: ;
@echo "Wait! Need baserom.gbc first. Check README and INSTALL for details." && false
%.asm: ;
.asm.tx:
$(eval TEXTQUEUE := $(TEXTQUEUE) $<)
@rm -f $@
globals.asm: $(ALL_DEPENDENCIES:.asm=.tx) $(OBJS:.o=.tx)
@touch $@
@$(PYTHON) prequeue.py $(TEXTQUEUE)
globals.tx: globals.asm
@cp $< $@
$(OBJS): $$*.tx $$(patsubst %.asm, %.tx, $$($$*_DEPENDENCIES))
rgbasm -o $@ $*.tx
pokecrystal.gbc: globals.tx $(CRYSTAL_OBJS)
rgblink -n $*.sym -m $*.map -o $@ $(CRYSTAL_OBJS)
rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@
cmp baserom.gbc $@
pngs:
$(PYTHON) extras/pokemontools/gfx.py mass-decompress
$(PYTHON) extras/pokemontools/gfx.py dump-pngs
gfx/pics/%/front.lz:: gfx/pics/%/tiles.2bpp gfx/pics/%/front.png
$(PYTHON) extras/pokemontools/gfx.py png-to-lz --front $^
gfx/pics/%/front.2bpp:: gfx/pics/%/front.lz
$(PYTHON) extras/pokemontools/gfx.py front-to-2bpp $<
gfx/pics/%/front.png:: gfx/pics/%/front.2bpp
$(PYTHON) extras/pokemontools/gfx.py 2bpp-to-png $<
gfx/pics/%/tiles.2bpp:: gfx/pics/%/front.lz
$(PYTHON) extras/pokemontools/gfx.py anim-from-front $<
gfx/pics/%/tiles.2bpp:: gfx/pics/%/tiles.png
$(PYTHON) extras/pokemontools/gfx.py png-to-2bpp $<
gfx/pics/%/tiles.png:: gfx/pics/%/tiles.2bpp
$(PYTHON) extras/pokemontools/gfx.py 2bpp-to-png $<
gfx/pics/%/back.lz:: gfx/pics/%/back.png
$(PYTHON) extras/pokemontools/gfx.py png-to-lz --vert $<
gfx/pics/%/back.png:: gfx/pics/%/back.lz
$(PYTHON) extras/pokemontools/gfx.py lz-to-png --vert $<
gfx/trainers/%.lz:: gfx/trainers/%.png
$(PYTHON) extras/pokemontools/gfx.py png-to-lz --vert $<
gfx/trainers/%.png:: gfx/trainers/%.lz
$(PYTHON) extras/pokemontools/gfx.py lz-to-png --vert $<
%.lz:: %.png
$(PYTHON) extras/pokemontools/gfx.py png-to-lz $<
%.png:: %.lz
$(PYTHON) extras/pokemontools/gfx.py lz-to-png $<
%.2bpp:: %.png
$(PYTHON) extras/pokemontools/gfx.py png-to-2bpp $<
%.png:: %.2bpp
$(PYTHON) extras/pokemontools/gfx.py 2bpp-to-png $<
%.1bpp:: %.png
$(PYTHON) extras/pokemontools/gfx.py png-to-1bpp $<
%.png:: %.1bpp
$(PYTHON) extras/pokemontools/gfx.py 1bpp-to-png $<
%.pal: ;
%.bin: ;