Commit Graph

3973 Commits

Author SHA1 Message Date
yenatch
dbf05e48eb Merge pull request #517 from mid-kid/master
Some fixes all around
2018-06-05 07:04:54 -04:00
yenatch
c61d6a3a5a Fix other unused shiny check label 2018-06-05 06:58:25 -04:00
mid-kid
6f4e968b70 Fix DangetSoundHigh -> DangerSoundHigh 2018-06-05 10:13:09 +02:00
yenatch
5c0e5fa7ca Fix unused shiny check comments. 2018-06-04 23:36:27 -04:00
mid-kid
aecb33f104 Alignment 2018-06-04 18:32:57 +02:00
mid-kid
38ede6d7f0 Clean up PlayDanger 2018-06-04 14:34:35 +02:00
mid-kid
e8f847b537 Use structure constants for channel_struct 2018-06-04 11:35:27 +02:00
mid-kid
5e9c785b3f Merge branch 'master' of https://github.com/pret/pokecrystal 2018-06-04 11:05:53 +02:00
yenatch
d596a0c83b Merge pull request #514 from Rangi42/master
[Ready to merge] Named constants for sprite movement data bit flags + other minor fixes
2018-06-04 00:47:16 -04:00
Rangi
c7bb2d15cf Create empty sections for the remaining FixPicBank array entries 2018-06-03 23:25:21 -04:00
Rangi
7cd5bcbae4 Change FixPicBank bank array 2018-06-03 23:18:31 -04:00
mid-kid
17087489c6 Miscellaneous fixes in the use of _command constants. 2018-06-01 09:04:36 +02:00
mid-kid
761edc7db3 Merge branch 'master' of https://github.com/pret/pokecrystal 2018-06-01 09:02:24 +02:00
Rangi
4df72a8474 SGB palette roles discovered from Spaceworld beta G/S 2018-06-01 02:11:44 -04:00
Rangi
a71b7a92b7 Same pic bank solution as pokecrystal 2018-05-29 19:14:04 -04:00
Rangi
3927bcdb9d Function6ec1 → CanObjectMoveInDirection 2018-05-24 12:36:35 -04:00
Rangi
a91aa18dae Use constants more 2018-05-23 22:13:46 -04:00
Rangi
1840af8b4f Identify more sprite move data flag bits 2018-05-23 22:01:21 -04:00
Rangi
85f7328bf8 Identify USE_OBP1_F 2018-05-23 20:44:32 -04:00
Rangi
50ea6d6e22 WALKS_ON_WATER → SWIMMING 2018-05-23 19:10:15 -04:00
Rangi
c85b32ed80 More sprite movement data flag constants 2018-05-23 19:06:04 -04:00
Rangi
c5d18de8ff Use known sprite movement data flag constants 2018-05-23 13:15:07 -04:00
Rangi
32b92ca51c Start improving sprite movement engine (to do: identify bit flags)
Introduce maskbits N[, S]: optionally shift the bitmask
2018-05-23 12:48:14 -04:00
Rangi
4e776d4fa6 Use constants 2018-05-23 11:14:15 -04:00
Rangi
d2880d1981 Factor out GetHPPals and SetHPPals from home.asm
The remaining code in home.asm is almost all "generic", unrelated to Pokémon-specific game logic, so leaving it as-is might be neater than little home/*.asm files for each routine.
2018-05-23 11:08:23 -04:00