Merge pull request #514 from Rangi42/master

[Ready to merge] Named constants for sprite movement data bit flags + other minor fixes
This commit is contained in:
yenatch 2018-06-04 00:47:16 -04:00 committed by GitHub
commit d596a0c83b
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GPG Key ID: 4AEE18F83AFDEB23
45 changed files with 600 additions and 504 deletions

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@ -1775,7 +1775,7 @@ Music_Vibrato: ; e8882
swap a
srl a ; halve
ld e, a
adc a, 0; round up
adc 0 ; round up
swap a
or e
ld [hl], a

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@ -5,8 +5,8 @@ ENDM
map_const: MACRO
;\1: map id
;\2: height: in blocks
;\3: width: in blocks
;\2: width: in blocks
;\3: height: in blocks
GROUP_\1 EQU const_value
enum MAP_\1
\1_WIDTH EQU \2

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@ -44,16 +44,54 @@ OW_LEFT EQU LEFT << 2
OW_RIGHT EQU RIGHT << 2
; object_struct OBJECT_FLAGS1 bit flags
INVISIBLE EQU 0
FIXED_FACING EQU 2
SLIDING EQU 3
EMOTE_OBJECT EQU 7
const_def
const INVISIBLE_F ; 0
const WONT_DELETE_F ; 1
const FIXED_FACING_F ; 2
const SLIDING_F ; 3
const NOCLIP_TILES_F ; 4
const MOVE_ANYWHERE_F ; 5
const NOCLIP_OBJS_F ; 6
const EMOTE_OBJECT_F ; 7
INVISIBLE EQU 1 << INVISIBLE_F
WONT_DELETE EQU 1 << WONT_DELETE_F
FIXED_FACING EQU 1 << FIXED_FACING_F
SLIDING EQU 1 << SLIDING_F
NOCLIP_TILES EQU 1 << NOCLIP_TILES_F
MOVE_ANYWHERE EQU 1 << MOVE_ANYWHERE_F
NOCLIP_OBJS EQU 1 << NOCLIP_OBJS_F
EMOTE_OBJECT EQU 1 << EMOTE_OBJECT_F
; object_struct OBJECT_FLAGS2 bit flags
LOW_PRIORITY EQU 0
HIGH_PRIORITY EQU 1
OVERHEAD EQU 3
const_def
const LOW_PRIORITY_F ; 0
const HIGH_PRIORITY_F ; 1
const OBJ_FLAGS2_2 ; 2
const OVERHEAD_F ; 3
const USE_OBP1_F ; 4
LOW_PRIORITY EQU 1 << LOW_PRIORITY_F
HIGH_PRIORITY EQU 1 << HIGH_PRIORITY_F
OVERHEAD EQU 1 << OVERHEAD_F
USE_OBP1 EQU 1 << USE_OBP1_F
; object_struct OBJECT_PALETTE bit flags
const_def 5
const SWIMMING_F ; 5
const STRENGTH_BOULDER_F ; 6
const BIG_OBJECT_F ; 7
SWIMMING EQU 1 << SWIMMING_F
STRENGTH_BOULDER EQU 1 << STRENGTH_BOULDER_F
BIG_OBJECT EQU 1 << BIG_OBJECT_F
; facing attribute bit flags
RELATIVE_ATTRIBUTES_F EQU 1
ABSOLUTE_TILE_ID_F EQU 2
RELATIVE_ATTRIBUTES EQU 1 << RELATIVE_ATTRIBUTES_F
ABSOLUTE_TILE_ID EQU 1 << ABSOLUTE_TILE_ID_F
; map_object struct members (see macros/wram.asm)
const_def
@ -75,8 +113,18 @@ OVERHEAD EQU 3
const MAPOBJECT_F ; unused
OBJECT_LENGTH EQU const_value
MAPOBJECT_SCREEN_HEIGHT EQU 11
MAPOBJECT_SCREEN_WIDTH EQU 12
; SpriteMovementData struct members (see data/sprites/map_objects.asm)
const_def
const SPRITEMOVEATTR_MOVEMENT ; 0
const SPRITEMOVEATTR_FACING ; 1
const SPRITEMOVEATTR_ACTION ; 2
const SPRITEMOVEATTR_FLAGS1 ; 3
const SPRITEMOVEATTR_FLAGS2 ; 4
const SPRITEMOVEATTR_PALFLAGS ; 5
NUM_SPRITEMOVEDATA_FIELDS EQU const_value
MAPOBJECT_SCREEN_WIDTH EQU (SCREEN_WIDTH / 2) + 2
MAPOBJECT_SCREEN_HEIGHT EQU (SCREEN_HEIGHT / 2) + 2
; SpriteMovementData indexes (see data/sprites/map_objects.asm)
@ -119,7 +167,6 @@ MAPOBJECT_SCREEN_WIDTH EQU 12
const SPRITEMOVEDATA_GRASS ; 23
const SPRITEMOVEDATA_SWIM_WANDER ; 24
NUM_SPRITEMOVEDATA EQU const_value
SPRITEMOVEDATA_FIELDS EQU 6
; MapObjectMovementPattern.Pointers indexes (see engine/overworld/map_objects.asm)
const_def

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@ -15,9 +15,9 @@
const SCGB_GS_TITLE_SCREEN
const SCGB_0D
const SCGB_MOVE_LIST
const SCGB_0F
const SCGB_BETA_PIKACHU_MINIGAME
const SCGB_POKEDEX_SEARCH_OPTION
const SCGB_11
const SCGB_BETA_POKER
const SCGB_POKEPIC
const SCGB_13
const SCGB_PACKPALS
@ -75,40 +75,40 @@ SCGB_RAM EQU -1
const PREDEFPAL_RB_PINKMON
const PREDEFPAL_RB_YELLOWMON
const PREDEFPAL_CGB_BADGE ; RB_GREYMON
const PREDEFPAL_MEWMON_NITE
const PREDEFPAL_BLUEMON_NITE
const PREDEFPAL_REDMON_NITE
const PREDEFPAL_CYANMON_NITE
const PREDEFPAL_PURPLEMON_NITE
const PREDEFPAL_BROWNMON_NITE
const PREDEFPAL_GREENMON_NITE
const PREDEFPAL_PINKMON_NITE
const PREDEFPAL_YELLOWMON_NITE
const PREDEFPAL_PARTY_ICON ; GREYMON_NITE
const PREDEFPAL_BETA_SHINY_MEWMON
const PREDEFPAL_BETA_SHINY_BLUEMON
const PREDEFPAL_BETA_SHINY_REDMON
const PREDEFPAL_BETA_SHINY_CYANMON
const PREDEFPAL_BETA_SHINY_PURPLEMON
const PREDEFPAL_BETA_SHINY_BROWNMON
const PREDEFPAL_BETA_SHINY_GREENMON
const PREDEFPAL_BETA_SHINY_PINKMON
const PREDEFPAL_BETA_SHINY_YELLOWMON
const PREDEFPAL_PARTY_ICON ; BETA_SHINY_GREYMON
const PREDEFPAL_HP_GREEN
const PREDEFPAL_HP_YELLOW
const PREDEFPAL_HP_RED
const PREDEFPAL_POKEGEAR
const PREDEFPAL_33
const PREDEFPAL_34
const PREDEFPAL_BETA_LOGO_1
const PREDEFPAL_BETA_LOGO_2
const PREDEFPAL_GS_INTRO_GAMEFREAK_LOGO
const PREDEFPAL_GS_INTRO_SHELLDER_LAPRAS
const PREDEFPAL_37
const PREDEFPAL_BETA_INTRO_LAPRAS
const PREDEFPAL_GS_INTRO_JIGGLYPUFF_PIKACHU_BG
const PREDEFPAL_GS_INTRO_JIGGLYPUFF_PIKACHU_OB
const PREDEFPAL_GS_INTRO_STARTERS_TRANSITION
const PREDEFPAL_3B
const PREDEFPAL_BETA_INTRO_VENUSAUR
const PREDEFPAL_PACK ; GS_INTRO_CHARIZARD
const PREDEFPAL_SLOT_MACHINE_0
const PREDEFPAL_SLOT_MACHINE_1
const PREDEFPAL_SLOT_MACHINE_2
const PREDEFPAL_SLOT_MACHINE_3
const PREDEFPAL_SCGB_11_0
const PREDEFPAL_SCGB_11_1
const PREDEFPAL_SCGB_11_2
const PREDEFPAL_SCGB_11_3
const PREDEFPAL_45
const PREDEFPAL_46
const PREDEFPAL_BETA_POKER_0
const PREDEFPAL_BETA_POKER_1
const PREDEFPAL_BETA_POKER_2
const PREDEFPAL_BETA_POKER_3
const PREDEFPAL_BETA_RADIO
const PREDEFPAL_BETA_POKEGEAR
const PREDEFPAL_47
const PREDEFPAL_GS_TITLE_SCREEN_0
const PREDEFPAL_GS_TITLE_SCREEN_1

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@ -1,6 +1,6 @@
anim_obj_gfx: MACRO
; # tiles, label
db \1
db \1
dba \2
ENDM

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@ -10,4 +10,4 @@ TileCollisionStdScripts:
dbw COLL_TV, tv
dbw COLL_WINDOW, window
dbw COLL_INCENSE_BURNER, incenseburner
db -1 ; end
db -1 ; end

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@ -15,5 +15,5 @@ TimeCapsule_CatchRateItems: ; 28785
db ITEM_DC, BERRY
db ITEM_FA, BERRY
db -1, BERRY
db 0 ; end
db 0 ; end
; 2879e

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@ -50,24 +50,24 @@ FacingWeirdTree2: ; standing down
db 4 ; #
db 0, 0, 0, $00
db 0, 8, 0, $01
db 8, 0, 2, $02
db 8, 8, 2, $03
db 8, 0, RELATIVE_ATTRIBUTES, $02
db 8, 8, RELATIVE_ATTRIBUTES, $03
; 409c
FacingStepDown1: ; walking down 1
db 4 ; #
db 0, 0, 0, $80
db 0, 8, 0, $81
db 8, 0, 2, $82
db 8, 8, 2, $83
db 8, 0, RELATIVE_ATTRIBUTES, $82
db 8, 8, RELATIVE_ATTRIBUTES, $83
; 40ad
FacingStepDown3: ; walking down 2
db 4 ; #
db 0, 8, X_FLIP, $80
db 0, 0, X_FLIP, $81
db 8, 8, 2 | X_FLIP, $82
db 8, 0, 2 | X_FLIP, $83
db 8, 8, RELATIVE_ATTRIBUTES | X_FLIP, $82
db 8, 0, RELATIVE_ATTRIBUTES | X_FLIP, $83
; 40be
FacingStepUp0:
@ -75,24 +75,24 @@ FacingStepUp2: ; standing up
db 4 ; #
db 0, 0, 0, $04
db 0, 8, 0, $05
db 8, 0, 2, $06
db 8, 8, 2, $07
db 8, 0, RELATIVE_ATTRIBUTES, $06
db 8, 8, RELATIVE_ATTRIBUTES, $07
; 40cf
FacingStepUp1: ; walking up 1
db 4 ; #
db 0, 0, 0, $84
db 0, 8, 0, $85
db 8, 0, 2, $86
db 8, 8, 2, $87
db 8, 0, RELATIVE_ATTRIBUTES, $86
db 8, 8, RELATIVE_ATTRIBUTES, $87
; 40e0
FacingStepUp3: ; walking up 2
db 4 ; #
db 0, 8, X_FLIP, $84
db 0, 0, X_FLIP, $85
db 8, 8, 2 | X_FLIP, $86
db 8, 0, 2 | X_FLIP, $87
db 8, 8, RELATIVE_ATTRIBUTES | X_FLIP, $86
db 8, 0, RELATIVE_ATTRIBUTES | X_FLIP, $87
; 40f1
FacingStepLeft0:
@ -100,8 +100,8 @@ FacingStepLeft2: ; standing left
db 4 ; #
db 0, 0, 0, $08
db 0, 8, 0, $09
db 8, 0, 2, $0a
db 8, 8, 2, $0b
db 8, 0, RELATIVE_ATTRIBUTES, $0a
db 8, 8, RELATIVE_ATTRIBUTES, $0b
; 4102
FacingStepRight0:
@ -109,8 +109,8 @@ FacingStepRight2: ; standing right
db 4 ; #
db 0, 8, X_FLIP, $08
db 0, 0, X_FLIP, $09
db 8, 8, 2 | X_FLIP, $0a
db 8, 0, 2 | X_FLIP, $0b
db 8, 8, RELATIVE_ATTRIBUTES | X_FLIP, $0a
db 8, 0, RELATIVE_ATTRIBUTES | X_FLIP, $0b
; 4113
FacingStepLeft1:
@ -118,8 +118,8 @@ FacingStepLeft3: ; walking left
db 4 ; #
db 0, 0, 0, $88
db 0, 8, 0, $89
db 8, 0, 2, $8a
db 8, 8, 2, $8b
db 8, 0, RELATIVE_ATTRIBUTES, $8a
db 8, 8, RELATIVE_ATTRIBUTES, $8b
; 4124
FacingStepRight1:
@ -127,58 +127,58 @@ FacingStepRight3: ; walking right
db 4 ; #
db 0, 8, X_FLIP, $88
db 0, 0, X_FLIP, $89
db 8, 8, 2 | X_FLIP, $8a
db 8, 0, 2 | X_FLIP, $8b
db 8, 8, RELATIVE_ATTRIBUTES | X_FLIP, $8a
db 8, 0, RELATIVE_ATTRIBUTES | X_FLIP, $8b
; 4135
FacingFishDown: ; fishing down
db 5 ; #
db 0, 0, 0, $00
db 0, 8, 0, $01
db 8, 0, 2, $02
db 8, 8, 2, $03
db 16, 0, 4, $fc
db 8, 0, RELATIVE_ATTRIBUTES, $02
db 8, 8, RELATIVE_ATTRIBUTES, $03
db 16, 0, ABSOLUTE_TILE_ID, $fc
; 414a
FacingFishUp: ; fishing up
db 5 ; #
db 0, 0, 0, $04
db 0, 8, 0, $05
db 8, 0, 2, $06
db 8, 8, 2, $07
db -8, 0, 4, $fc
db 8, 0, RELATIVE_ATTRIBUTES, $06
db 8, 8, RELATIVE_ATTRIBUTES, $07
db -8, 0, ABSOLUTE_TILE_ID, $fc
; 415f
FacingFishLeft: ; fishing left
db 5 ; #
db 0, 0, 0, $08
db 0, 8, 0, $09
db 8, 0, 2, $0a
db 8, 8, 2, $0b
db 5, -8, 4 | X_FLIP, $fd
db 8, 0, RELATIVE_ATTRIBUTES, $0a
db 8, 8, RELATIVE_ATTRIBUTES, $0b
db 5, -8, ABSOLUTE_TILE_ID | X_FLIP, $fd
; 4174
FacingFishRight: ; fishing right
db 5 ; #
db 0, 8, X_FLIP, $08
db 0, 0, X_FLIP, $09
db 8, 8, 2 | X_FLIP, $0a
db 8, 0, 2 | X_FLIP, $0b
db 5, 16, 4, $fd
db 8, 8, RELATIVE_ATTRIBUTES | X_FLIP, $0a
db 8, 0, RELATIVE_ATTRIBUTES | X_FLIP, $0b
db 5, 16, ABSOLUTE_TILE_ID, $fd
; 4189
FacingEmote: ; emote
db 4 ; #
db 0, 0, 4, $f8
db 0, 8, 4, $f9
db 8, 0, 4, $fa
db 8, 8, 4, $fb
db 0, 0, ABSOLUTE_TILE_ID, $f8
db 0, 8, ABSOLUTE_TILE_ID, $f9
db 8, 0, ABSOLUTE_TILE_ID, $fa
db 8, 8, ABSOLUTE_TILE_ID, $fb
; 419a
FacingShadow: ; shadow
db 2 ; #
db 0, 0, 4, $fc
db 0, 8, 4 | X_FLIP, $fc
db 0, 0, ABSOLUTE_TILE_ID, $fc
db 0, 8, ABSOLUTE_TILE_ID | X_FLIP, $fc
; 41a3
FacingBigDollSymmetric: ; big snorlax or lapras doll
@ -237,28 +237,28 @@ FacingBigDollAsymmetric: ; big doll other than snorlax or lapras
FacingBoulderDust1: ; boulder dust 1
db 4 ; #
db 0, 0, 4, $fe
db 0, 8, 4, $fe
db 8, 0, 4, $fe
db 8, 8, 4, $fe
db 0, 0, ABSOLUTE_TILE_ID, $fe
db 0, 8, ABSOLUTE_TILE_ID, $fe
db 8, 0, ABSOLUTE_TILE_ID, $fe
db 8, 8, ABSOLUTE_TILE_ID, $fe
; 4250
FacingBoulderDust2: ; boulder dust 2
db 4 ; #
db 0, 0, 4, $ff
db 0, 8, 4, $ff
db 8, 0, 4, $ff
db 8, 8, 4, $ff
db 0, 0, ABSOLUTE_TILE_ID, $ff
db 0, 8, ABSOLUTE_TILE_ID, $ff
db 8, 0, ABSOLUTE_TILE_ID, $ff
db 8, 8, ABSOLUTE_TILE_ID, $ff
; 4261
FacingGrass1: ; 4261
db 2 ; #
db 8, 0, 4, $fe
db 8, 8, 4 | X_FLIP, $fe
db 8, 0, ABSOLUTE_TILE_ID, $fe
db 8, 8, ABSOLUTE_TILE_ID | X_FLIP, $fe
; 426a
FacingGrass2: ; 426a
db 2 ; #
db 9, -1, 4, $fe
db 9, 9, 4 | X_FLIP, $fe
db 9, -1, ABSOLUTE_TILE_ID, $fe
db 9, 9, ABSOLUTE_TILE_ID | X_FLIP, $fe
; 4273

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@ -5,304 +5,304 @@ SpriteMovementData:: ; 4273
db SPRITEMOVEFN_00 ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000010 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db WONT_DELETE ; flags1
db 0 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_STILL
db SPRITEMOVEFN_STANDING ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00001100 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db FIXED_FACING | SLIDING ; flags1
db 0 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_WANDER
db SPRITEMOVEFN_RANDOM_WALK_XY ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db 0 ; flags1
db 0 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_SPINRANDOM_SLOW
db SPRITEMOVEFN_SLOW_RANDOM_SPIN ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db 0 ; flags1
db 0 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_WALK_UP_DOWN
db SPRITEMOVEFN_RANDOM_WALK_Y ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db 0 ; flags1
db 0 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_WALK_LEFT_RIGHT
db SPRITEMOVEFN_RANDOM_WALK_X ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db 0 ; flags1
db 0 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_STANDING_DOWN
db SPRITEMOVEFN_STANDING ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db 0 ; flags1
db 0 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_STANDING_UP
db SPRITEMOVEFN_STANDING ; movement function
db UP ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db 0 ; flags1
db 0 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_STANDING_LEFT
db SPRITEMOVEFN_STANDING ; movement function
db LEFT ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db 0 ; flags1
db 0 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_STANDING_RIGHT
db SPRITEMOVEFN_STANDING ; movement function
db RIGHT ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db 0 ; flags1
db 0 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_SPINRANDOM_FAST
db SPRITEMOVEFN_FAST_RANDOM_SPIN ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db 0 ; flags1
db 0 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_PLAYER
db SPRITEMOVEFN_OBEY_DPAD ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000010 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db WONT_DELETE ; flags1
db 0 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_0C
db SPRITEMOVEFN_08 ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db 0 ; flags1
db 0 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_0D
db SPRITEMOVEFN_09 ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db 0 ; flags1
db 0 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_0E
db SPRITEMOVEFN_0A ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db 0 ; flags1
db 0 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_0F
db SPRITEMOVEFN_0B ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db 0 ; flags1
db 0 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_10
db SPRITEMOVEFN_0C ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db 0 ; flags1
db 0 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_11
db SPRITEMOVEFN_0D ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db 0 ; flags1
db 0 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_12
db SPRITEMOVEFN_0E ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db 0 ; flags1
db 0 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_FOLLOWING
db SPRITEMOVEFN_FOLLOW ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000010 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db WONT_DELETE ; flags1
db 0 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_SCRIPTED
db SPRITEMOVEFN_SCRIPTED ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000010 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db WONT_DELETE ; flags1
db 0 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_BIGDOLLSYM
db SPRITEMOVEFN_BIG_SNORLAX ; movement function
db DOWN ; facing
db OBJECT_ACTION_BIG_DOLL_SYM ; action
db %00101110 ; flags1
db %00000001 ; flags2
db %11000000 ; palette flags
db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
db LOW_PRIORITY ; flags2
db STRENGTH_BOULDER | BIG_OBJECT ; palette flags
; SPRITEMOVEDATA_POKEMON
db SPRITEMOVEFN_BOUNCE ; movement function
db DOWN ; facing
db OBJECT_ACTION_BOUNCE ; action
db %00101110 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
db 0 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_SUDOWOODO
db SPRITEMOVEFN_STANDING ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00001100 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db FIXED_FACING | SLIDING ; flags1
db 0 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_SMASHABLE_ROCK
db SPRITEMOVEFN_STANDING ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00101110 ; flags1
db %00010000 ; flags2
db %00000000 ; palette flags
db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
db USE_OBP1 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_STRENGTH_BOULDER
db SPRITEMOVEFN_STRENGTH ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00101110 ; flags1
db %00000000 ; flags2
db %01000000 ; palette flags
db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
db 0 ; flags2
db STRENGTH_BOULDER ; palette flags
; SPRITEMOVEDATA_FOLLOWNOTEXACT
db SPRITEMOVEFN_FOLLOWNOTEXACT ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000010 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db WONT_DELETE ; flags1
db 0 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_SHADOW
db SPRITEMOVEFN_SHADOW ; movement function
db DOWN ; facing
db OBJECT_ACTION_00 ; action
db %10001110 ; flags1
db %00000001 ; flags2
db %00000000 ; palette flags
db WONT_DELETE | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
db LOW_PRIORITY ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_EMOTE
db SPRITEMOVEFN_EMOTE ; movement function
db DOWN ; facing
db OBJECT_ACTION_EMOTE ; action
db %10001110 ; flags1
db %00000010 ; flags2
db %00000000 ; palette flags
db WONT_DELETE | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
db HIGH_PRIORITY ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_SCREENSHAKE
db SPRITEMOVEFN_SCREENSHAKE ; movement function
db DOWN ; facing
db OBJECT_ACTION_00 ; action
db %10000010 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db WONT_DELETE | EMOTE_OBJECT ; flags1
db 0 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE
db SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; movement function
db LEFT ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db 0 ; flags1
db 0 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_SPINCLOCKWISE
db SPRITEMOVEFN_SPIN_CLOCKWISE ; movement function
db RIGHT ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db 0 ; flags1
db 0 ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_BIGDOLLASYM
db SPRITEMOVEFN_STRENGTH ; movement function
db DOWN ; facing
db OBJECT_ACTION_BIG_DOLL_ASYM ; action
db %00101110 ; flags1
db %00000001 ; flags2
db %11000000 ; palette flags
db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
db LOW_PRIORITY ; flags2
db STRENGTH_BOULDER | BIG_OBJECT ; palette flags
; SPRITEMOVEDATA_BIGDOLL
db SPRITEMOVEFN_STRENGTH ; movement function
db DOWN ; facing
db OBJECT_ACTION_BIG_DOLL ; action
db %00101110 ; flags1
db %00000001 ; flags2
db %11000000 ; palette flags
db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
db LOW_PRIORITY ; flags2
db STRENGTH_BOULDER | BIG_OBJECT ; palette flags
; SPRITEMOVEDATA_BOULDERDUST
db SPRITEMOVEFN_BOULDERDUST ; movement function
db DOWN ; facing
db OBJECT_ACTION_BOULDER_DUST ; action
db %10001110 ; flags1
db %00000001 ; flags2
db %00000000 ; palette flags
db WONT_DELETE | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
db LOW_PRIORITY ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_GRASS
db SPRITEMOVEFN_GRASS ; movement function
db DOWN ; facing
db OBJECT_ACTION_GRASS_SHAKE ; action
db %10001110 ; flags1
db %00000010 ; flags2
db %00000000 ; palette flags
db WONT_DELETE | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
db HIGH_PRIORITY ; flags2
db 0 ; palette flags
; SPRITEMOVEDATA_SWIM_WANDER
db SPRITEMOVEFN_RANDOM_WALK_XY ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00100000 ; palette flags
db 0 ; flags1
db 0 ; flags2
db SWIMMING ; palette flags
; 25
db SPRITEMOVEFN_00 ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
db 0 ; flags1
db 0 ; flags2
db 0 ; palette flags
; 4357

View File

@ -109,11 +109,11 @@ TypeMatchups: ; 34bb1
db STEEL, ROCK, SUPER_EFFECTIVE
db STEEL, STEEL, NOT_VERY_EFFECTIVE
db -2 ; end
db -2 ; end (with Foresight)
; Foresight removes Ghost's immunities.
db NORMAL, GHOST, NO_EFFECT
db FIGHTING, GHOST, NO_EFFECT
db -1 ; end (with Foresight)
db -1 ; end
; 34cfd

View File

@ -1,6 +1,6 @@
treemon_map: MACRO
map_id \1
db \2 ; treemon set
db \2 ; treemon set
ENDM
TreeMonMaps: ; b825e

View File

@ -44,7 +44,7 @@ These are known bugs and glitches in the original Pokémon Crystal game: code th
- [Two tiles in the `port` tileset are drawn incorrectly](#two-tiles-in-the-port-tileset-are-drawn-incorrectly)
- [`LoadMetatiles` wraps around past 128 blocks](#loadmetatiles-wraps-around-past-128-blocks)
- [Surfing directly across a map connection does not load the new map](#surfing-directly-across-a-map-connection-does-not-load-the-new-map)
- [`Function6ec1` does not correctly limit object movement](#function6ec1-does-not-correctly-limit-object-movement)
- [Swimming NPCs aren't limited by their movement radius](#swimming-npcs-arent-limited-by-their-movement-radius)
- [`CheckOwnMon` only checks the first five letters of OT names](#checkownmon-only-checks-the-first-five-letters-of-ot-names)
- [Catching a Transformed Pokémon always catches a Ditto](#catching-a-transformed-pokémon-always-catches-a-ditto)
- [Using a Park Ball in normal battles has a corrupt animation](#using-a-park-ball-in-normal-battles-has-a-corrupt-animation)
@ -1185,20 +1185,20 @@ In [home/map.asm](/home/map.asm):
*To do:* Identify specific code causing this bug and fix it.
## `Function6ec1` does not correctly limit object movement
## Swimming NPCs aren't limited by their movement radius
This bug is why the Lapras in [maps/UnionCaveB2F.asm](/maps/UnionCaveB2F.asm), which uses `SPRITEMOVEDATA_SWIM_WANDER`, is not restricted by its `1, 1` movement radius.
In [engine/overworld/npc_movement.asm](/engine/overworld/npc_movement.asm):
This is a bug with `CanObjectMoveInDirection` in [engine/overworld/npc_movement.asm](/engine/overworld/npc_movement.asm):
```asm
ld hl, OBJECT_FLAGS1
add hl, bc
bit 4, [hl] ; lost, uncomment next line to fix
; jr nz, .resume
bit NOCLIP_TILES_F, [hl] ; lost, uncomment next line to fix
; jr nz, .noclip_tiles
```
**Fix:** Uncomment `jr nz, .resume`.
**Fix:** Uncomment `jr nz, .noclip_tiles`.
## `CheckOwnMon` only checks the first five letters of OT names

View File

@ -36,7 +36,7 @@ GLOBAL PICS_FIX
push hl
push bc
sub BANK(Pics_1) - PICS_FIX
sub BANK("Pics 1") - PICS_FIX
ld c, a
ld b, 0
ld hl, .PicsBanks
@ -47,33 +47,33 @@ GLOBAL PICS_FIX
ret
.PicsBanks: ; 511d4
db BANK(Pics_1) + 0
db BANK(Pics_1) + 1
db BANK(Pics_1) + 2
db BANK(Pics_1) + 3
db BANK(Pics_1) + 4
db BANK(Pics_1) + 5
db BANK(Pics_1) + 6
db BANK(Pics_1) + 7
db BANK(Pics_1) + 8
db BANK(Pics_1) + 9
db BANK(Pics_1) + 10
db BANK(Pics_1) + 11
db BANK(Pics_1) + 12
db BANK(Pics_1) + 13
db BANK(Pics_1) + 14
db BANK(Pics_1) + 15
db BANK(Pics_1) + 16
db BANK(Pics_1) + 17
db BANK(Pics_1) + 18
db BANK(Pics_1) + 19
db BANK(Pics_1) + 20
db BANK(Pics_1) + 21
db BANK(Pics_1) + 22
db BANK(Pics_1) + 23
db BANK("Pics 1") ; BANK("Pics 1") + 0
db BANK("Pics 2") ; BANK("Pics 1") + 1
db BANK("Pics 3") ; BANK("Pics 1") + 2
db BANK("Pics 4") ; BANK("Pics 1") + 3
db BANK("Pics 5") ; BANK("Pics 1") + 4
db BANK("Pics 6") ; BANK("Pics 1") + 5
db BANK("Pics 7") ; BANK("Pics 1") + 6
db BANK("Pics 8") ; BANK("Pics 1") + 7
db BANK("Pics 9") ; BANK("Pics 1") + 8
db BANK("Pics 10") ; BANK("Pics 1") + 9
db BANK("Pics 11") ; BANK("Pics 1") + 10
db BANK("Pics 12") ; BANK("Pics 1") + 11
db BANK("Pics 13") ; BANK("Pics 1") + 12
db BANK("Pics 14") ; BANK("Pics 1") + 13
db BANK("Pics 15") ; BANK("Pics 1") + 14
db BANK("Pics 16") ; BANK("Pics 1") + 15
db BANK("Pics 17") ; BANK("Pics 1") + 16
db BANK("Pics 18") ; BANK("Pics 1") + 17
db BANK("Pics 19") ; BANK("Pics 1") + 18
db BANK("Pics 20") ; BANK("Pics 1") + 19
db BANK("Pics 21") ; BANK("Pics 1") + 20
db BANK("Pics 22") ; BANK("Pics 1") + 21
db BANK("Pics 23") ; BANK("Pics 1") + 22
db BANK("Pics 24") ; BANK("Pics 1") + 23
```
**Fix:** Use `dba` instead of `dba_pic`, and don't call `FixPicBank` to modify `a`.
**Fix:** Use `dba` instead of `dba_pic`, delete `FixPicBank`, and remove all four calls to `FixPicBank`.
## `PokemonPicPointers` and `UnownPicPointers` are assumed to start at the same address

View File

@ -1055,7 +1055,7 @@ AI_Smart_TrapTarget: ; 38a71
jr nz, .asm_38a91
ld a, [wPlayerSubStatus1]
and 1<<SUBSTATUS_IN_LOVE | 1<<SUBSTATUS_ROLLOUT | 1<<SUBSTATUS_IDENTIFIED | 1<<SUBSTATUS_NIGHTMARE
and 1 << SUBSTATUS_IN_LOVE | 1 << SUBSTATUS_ROLLOUT | 1 << SUBSTATUS_IDENTIFIED | 1 << SUBSTATUS_NIGHTMARE
jr nz, .asm_38a91
; Else, 50% chance to greatly encourage this move if it's the player's Pokemon first turn.
@ -1569,7 +1569,7 @@ AI_Smart_DefrostOpponent: ; 38ccb
; No move has EFFECT_DEFROST_OPPONENT, so this layer is unused.
ld a, [wEnemyMonStatus]
and $20
and 1 << FRZ
ret z
dec [hl]
dec [hl]
@ -1847,7 +1847,7 @@ AI_Smart_MeanLook: ; 38dfb
; 80% chance to greatly encourage this move if the player is either
; in love, identified, stuck in Rollout, or has a Nightmare.
ld a, [wPlayerSubStatus1]
and 1<<SUBSTATUS_IN_LOVE | 1<<SUBSTATUS_ROLLOUT | 1<<SUBSTATUS_IDENTIFIED | 1<<SUBSTATUS_NIGHTMARE
and 1 << SUBSTATUS_IN_LOVE | 1 << SUBSTATUS_ROLLOUT | 1 << SUBSTATUS_IDENTIFIED | 1 << SUBSTATUS_NIGHTMARE
jr nz, .asm_38e26
; Otherwise, discourage this move unless the player only has not very effective moves against the enemy.

View File

@ -364,7 +364,7 @@ CantMove: ; 341f0
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarAddr
ld a, [hl]
and $ff ^ (1<<SUBSTATUS_BIDE + 1<<SUBSTATUS_RAMPAGE + 1<<SUBSTATUS_CHARGED)
and $ff ^ (1 << SUBSTATUS_BIDE | 1 << SUBSTATUS_RAMPAGE | 1 << SUBSTATUS_CHARGED)
ld [hl], a
call ResetFuryCutterCount

View File

@ -39,12 +39,19 @@ PokemonCenterPC: ; 1559a
dw PlaceNthMenuStrings
dw .JumpTable
PCPC_PLAYERS_PC EQU 0
PCPC_BILLS_PC EQU 1
PCPC_OAKS_PC EQU 2
PCPC_HALL_OF_FAME EQU 3
PCPC_TURN_OFF EQU 4
.JumpTable:
dw PlayersPC, .String_PlayersPC
dw BillsPC, .String_BillsPC
dw OaksPC, .String_OaksPC
; entries correspond to PCPC_* constants
dw PlayersPC, .String_PlayersPC
dw BillsPC, .String_BillsPC
dw OaksPC, .String_OaksPC
dw HallOfFamePC, .String_HallOfFame
dw TurnOffPC, .String_TurnOff
dw TurnOffPC, .String_TurnOff
.String_PlayersPC: db "<PLAYER>'s PC@"
.String_BillsPC: db "BILL's PC@"
@ -53,33 +60,42 @@ PokemonCenterPC: ; 1559a
.String_TurnOff: db "TURN OFF@"
.WhichPC:
; before pokedex
db 3 ; items
db 1, 0, 4 ; bill's, player's, turn off
db -1
; before Pokédex
db 3
db PCPC_BILLS_PC
db PCPC_PLAYERS_PC
db PCPC_TURN_OFF
db -1 ; end
; before Hall Of Fame
db 4 ; items
db 1, 0, 2, 4 ; bill's, player's, oak's, turn off
db -1
db 4
db PCPC_BILLS_PC
db PCPC_PLAYERS_PC
db PCPC_OAKS_PC
db PCPC_TURN_OFF
db -1 ; end
; postgame
db 5 ; items
db 1, 0, 2, 3, 4 ; bill's, player's, oak's, hall of fame, turn off
db -1
db 5
db PCPC_BILLS_PC
db PCPC_PLAYERS_PC
db PCPC_OAKS_PC
db PCPC_HALL_OF_FAME
db PCPC_TURN_OFF
db -1 ; end
.ChooseWhichPCListToUse:
call CheckReceivedDex
jr nz, .got_dex
ld a, $0
ld a, 0 ; before Pokédex
ret
.got_dex
ld a, [wHallOfFameCount]
and a
ld a, $1
ld a, 1 ; before Hall Of Fame
ret z
ld a, $2
ld a, 2 ; postgame
ret
; 15650
@ -244,7 +260,16 @@ PlayersPCMenuData: ; 0x15736
dw PlaceNthMenuStrings
dw .PlayersPCMenuPointers
PLAYERSPC_WITHDRAW_ITEM EQU 0
PLAYERSPC_DEPOSIT_ITEM EQU 1
PLAYERSPC_TOSS_ITEM EQU 2
PLAYERSPC_MAIL_BOX EQU 3
PLAYERSPC_DECORATION EQU 4
PLAYERSPC_TURN_OFF EQU 5
PLAYERSPC_LOG_OFF EQU 6
.PlayersPCMenuPointers: ; 0x15746
; entries correspond to PLAYERSPC_* constants
dw PlayerWithdrawItemMenu, .WithdrawItem
dw PlayerDepositItemMenu, .DepositItem
dw PlayerTossItemMenu, .TossItem
@ -261,32 +286,24 @@ PlayersPCMenuData: ; 0x15736
.TurnOff: db "TURN OFF@"
.LogOff: db "LOG OFF@"
WITHDRAW_ITEM EQU 0
DEPOSIT_ITEM EQU 1
TOSS_ITEM EQU 2
MAIL_BOX EQU 3
DECORATION EQU 4
TURN_OFF EQU 5
LOG_OFF EQU 6
.PlayersPCMenuList1:
db 5
db WITHDRAW_ITEM
db DEPOSIT_ITEM
db TOSS_ITEM
db MAIL_BOX
db TURN_OFF
db -1
db PLAYERSPC_WITHDRAW_ITEM
db PLAYERSPC_DEPOSIT_ITEM
db PLAYERSPC_TOSS_ITEM
db PLAYERSPC_MAIL_BOX
db PLAYERSPC_TURN_OFF
db -1 ; end
.PlayersPCMenuList2:
db 6
db WITHDRAW_ITEM
db DEPOSIT_ITEM
db TOSS_ITEM
db MAIL_BOX
db DECORATION
db LOG_OFF
db -1
db PLAYERSPC_WITHDRAW_ITEM
db PLAYERSPC_DEPOSIT_ITEM
db PLAYERSPC_TOSS_ITEM
db PLAYERSPC_MAIL_BOX
db PLAYERSPC_DECORATION
db PLAYERSPC_LOG_OFF
db -1 ; end
PC_DisplayTextWaitMenu: ; 157bb
ld a, [wOptions]
@ -461,13 +478,14 @@ PlayerDepositItemMenu: ; 0x1588b
ret
.dw
dw .tossable
; entries correspond to ITEMMENU_* constants
dw .tossable ; ITEMMENU_NOUSE
dw .no_toss
dw .no_toss
dw .no_toss
dw .tossable
dw .tossable
dw .tossable
dw .tossable ; ITEMMENU_CURRENT
dw .tossable ; ITEMMENU_PARTY
dw .tossable ; ITEMMENU_CLOSE
.no_toss
ret

View File

@ -48,7 +48,7 @@ LoadSGBLayoutCGB: ; 8d59
dw _CGB_GSTitleScreen
dw _CGB0d
dw _CGB_MoveList
dw _CGB0f
dw _CGB_BetaPikachuMinigame
dw _CGB_PokedexSearchOption
dw _CGB11
dw _CGB_Pokepic
@ -532,7 +532,7 @@ _CGB_GSIntro: ; 9122
; 9195
_CGB11: ; 9195
ld hl, Palettes_SCGB_11
ld hl, BetaPokerPals
ld de, wBGPals1
ld bc, 5 palettes
ld a, BANK(wBGPals1)
@ -790,8 +790,8 @@ _CGB_MoveList: ; 9373
ret
; 93a6
_CGB0f: ; 93a6
ld hl, PalPacket_SCGB_0F + 1
_CGB_BetaPikachuMinigame: ; 93a6
ld hl, PalPacket_BetaPikachuMinigame + 1
call CopyFourPalettes
call WipeAttrMap
call ApplyAttrMap

View File

@ -182,12 +182,12 @@ Unreferenced_Function8b4d:
ld a, [hSGB]
and a
ret z
ld hl, PalPacket_Function8b4d
ld hl, PalPacket_BetaIntroVenusaur
jp PushSGBPals_
.cgb
ld de, wOBPals1
ld a, PREDEFPAL_3B
ld a, PREDEFPAL_BETA_INTRO_VENUSAUR
call GetPredefPal
jp LoadHLPaletteIntoDE
@ -1349,8 +1349,8 @@ INCLUDE "gfx/pokegear/pokegear.pal"
FemalePokegearPals:
INCLUDE "gfx/pokegear/pokegear_f.pal"
Palettes_SCGB_11:
INCLUDE "gfx/unknown/b789.pal"
BetaPokerPals:
INCLUDE "gfx/beta_poker/beta_poker.pal"
SlotMachinePals:
INCLUDE "gfx/slots/slots.pal"

View File

@ -252,7 +252,7 @@ GLOBAL PICS_FIX
push hl
push bc
sub BANK(Pics_1) - PICS_FIX
sub BANK("Pics 1") - PICS_FIX
ld c, a
ld b, 0
ld hl, .PicsBanks
@ -263,30 +263,30 @@ GLOBAL PICS_FIX
ret
.PicsBanks: ; 511d4
db BANK(Pics_1) + 0
db BANK(Pics_1) + 1
db BANK(Pics_1) + 2
db BANK(Pics_1) + 3
db BANK(Pics_1) + 4
db BANK(Pics_1) + 5
db BANK(Pics_1) + 6
db BANK(Pics_1) + 7
db BANK(Pics_1) + 8
db BANK(Pics_1) + 9
db BANK(Pics_1) + 10
db BANK(Pics_1) + 11
db BANK(Pics_1) + 12
db BANK(Pics_1) + 13
db BANK(Pics_1) + 14
db BANK(Pics_1) + 15
db BANK(Pics_1) + 16
db BANK(Pics_1) + 17
db BANK(Pics_1) + 18
db BANK(Pics_1) + 19
db BANK(Pics_1) + 20
db BANK(Pics_1) + 21
db BANK(Pics_1) + 22
db BANK(Pics_1) + 23
db BANK("Pics 1") ; BANK("Pics 1") + 0
db BANK("Pics 2") ; BANK("Pics 1") + 1
db BANK("Pics 3") ; BANK("Pics 1") + 2
db BANK("Pics 4") ; BANK("Pics 1") + 3
db BANK("Pics 5") ; BANK("Pics 1") + 4
db BANK("Pics 6") ; BANK("Pics 1") + 5
db BANK("Pics 7") ; BANK("Pics 1") + 6
db BANK("Pics 8") ; BANK("Pics 1") + 7
db BANK("Pics 9") ; BANK("Pics 1") + 8
db BANK("Pics 10") ; BANK("Pics 1") + 9
db BANK("Pics 11") ; BANK("Pics 1") + 10
db BANK("Pics 12") ; BANK("Pics 1") + 11
db BANK("Pics 13") ; BANK("Pics 1") + 12
db BANK("Pics 14") ; BANK("Pics 1") + 13
db BANK("Pics 15") ; BANK("Pics 1") + 14
db BANK("Pics 16") ; BANK("Pics 1") + 15
db BANK("Pics 17") ; BANK("Pics 1") + 16
db BANK("Pics 18") ; BANK("Pics 1") + 17
db BANK("Pics 19") ; BANK("Pics 1") + 18
db BANK("Pics 20") ; BANK("Pics 1") + 19
db BANK("Pics 21") ; BANK("Pics 1") + 20
db BANK("Pics 22") ; BANK("Pics 1") + 21
db BANK("Pics 23") ; BANK("Pics 1") + 22
db BANK("Pics 24") ; BANK("Pics 1") + 23
Function511ec: ; 511ec
ld a, c

View File

@ -38,9 +38,9 @@ LoadSGBLayout: ; 864c
dw .SGB_GSTitleScreen
dw .SGB0d
dw .SGB_MoveList
dw .SGB0f
dw .SGB_BetaPikachuMinigame
dw .SGB_PokedexSearchOption
dw .SGB11
dw .SGB_BetaPoker
dw .SGB12
dw .SGB13
dw .SGB_PackPals
@ -346,18 +346,18 @@ endr
ret
; 8897
.SGB0f: ; 8897
ld hl, PalPacket_SCGB_0F
.SGB_BetaPikachuMinigame: ; 8897
ld hl, PalPacket_BetaPikachuMinigame
ld de, BlkPacket_9a86
ret
; 889e
.SGB11: ; 889e
.SGB_BetaPoker: ; 889e
ld hl, BlkPacket_9a86
ld de, wPlayerLightScreenCount ; ???
ld bc, PALPACKET_LENGTH
call CopyBytes
ld hl, PalPacket_SCGB_11
ld hl, PalPacket_BetaPoker
ld de, BlkPacket_9a86
ret
; 88b1

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