Bryan Bishop
821d794898
oops, include map_names
2013-02-27 03:01:49 -06:00
Bryan Bishop
ec098d1a03
various helper functions for the vba interface
...
New vba.py features include:
* get_memory_at
* get_memory_range
* set_memory_at
Also, the "crystal" class has a number of specialty helpers:
* crystal.walk_through_walls
* crystal.get_player_name
* crystal.get_map_name
* crystal.get_xy
* crystal.nstep (which sets memory each step by calling certain
* functions, like walk_through_walls)
* crystal.is_in_battle
* crystal.get_gender
2013-02-26 21:49:54 -06:00
Bryan Bishop
160acfa296
separate map_names into map_names.py
2013-02-26 21:30:24 -06:00
Bryan Bishop
12c8255067
jython bindings to vba-linux/vba-closure (vba-rr)
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A bunch of functions and tools to run vba-clojure (a fork of
vba-rerecording specifically for compiling on Linux, bound to the JVM
through JNI).
2013-02-26 02:29:12 -06:00
Bryan Bishop
70a83f811f
Merge pull request #116 from yenatch/master
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incbins, gfx and credits
2013-02-25 22:34:49 -08:00
yenatch
aa6cd5f7aa
Split credits out
2013-02-26 00:51:05 -05:00
yenatch
823b7e3b9d
Credits script and parser
...
This is the first time two wram addresses overlap.
2013-02-26 00:47:46 -05:00
yenatch
13d74188ca
Add credit string pointers
2013-02-25 15:47:16 -05:00
yenatch
05def441e8
Include some more gfx
2013-02-25 14:16:59 -05:00
yenatch
49e2cc75a7
requirements filename didn't match install instructions
2013-02-24 18:53:36 -05:00
yenatch
98e623a44a
Truncate empty incbins (mostly EOB)
2013-02-24 17:59:38 -05:00
Bryan Bishop
c5bb392e36
Merge pull request #115 from yenatch/master
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more bank 0 asm
2013-02-24 02:55:42 -08:00
yenatch
89e2edf1f7
More title screen asm
2013-02-24 04:18:03 -05:00
yenatch
78e0e17e53
finally disassemble FarCall (rst $8)
2013-02-24 04:17:58 -05:00
yenatch
8bbfa54059
PlayCryHeader and related wram
2013-02-23 16:57:25 -05:00
Bryan Bishop
75a4b16a18
Merge pull request #114 from yenatch/master
...
Split out files and write comments.
2013-02-22 17:51:43 -08:00
yenatch
f56f340ce1
Label hw registers
2013-02-22 20:02:10 -05:00
yenatch
a24b45ff89
Add constants for hardware registers
2013-02-22 20:02:10 -05:00
yenatch
da406973c5
Split out joypad
2013-02-22 20:02:03 -05:00
yenatch
9102b9a498
Move fonts into gfx/misc
2013-02-22 19:53:14 -05:00
yenatch
340e028c49
spruce up CheckUnownLetter
2013-02-18 20:14:30 -05:00
yenatch
fd51a5a3b1
Split magikarp length calcs out
2013-02-18 20:14:25 -05:00
Sanky
5af3f92d90
Merge https://github.com/kanzure/pokecrystal
2013-02-18 09:44:03 +01:00
Bryan Bishop
f860c98d26
Merge pull request #113 from yenatch/master
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.. move more things.
2013-02-17 00:42:44 -08:00
yenatch
7e3ae21e53
Split landmarks out
2013-02-17 02:56:50 -05:00
yenatch
23bdfa2b4c
Split move names out
2013-02-17 02:45:38 -05:00
yenatch
a2de02b504
Split item names and descriptions from main.asm
2013-02-17 02:42:29 -05:00
yenatch
59f6291afb
Split common text out of main.asm
2013-02-17 02:19:49 -05:00
yenatch
48dbfc6333
Split map scripts, text, events from main.asm
...
The commit we deserve
2013-02-17 01:59:06 -05:00
Bryan Bishop
9761a1a632
Merge pull request #111 from yenatch/master
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Move map headers.
2013-02-16 18:44:35 -08:00
yenatch
860d7447f9
Point to map groups instead of their first header
2013-02-15 23:25:29 -05:00
yenatch
b52aa98325
Split map headers and second map headers from main.asm
2013-02-15 22:02:15 -05:00
yenatch
b850636534
Minor rgbasm macro cleanup
2013-02-15 22:01:48 -05:00
yenatch
5447792dd5
Last map header label
2013-02-12 14:58:17 -05:00
Bryan Bishop
2063814b75
Merge pull request #109 from yenatch/master
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png export fixes
2013-02-12 00:57:34 -08:00
yenatch
7f7f461240
Export any detected palettes to png by default
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Checks for any palette using the same name as the 2bpp file.
2013-02-12 03:40:41 -05:00
yenatch
ad0578fda0
Fix png export orientation
...
A quirk of the Decompressed class dissociated the orientation from
the output attribute.
The makefile no longer suppresses output since it's still relevant.
2013-02-12 03:31:35 -05:00
Bryan Bishop
b62d644d93
Merge pull request #108 from yenatch/master
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png->lz and palettes
2013-02-11 17:40:54 -08:00
yenatch
8b8f7200a9
Clean up the makefile a bit
...
Simplifies/explains png import
2013-02-11 17:59:54 -05:00
yenatch
0b8c5ef75b
Finish off make target for png generation
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Now any existing lz files are converted to 2bpp, and all 2bpp files
are converted to png.
2013-02-11 17:59:43 -05:00
yenatch
39171b916d
Fix compressed graphics and filestructure
...
-No more /lz folders.
-Fixed some lz files that didn't have terminators
An extraction error caused some lz files in gfx/misc/ to lack
terminators. These slipped through the cracks since they were
surrounded by incbins calculated from the filesize, and the
original decompression was done from the baserom, where
terminators were intact.
There might be more offending lz files.
2013-02-11 16:59:06 -05:00
yenatch
2a429da419
Remove unnecessary 2bpp files
...
These can be generated using gfx.py and are non-essential to compile.
This reduces the size of the repository significantly.
2013-02-11 04:24:01 -05:00
yenatch
98d8914b62
better dimension handling in 2bpp->png
2013-02-11 04:13:36 -05:00
yenatch
d1172e1fb6
Add build target to mass-generate pngs from 2bpp files
2013-02-11 04:13:36 -05:00
yenatch
ee347bff48
Dump cry headers
2013-02-11 04:13:31 -05:00
yenatch
80600f9291
Infrastructure to dump pngs for 2bpp graphics
2013-02-11 04:12:59 -05:00
yenatch
e7762890aa
Don't try to convert empty 2bpp files
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Also, make non-square images 1 tile wide
Minor path fixes and cleanup
2013-02-09 06:26:09 -05:00
yenatch
0b05325e07
Allow png->lz compression in the build process
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To enable, append '${IMGFILES}' to line 22:
pokecrystal.o: pokecrystal.asm constants.asm wram.asm ${TEXTFILES} ${IMGFILES}
Also append '${LZFILES}' to line 48:
rm -f main.tx pokecrystal.o pokecrystal.gbc ${TEXTFILES} ${LZFILES}
2013-02-09 05:23:39 -05:00
yenatch
087e2556f2
Move compressed trainer pics into the main folder
2013-02-09 05:08:56 -05:00
yenatch
76b284c8f0
Dump and include trainer palettes
2013-02-09 04:54:18 -05:00