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https://gitlab.com/xCrystal/pokecrystal-board.git
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various helper functions for the vba interface
New vba.py features include: * get_memory_at * get_memory_range * set_memory_at Also, the "crystal" class has a number of specialty helpers: * crystal.walk_through_walls * crystal.get_player_name * crystal.get_map_name * crystal.get_xy * crystal.nstep (which sets memory each step by calling certain * functions, like walk_through_walls) * crystal.is_in_battle * crystal.get_gender
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extras/vba.py
212
extras/vba.py
@ -54,12 +54,13 @@ Usage (in jython, not python):
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# or why not the other way around?
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vba.set_state(vba.load_state("unknown-delete-me"))
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registers = vba.get_registers()
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vba.get_memory_at(0xDCDA)
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vba.set_memory_at(0xDCDB, 0xFF)
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vba.get_memory_range(0xDCDA, 10)
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TOOD:
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[ ] set a specific register
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[ ] get a specific register
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[ ] write value at address
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[ ] breakpoints
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[ ] vgm stuff
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[ ] gbz80disasm integration
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@ -71,6 +72,11 @@ import os
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import sys
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from array import array
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# for converting bytes to readable text
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from chars import chars
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from map_names import map_names
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# for _check_java_library_path
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from java.lang import System
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@ -157,7 +163,7 @@ def button_combiner(buttons):
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for each in buttons:
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result |= button_masks[each]
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print "button: " + str(result)
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return result
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@ -208,6 +214,12 @@ def step_until_capture():
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# just some aliases for step_until_capture
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run = go = step_until_capture
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def translate_chars(charz):
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result = ""
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for each in charz:
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result += chars[each]
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return result
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def _create_byte_buffer(data):
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"""
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Converts data into a ByteBuffer. This is useful for interfacing with the Gb
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@ -310,7 +322,7 @@ def get_registers():
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def get_rom():
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"""
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Returns the ROM in bytes.. in a string.
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Returns the ROM in bytes.
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"""
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rom_array = jarray.zeros(Gb.ROM_SIZE, "i")
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Gb.getROM(rom_array)
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@ -318,7 +330,7 @@ def get_rom():
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def get_ram():
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"""
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Returns the RAM in bytes in a string.
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Returns the RAM in bytes.
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"""
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ram_array = jarray.zeros(Gb.RAM_SIZE, "i")
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Gb.getRAM(ram_array)
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@ -332,14 +344,20 @@ def say_hello():
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def get_memory():
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"""
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Returns memory in bytes in a string.
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Returns memory in bytes.
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"""
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raise NotImplementedError("dunno how to calculate memory size")
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# memory_size = ...
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memory_size = 0x10000
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memory = jarray.zeros(memory_size, "i")
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Gb.getMemory(memory)
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return RomList(memory)
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def set_memory(memory):
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"""
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Sets memory in the emulator. Use get_memory() to retrieve the current
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state.
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"""
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Gb.writeMemory(memory)
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def get_pixels():
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"""
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Returns a list of pixels on the screen display. Broken, probably. Use
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@ -371,6 +389,27 @@ def read_memory(address):
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Read an integer at an address.
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"""
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return Gb.readMemory(address)
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get_memory_at = read_memory
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def get_memory_range(start_address, byte_count):
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"""
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Returns a list of bytes.
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start_address - address to start reading at
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byte_count - how many bytes (0 returns just 1 byte)
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"""
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bytez = []
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for counter in range(0, byte_count):
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byte = get_memory_at(start_address + counter)
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bytez.append(byte)
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return bytez
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def set_memory_at(address, value):
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"""
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Sets a byte at a certain address in memory. This directly sets the memory
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instead of copying the memory from the emulator.
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"""
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Gb.setMemoryAt(address, value)
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def press(buttons, steplimit=1):
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"""
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@ -386,3 +425,160 @@ def press(buttons, steplimit=1):
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for step_counter in range(0, steplimit):
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Gb.step(number)
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class crystal:
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"""
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Just a simple namespace to store a bunch of functions for Pokémon Crystal.
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"""
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@staticmethod
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def walk_through_walls_slow():
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memory = get_memory()
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memory[0xC2FA] = 0
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memory[0xC2FB] = 0
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memory[0xC2FC] = 0
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memory[0xC2FD] = 0
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set_memory(memory)
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@staticmethod
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def walk_through_walls():
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"""
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Lets the player walk all over the map. These values are probably reset
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by some of the map/collision functions when you move on to a new
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location, so this needs to be executed each step/tick if continuous
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walk-through-walls is desired.
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"""
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set_memory_at(0xC2FA, 0)
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set_memory_at(0xC2FB, 0)
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set_memory_at(0xC2FC, 0)
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set_memory_at(0xC2FD, 0)
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@staticmethod
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def nstep(steplimit=500):
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"""
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Steps the CPU forward and calls some functions in between each step,
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like to manipulate memory. This is pretty slow.
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"""
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for step_counter in range(0, steplimit):
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crystal.walk_through_walls()
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step()
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@staticmethod
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def get_map_group_id():
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"""
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Returns the current map group.
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"""
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return get_memory_at(0xdcb5)
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@staticmethod
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def get_map_id():
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"""
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Returns the map number of the current map.
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"""
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return get_memory_at(0xdcb6)
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@staticmethod
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def get_map_name():
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"""
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Figures out the current map name.
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"""
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map_group_id = crystal.get_map_group_id()
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map_id = crystal.get_map_id()
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return map_names[map_group_id][map_id]["name"]
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@staticmethod
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def get_xy():
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"""
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(x, y) coordinates of player on map.
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Relative to top-left corner of map.
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"""
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x = get_memory_at(0xdcb8)
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y = get_memory_at(0xdcb7)
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return (x, y)
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@staticmethod
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def is_in_battle():
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"""
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Checks whether or not we're in a battle.
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"""
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return (get_memory_at(0xd22d) != 0) or crystal.is_in_link_battle()
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@staticmethod
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def is_in_link_battle():
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return get_memory_at(0xc2dc) != 0
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@staticmethod
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def unlock_flypoints():
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"""
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Unlocks different destinations for flying.
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Note: this might start at 0xDCA4 (minus one on all addresses), but not
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sure.
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"""
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set_memory_at(0xDCA5, 0xFF)
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set_memory_at(0xDCA6, 0xFF)
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set_memory_at(0xDCA7, 0xFF)
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set_memory_at(0xDCA8, 0xFF)
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@staticmethod
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def get_gender():
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"""
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Returns 'male' or 'female'.
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"""
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gender = get_memory_at(0xD472)
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if gender == 0:
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return "male"
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elif gender == 1:
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return "female"
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else:
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return gender
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@staticmethod
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def get_player_name():
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"""
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Returns the 7 characters making up the player's name.
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"""
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bytez = get_memory_range(0xD47D, 7)
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name = translate_chars(bytez)
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return name
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@staticmethod
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def set_partymon2():
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"""
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This causes corruption, so it's not working yet.
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"""
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memory = get_memory()
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memory[0xdcd7] = 2
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memory[0xdcd9] = 0x7
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memory[0xdd0f] = 0x7
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memory[0xdd10] = 0x1
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# moves
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memory[0xdd11] = 0x1
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memory[0xdd12] = 0x2
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memory[0xdd13] = 0x3
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memory[0xdd14] = 0x4
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# id
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memory[0xdd15] = 0x1
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memory[0xdd16] = 0x2
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# experience
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memory[0xdd17] = 0x2
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memory[0xdd18] = 0x3
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memory[0xdd19] = 0x4
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# hp
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memory[0xdd1a] = 0x5
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memory[0xdd1b] = 0x6
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# current hp
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memory[0xdd31] = 0x10
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memory[0xdd32] = 0x25
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# max hp
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memory[0xdd33] = 0x10
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memory[0xdd34] = 0x40
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set_memory(memory)
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