xCrystal
e44744c587
wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231)
2024-02-11 00:34:46 +01:00
xCrystal
5c4d982702
Apply most of pokecrystal PR 1105
2024-02-11 00:16:00 +01:00
xCrystal
0abe559e11
Clear BGMap before clear level screen to avoid glitch due to SCX=4 [bugfix to f6320585bf39e103ec03433d501bd0f95c28ad78] ( #35 )
2024-01-17 14:25:29 +01:00
Rangi
0df29e5aaf
Update to rgbds v0.7.0
2024-01-04 21:55:57 +01:00
xCrystal
2cbe0e1764
Sync with pokecrystal up to aba1f14
2023-09-24 15:06:19 +02:00
xCrystal
052d246ee3
Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text ( #10 )
2023-08-11 12:28:14 +02:00
xCrystal
a1e095074c
Remove Japanese text and non-english fonts ( #1 ), Expand tilesets from 192 to 255 tiles ( #2 ) [Commit 1]
2023-08-02 18:21:34 +02:00
xCrystal
59bda0b36b
Fix some pokecrystal bug and glitches ( #8 )
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Credits sequence changes move selection menu behavior; Swimming NPCs aren't limited by their movement radius; No bump noise if standing on tile E; The unused phonecall script command may crash; ScriptCall can overflow wScriptStack and crash; LoadSpriteGFX does not limit the capacity of UsedSprites; ReadObjectEvents overflows into wObjectMasks; ClearWRAM only clears WRAM bank 1; BattleAnimCmd_ClearObjs only clears the first 6⅔ objects; Options menu fails to clear joypad state on initialization
2023-07-27 13:01:32 +02:00
xCrystal
d30b9dd60f
Further remove unnecessary DMG/SGB checking ( #7 ) and remove SGB layouts and palette data ( #1 )
2023-07-26 17:02:33 +02:00
xCrystal
acd022d765
Remove unnecessary DMG and SGB checking ( #7 )
2023-07-26 17:02:33 +02:00
Rangi
8e135931a6
Require rgbds 0.6.0
2022-10-02 22:03:53 -04:00
Colton G. Rushton
145d8dd5c2
wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM ( #971 )
2022-07-09 17:18:22 -04:00
vulcandth
ef9b9bb437
Clean up bugs commented in the source code ( #912 )
...
Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
2022-07-09 16:12:02 -05:00
vulcandth
3648afda16
RGBDS syntax updates ( #905 )
...
New MACRO and DEF syntax
2022-06-06 17:25:42 -04:00
mid-kid
1d97d41ea2
Tile constant makes more sense as negative
2022-04-05 21:22:46 +02:00
vulcandth
af7d328d66
Cleanup Magic Numbers
2022-04-05 19:14:39 +00:00
Rangi
20dc31115e
Use VRAM_End
in place of sScratch
2022-01-20 20:16:22 -05:00
Rangi
ab0f9c287a
Use compound assignment operators
2021-11-23 20:18:08 -05:00
Rangi
f59f1bdb88
Standardize capitalization of ".Jumptable"
2021-06-19 19:52:05 -04:00
Rangi
316fa4b695
Use rgbds 0.5.0
2021-04-19 16:31:37 -04:00
Rangi
4522162d45
Consistent labels for each nickname in RAM
2021-03-17 16:38:21 -04:00
Rangi
4264d53eb6
Identify some more labels
2021-02-05 12:44:21 -05:00
Rangi
99e66c2557
Rename some labels
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- Remove "Buffer" suffix from some byte and word quantities
- Change "Ptr" to "Pointer"
Fixes #789
2020-12-23 16:29:30 -05:00
Rangi
17894e5f39
Replace $0 with 0 for "ld l, a / ld h, 0" idiom
2020-11-09 15:20:40 -05:00
Rangi
6220200f0f
Identify some more labels, and make some more consistent
2020-11-01 12:36:38 -05:00