Rangi42
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87407dac42
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pokecrystal 804fa846e0f9c6d70507b0c402e9b3f583030339
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2024-02-11 00:39:25 +01:00 |
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Idain
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5fb672b220
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Fix magic numbers in Celebi event code
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2024-02-11 00:36:05 +01:00 |
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xCrystal
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e44744c587
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wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231)
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2024-02-11 00:34:46 +01:00 |
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xCrystal
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b1fd8f941a
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Apply e0c278a595bdd0b724607e14398a3c340860b449 from pokecrystal
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2024-02-11 00:25:25 +01:00 |
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xCrystal
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5c4d982702
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Apply most of pokecrystal PR 1105
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2024-02-11 00:16:00 +01:00 |
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xCrystal
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5005ca7bd0
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Level selection menu: entry transition events (#12) (#35) [commit 4/4]
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2024-02-04 14:23:58 +01:00 |
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xCrystal
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d3b397fd37
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Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 (#12)
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2024-02-03 15:09:45 +01:00 |
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xCrystal
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435d441d58
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Level selection menu: entry transition events (#12) (#35) [commit 3]
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2024-02-03 14:22:00 +01:00 |
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xCrystal
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403d2aee7e
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Level selection menu: fix trophy palettes not being faded out when spawning to level (#12)
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2024-01-29 20:02:50 +01:00 |
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xCrystal
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9d0fbf3883
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Level selection menu: entry transition events (#12) (#35) [commit 2]
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2024-01-29 19:52:08 +01:00 |
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xCrystal
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52bb92028e
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Level selection menu: entry transition events (#12) (#35) [commit 1]
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2024-01-28 17:57:11 +01:00 |
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xCrystal
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2fdfa9057f
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Create macro to automatically place fading pals between two sources, and apply it to level selection menu daytime-based background pals (#12)
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2024-01-27 22:21:09 +01:00 |
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xCrystal
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0d85313c54
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Level selection menu: draw ToD symbol (#12)
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2024-01-25 18:57:56 +01:00 |
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xCrystal
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c6ed364122
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Level selection menu: GFX for ToD symbols (#12)
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2024-01-25 18:06:01 +01:00 |
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xCrystal
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533f7c259e
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Persist level selection menu landmark when coming back (#12)
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2024-01-25 17:17:24 +01:00 |
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xCrystal
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2e9e298d64
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Level selection menu: draw level cleared indicators [Commit 2/2] (#12)
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2024-01-23 17:42:24 +01:00 |
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xCrystal
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fa42b14e29
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Level selection menu: draw level cleared indicators [Commit 1] (#12)
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2024-01-22 19:32:19 +01:00 |
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xCrystal
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ce2f5f3822
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Level selection menu: print landmark level and name (#12)
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2024-01-21 17:01:44 +01:00 |
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xCrystal
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2e5546f828
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Adjust level selection menu tilemap to make room for two rows of text at the bottom (#12)
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2024-01-21 13:07:23 +01:00 |
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xCrystal
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008d796321
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Implement unlocking levels [Commit 3/3] (#35)
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2024-01-21 12:26:13 +01:00 |
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xCrystal
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4172760b6d
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Implement unlocking levels [Commit 2] (#35)
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2024-01-19 18:00:07 +01:00 |
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xCrystal
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38ffe06a2c
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Implement clearing level in RAM according to End Space effect, supporting up to 4 clearable stages per level; Implement unlocking levels [Commit 1] (#35)
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2024-01-18 19:22:21 +01:00 |
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xCrystal
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8757112152
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Add support for a level having more than one associated landmark, for levels with alternative starting points (#12)
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2024-01-18 14:06:10 +01:00 |
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xCrystal
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0abe559e11
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Clear BGMap before clear level screen to avoid glitch due to SCX=4 [bugfix to f6320585bf39e103ec03433d501bd0f95c28ad78] (#35)
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2024-01-17 14:25:29 +01:00 |
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xCrystal
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f6320585bf
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Level cleared transition: placeholder screen, update wCoins with wCurLevelCoins, advance time of day (#35)
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2024-01-16 18:08:19 +01:00 |
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