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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2025-04-09 05:44:44 -07:00
Apply e0c278a595bdd0b724607e14398a3c340860b449 from pokecrystal
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@@ -368,7 +368,7 @@ SurfFunction:
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cp PLAYER_SURF_PIKA
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jr z, .alreadyfail
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call GetFacingTileCoord
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call GetTileCollision
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call GetTilePermission
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cp WATER_TILE
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jr nz, .cannotsurf
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call CheckDirection
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@@ -510,7 +510,7 @@ TrySurfOW::
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; Must be facing water.
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ld a, [wFacingTileID]
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call GetTileCollision
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call GetTilePermission
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cp WATER_TILE
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jr nz, .quit
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@@ -718,7 +718,7 @@ Script_UsedWaterfall:
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CheckContinueWaterfall:
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xor a
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ldh [hScriptVar], a
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ld a, [wPlayerTile]
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ld a, [wPlayerTileCollision]
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call CheckWaterfallTile
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ret z
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ld a, $1
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@@ -1485,7 +1485,7 @@ FishFunction:
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cp PLAYER_SURF_PIKA
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jr z, .fail
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call GetFacingTileCoord
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call GetTileCollision
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call GetTilePermission
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cp WATER_TILE
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jr z, .facingwater
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.fail
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@@ -1724,7 +1724,7 @@ BikeFunction:
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jr z, .nope
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.ok
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call GetPlayerTile
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call GetPlayerTilePermission
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and $f ; lo nybble only
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jr nz, .nope ; not FLOOR_TILE
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xor a
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@@ -271,7 +271,7 @@ CmdQueue_StoneTable:
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cp SPRITEMOVEDATA_STRENGTH_BOULDER
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jr nz, .next
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ld hl, OBJECT_TILE
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ld hl, OBJECT_TILE_COLLISION
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add hl, de
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ld a, [hl]
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call CheckPitTile
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@@ -456,11 +456,11 @@ CheckBoardEvent:
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.next
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; space handler
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ld a, [wPlayerTile]
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ld a, [wPlayerTileCollision]
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and $f0
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cp HI_NYBBLE_SPACES
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jr nz, .no_space_effect
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ld a, [wPlayerTile]
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ld a, [wPlayerTileCollision]
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and $0f
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ld e, a
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ld d, 0
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@@ -598,7 +598,7 @@ CheckTileEvent:
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ret
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.warp_tile
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ld a, [wPlayerTile]
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ld a, [wPlayerTileCollision]
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call CheckPitTile
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jr nz, .not_pit
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ld a, PLAYEREVENT_FALL
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@@ -758,7 +758,7 @@ CheckFacingTileEvent:
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; Must be facing water.
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ld a, [wFacingTileID]
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call GetTileCollision
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call GetTilePermission
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cp WATER_TILE
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jr nz, .next_event_1
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@@ -1587,7 +1587,7 @@ CanEncounterWildMon::
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jr nc, .no
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.ice_check
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ld a, [wPlayerTile]
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ld a, [wPlayerTileCollision]
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call CheckIceTile
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jr z, .no
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scf
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@@ -1658,7 +1658,7 @@ ChooseWildEncounter_BugContest::
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ret
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TryWildEncounter_BugContest:
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ld a, [wPlayerTile]
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ld a, [wPlayerTileCollision]
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call CheckSuperTallGrassTile
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ld b, 40 percent
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jr z, .ok
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@@ -195,14 +195,14 @@ CopyCoordsTileToLastCoordsTile:
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ld hl, OBJECT_LAST_MAP_Y
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add hl, bc
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ld [hl], a
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ld hl, OBJECT_TILE
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ld hl, OBJECT_TILE_COLLISION
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add hl, bc
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ld a, [hl]
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ld hl, OBJECT_LAST_TILE
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add hl, bc
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ld [hl], a
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call SetTallGrassFlags
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ld hl, OBJECT_TILE
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ld hl, OBJECT_TILE_COLLISION
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add hl, bc
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ld a, [hl]
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call UselessAndA
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@@ -228,12 +228,12 @@ UpdateTallGrassFlags:
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add hl, bc
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bit OVERHEAD_F, [hl]
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jr z, .ok
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ld hl, OBJECT_TILE
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ld hl, OBJECT_TILE_COLLISION
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add hl, bc
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ld a, [hl]
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call SetTallGrassFlags
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.ok
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ld hl, OBJECT_TILE
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ld hl, OBJECT_TILE_COLLISION
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add hl, bc
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ld a, [hl]
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call UselessAndA
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@@ -321,9 +321,9 @@ GetNextTile:
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ld [hl], a
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ld e, a
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push bc
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call GetCoordTile
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call GetCoordTileCollision
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pop bc
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ld hl, OBJECT_TILE
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ld hl, OBJECT_TILE_COLLISION
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add hl, bc
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ld [hl], a
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ret
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@@ -502,9 +502,9 @@ StepFunction_Reset:
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add hl, bc
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ld e, [hl]
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push bc
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call GetCoordTile
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call GetCoordTileCollision
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pop bc
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ld hl, OBJECT_TILE
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ld hl, OBJECT_TILE_COLLISION
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add hl, bc
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ld [hl], a
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call CopyCoordsTileToLastCoordsTile
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@@ -656,7 +656,7 @@ MovementFunction_Strength:
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dw .stop
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.start:
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ld hl, OBJECT_TILE
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ld hl, OBJECT_TILE_COLLISION
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add hl, bc
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ld a, [hl]
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call CheckPitTile
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@@ -2278,9 +2278,9 @@ UpdateObjectTile:
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ld hl, OBJECT_MAP_Y
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add hl, bc
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ld e, [hl]
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call GetCoordTile
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call GetCoordTileCollision
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pop bc
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ld hl, OBJECT_TILE
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ld hl, OBJECT_TILE_COLLISION
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add hl, bc
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ld [hl], a
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call UpdateTallGrassFlags
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@@ -668,7 +668,7 @@ NormalStep:
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add hl, bc
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ld [hl], OBJECT_ACTION_STEP
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ld hl, OBJECT_TILE
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ld hl, OBJECT_TILE_COLLISION
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add hl, bc
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ld a, [hl]
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call CheckSuperTallGrassTile
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@@ -70,11 +70,11 @@ WillObjectBumpIntoWater:
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add hl, bc
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bit OAM_PRIORITY, [hl]
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jp nz, WillObjectRemainOnWater
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ld hl, OBJECT_TILE
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ld hl, OBJECT_TILE_COLLISION
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add hl, bc
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ld a, [hl]
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ld d, a
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call GetTileCollision
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call GetTilePermission
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and a ; LAND_TILE
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jr z, WillObjectBumpIntoTile
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scf
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@@ -83,17 +83,17 @@ WillObjectBumpIntoWater:
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WillObjectBumpIntoLand:
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call CanObjectLeaveTile
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ret c
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ld hl, OBJECT_TILE
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ld hl, OBJECT_TILE_COLLISION
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add hl, bc
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ld a, [hl]
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call GetTileCollision
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call GetTilePermission
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cp WATER_TILE
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jr z, WillObjectBumpIntoTile
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scf
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ret
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WillObjectBumpIntoTile:
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ld hl, OBJECT_TILE
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ld hl, OBJECT_TILE_COLLISION
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add hl, bc
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ld a, [hl]
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call GetSideWallDirectionMask
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@@ -210,13 +210,13 @@ WillObjectRemainOnWater:
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inc e
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.continue
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call GetCoordTile
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call GetTileCollision
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call GetCoordTileCollision
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call GetTilePermission
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pop de
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and a ; LAND_TILE
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jr nz, .not_land
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call GetCoordTile
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call GetTileCollision
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call GetCoordTileCollision
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call GetTilePermission
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and a ; LAND_TILE
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jr nz, .not_land
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xor a
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@@ -162,14 +162,14 @@ DoPlayerMovement::
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ld e, a
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push de
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inc e
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call GetCoordTile
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call GetCoordTileCollision
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cp COLL_OUT_OF_BOUNDS
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jr nz, .next1
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ld [wTileDown], a
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.next1
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pop de
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dec e
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call GetCoordTile
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call GetCoordTileCollision
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cp COLL_OUT_OF_BOUNDS
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jr nz, .next2
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ld [wTileUp], a
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@@ -181,14 +181,14 @@ DoPlayerMovement::
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ld e, a
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push de
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dec d
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call GetCoordTile
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call GetCoordTileCollision
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cp COLL_OUT_OF_BOUNDS
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jr nz, .next3
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ld [wTileLeft], a
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.next3
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pop de
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inc d
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call GetCoordTile
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call GetCoordTileCollision
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cp COLL_OUT_OF_BOUNDS
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jr nz, .next4
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ld [wTileRight], a
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@@ -311,7 +311,7 @@ DoPlayerMovement::
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; Tiles such as waterfalls and warps move the player
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; in a given direction, overriding input.
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ld a, [wPlayerTile]
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ld a, [wPlayerTileCollision]
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ld c, a
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call CheckWhirlpoolTile
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jr c, .not_whirlpool
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@@ -474,7 +474,7 @@ DoPlayerMovement::
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cp 2
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jr z, .bump
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ld a, [wPlayerTile]
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ld a, [wPlayerTileCollision]
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call CheckIceTile
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jr nc, .ice
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@@ -552,7 +552,7 @@ DoPlayerMovement::
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ret
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.TryJump:
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ld a, [wPlayerTile]
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ld a, [wPlayerTileCollision]
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ld e, a
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and $f0
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cp HI_NYBBLE_LEDGES
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@@ -598,7 +598,7 @@ DoPlayerMovement::
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ld d, 0
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ld hl, .EdgeWarps
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add hl, de
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ld a, [wPlayerTile]
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ld a, [wPlayerTileCollision]
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cp [hl]
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jr nz, .not_warp
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@@ -790,7 +790,7 @@ DoPlayerMovement::
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ld h, [hl]
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ld l, a
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ld a, [hl]
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ld [wWalkingTile], a
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ld [wWalkingTileCollision], a
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ret
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MACRO player_action
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@@ -801,7 +801,7 @@ ENDM
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.action_table:
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.action_table_1
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player_action STANDING, FACE_CURRENT, 0, 0, wPlayerTile
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player_action STANDING, FACE_CURRENT, 0, 0, wPlayerTileCollision
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.action_table_1_end
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player_action RIGHT, FACE_RIGHT, 1, 0, wTileRight
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player_action LEFT, FACE_LEFT, -1, 0, wTileLeft
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@@ -891,7 +891,7 @@ ENDM
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and d
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jr nz, .NotWalkable
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ld a, [wWalkingTile]
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ld a, [wWalkingTileCollision]
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call .CheckWalkable
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jr c, .NotWalkable
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@@ -912,7 +912,7 @@ ENDM
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and d
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jr nz, .NotSurfable
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ld a, [wWalkingTile]
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ld a, [wWalkingTileCollision]
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call .CheckSurfable
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jr c, .NotSurfable
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@@ -933,7 +933,7 @@ ENDM
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.CheckWalkable:
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; Return 0 if tile a is land. Otherwise, return carry.
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call GetTileCollision
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call GetTilePermission
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and a ; LAND_TILE
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ret z
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cp SPACE_TILE
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@@ -945,7 +945,7 @@ ENDM
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; Return 0 if tile a is water, or 1 if land.
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; Otherwise, return carry.
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call GetTileCollision
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call GetTilePermission
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cp WATER_TILE
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jr z, .Water
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; because this is called during PLAYER_SURF or PLAYER_SURF_PIKA state,
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@@ -986,7 +986,7 @@ CheckStandingOnIce::
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jr z, .not_ice
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cp $f0
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jr z, .not_ice
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ld a, [wPlayerTile]
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ld a, [wPlayerTileCollision]
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call CheckIceTile
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jr nc, .yep
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ld a, [wPlayerState]
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@@ -1,6 +1,6 @@
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CheckWarpCollision::
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; Is this tile a warp?
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ld a, [wPlayerTile]
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ld a, [wPlayerTileCollision]
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cp COLL_PIT
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jr z, .warp
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cp COLL_PIT_68
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@@ -18,7 +18,7 @@ CheckWarpCollision::
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CheckDirectionalWarp::
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; If this is a directional warp, clear carry (press the designated button to warp).
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; Else, set carry (immediate warp).
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ld a, [wPlayerTile]
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ld a, [wPlayerTileCollision]
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cp COLL_WARP_CARPET_DOWN
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jr z, .directional
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cp COLL_WARP_CARPET_LEFT
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@@ -37,7 +37,7 @@ CheckDirectionalWarp::
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CheckWarpFacingDown:
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ld de, 1
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ld hl, .blocks
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ld a, [wPlayerTile]
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ld a, [wPlayerTileCollision]
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call IsInArray
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ret
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@@ -54,7 +54,7 @@ CheckWarpFacingDown:
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db -1
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CheckGrassCollision::
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ld a, [wPlayerTile]
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ld a, [wPlayerTileCollision]
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ld hl, .blocks
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ld de, 1
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call IsInArray
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@@ -90,7 +90,7 @@ CheckCutCollision:
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db -1
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GetWarpSFX::
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ld a, [wPlayerTile]
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ld a, [wPlayerTileCollision]
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ld de, SFX_ENTER_DOOR
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cp COLL_DOOR
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ret z
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