PikalaxALT
77ef8404a1
Menu
2015-12-15 18:59:49 -05:00
PikalaxALT
6e257bc7cd
mystery gift, credits
2015-12-14 20:06:41 -05:00
PikalaxALT
a5a8364c35
opentext and breeding
2015-12-09 18:25:44 -05:00
PikalaxALT
7f68db68ad
underground switches, town map
2015-12-09 11:39:35 -05:00
PikalaxALT
92a8c491c3
Break up engine/sprites.asm; address yenatch's comments
2015-12-01 21:54:11 -05:00
PikalaxALT
0eb0c40ba7
buttonsound
2015-11-29 22:29:45 -05:00
PikalaxALT
8612a4a531
Renaming sections, further dissolving main.asm
2015-11-28 15:13:40 -05:00
PikalaxALT
01792e00d2
Rename several script commands
2015-11-25 10:16:29 -05:00
PikalaxALT
93a129eb6d
main.asm is now under 30k lines
2015-11-19 18:09:11 -05:00
PikalaxALT
8a6a1a7d77
CmdQueues
2015-11-18 23:16:25 -05:00
PikalaxALT
6d47be8d8c
Fruit tree constants, more mail engine
2015-11-18 10:42:42 -05:00
PikalaxALT
4b5424368f
Little cleanup on engine/scripting.asm
2015-11-16 12:49:42 -05:00
PikalaxALT
fb88b2ccf8
Movement constants, script stack
2015-11-16 11:53:26 -05:00
PikalaxALT
aba038a4a4
Fix some movement macro/function names
2015-11-15 21:28:15 -05:00
PikalaxALT
cc8c36ee14
Creation of constants for OBJECT_09 indices
2015-11-13 18:59:49 -05:00
PikalaxALT
40802da3cf
Map header labels, tileset constants
2015-11-12 11:10:19 -05:00
PikalaxALT
2ffcb4b490
More splits; map setup labels
2015-11-11 23:38:57 -05:00
PikalaxALT
91068077f0
Further split bank 4
2015-11-11 16:15:06 -05:00
PikalaxALT
b522b0f165
engine/mart.asm
2015-11-11 14:12:46 -05:00
PikalaxALT
93ab6985d2
Some work on battle animations
2015-11-09 16:41:09 -05:00
PikalaxALT
ac824f62fc
More battle core labels
2015-11-08 13:27:26 -05:00
PikalaxALT
1205fe5100
PLAYEREVENT_
2015-11-05 15:08:00 -05:00
PikalaxALT
adf2fe712d
Various labels
2015-11-05 14:06:03 -05:00
PikalaxALT
3cadc7b012
give/takeitem *, 1: the 1 is optional
2015-11-04 20:20:14 -05:00
PikalaxALT
cf5d726b7f
Mon submenu, engine/menu.asm
2015-11-04 14:02:11 -05:00
PikalaxALT
91ea4a2f9b
Battle Tower trainer text
2015-11-03 22:35:36 -05:00
PikalaxALT
10beeb3c06
Battle Tower
2015-11-03 15:22:04 -05:00
PikalaxALT
e0d6e9ca7a
Fix NorthMapObjectIndexBuffer etc
2015-11-02 12:54:27 -05:00
PikalaxALT
d35cfad0de
object_struct
2015-11-02 11:15:32 -05:00
PikalaxALT
010b450834
Prepare to merge
2015-11-01 18:13:31 -05:00
PikalaxALT
31c407bb3d
Buena local labels
2015-11-01 12:44:30 -05:00
PikalaxALT
fda1f7c01a
SPRITEMOVEDATA
2015-10-31 21:05:02 -04:00
PikalaxALT
ed29db5841
No more -bash000; engine/movement.asm, SPRITEMOVEFN
2015-10-29 23:32:11 -04:00
PikalaxALT
4d17f6e1f6
Address comments on PR 322
2015-10-24 19:49:19 -04:00
PikalaxALT
119d6b4119
About time I got to these functions
2015-10-24 10:39:52 -04:00
PikalaxALT
6c25592b8c
So very jumb
2015-10-19 16:49:29 -04:00
PikalaxALT
52605b764a
Add commented numbers to map/group constants
2015-10-17 21:26:38 -04:00
PikalaxALT
f53d65c536
Battle intro animation function
2015-10-17 17:18:52 -04:00
PikalaxALT
d42330ed8b
Annotation of PrintNum arguments in bc, and radio functions
2015-10-10 18:00:12 -04:00
PikalaxALT
96b0e448c4
Labeling of AI item and wild encounter functions
2015-10-07 21:27:32 -04:00
PikalaxALT
edf42a54d5
More labels, including fns responsible for partymon generation
2015-10-07 13:19:41 -04:00
PikalaxALT
594253eb30
Merge yenatch:map-objects
2015-07-25 20:18:59 -04:00
PikalaxALT
185b0a1c86
Wild Pokemon functions and data
...
Replaced encounter rates with percent values
Added new constants denoting the number of wild Pokemon in the grass and water wild constructs
Annotated and relabeled the encounter generating functions
Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species
Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly
2015-07-23 03:51:15 -04:00
PikalaxALT
c8960dd2c8
Various annotations
...
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-22 15:57:02 -04:00
yenatch
ec10d9dd6f
Add constants for common map object ids.
2015-07-21 23:49:18 -07:00
PikalaxALT
471492b775
Reverted ld_hl_pointer macro
2015-07-20 22:18:18 -04:00
PikalaxALT
d9300a9bec
Fix unnecessary white space and retire add_n_times
2015-07-20 11:28:05 -04:00
PikalaxALT
bef792f2d2
More label updates, moved predefs to new file
...
Also named most of the engine and event flag constants.
2015-07-20 03:51:52 -04:00
PikalaxALT
60cd04b023
Trainer data structure and field move functions
...
Trainer data in map scripts is now a macro-defined structure.
Field move functions in main.asm are now nearly completely annotated, with local references.
Trailing white space deleted.
2015-07-18 23:45:39 -04:00
PikalaxALT
e674869018
Updated signpost items and person_event flags
2015-07-18 16:00:53 -04:00
PikalaxALT
0fcef5fc08
More annotations and interpretations of functions and scripts
2015-07-17 17:17:10 -04:00
PikalaxALT
39524cdb76
More enumeration of constants, more annotations of scripts.
2015-07-15 15:48:44 -04:00
IIMarckus
4d532beee6
Remove trailing newlines.
2015-06-23 12:24:51 -06:00
yenatch
93a589795f
Merge remote-tracking branch 'kanzure/master'
2015-05-18 02:21:14 -07:00
yenatch
b47c4bc6fd
Use more constants in the event scripting engine.
2015-05-18 02:16:11 -07:00
IIMarckus
bd894f6fb0
Fix a static address.
2015-05-18 02:07:28 -06:00
yenatch
62b473d6c6
Blind wram labels part 3.
2015-02-10 15:14:21 -08:00
yenatch
8583cc4724
Stop using the preprocessor.
2015-01-20 00:01:23 -08:00
yenatch
1a2784d414
Recombine the event engine objects.
...
They must be in the same bank to work, and defining sections with static banks should only be used to produce an identical rom.
They were only split in the first place to minimize the amount of code tahat needed to be rebuilt based on a single constant, which in retrospect was meaningless.
2014-12-29 08:08:03 -08:00
yenatch
7996f5b1ab
Miscellaneous formatting cleanup.
2014-09-30 11:19:33 -07:00
yenatch
cda504fbce
Fix "name" event command parameter comments.
2014-07-22 22:39:41 -07:00
yenatch
e75e735f7f
Reflect the extra loadwilddata argument in its function comment.
2014-07-22 22:05:06 -07:00
yenatch
be08d93b61
Name the script special function and clean up a couple specials.
2014-07-19 14:02:58 -07:00
yenatch
928cdcfc23
Name cry functions in home.asm.
2014-07-18 10:31:52 -07:00
yenatch
c2dba43188
Contest battle type and comment the battle menu.
2014-06-17 11:58:11 -07:00
yenatch
8639fcd29b
Use a predef macro that takes labels instead of juggling constants.
...
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch
023cfdbb05
Consolidate monster structs in wram and sram.
...
The PartyMon struct is really the box struct with volatile variables like status added.
Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00
yenatch
2cb3f8e1b9
Comment music functions in home.asm.
2014-05-21 16:21:46 -04:00
yenatch
f66f4d51c7
Replace static bank 0 calls in the event scripting engine.
2014-04-12 15:45:40 -04:00
yenatch
7ab8f76117
Label map trigger functions in home.asm.
2014-03-03 22:53:43 -05:00
yenatch
83537048fb
Smoke out bank 4.
...
Highlights: contest trainers and mons
2014-03-01 10:31:13 -05:00
yenatch
ddc665a31a
Move includes into object bases instead of their version wrappers.
2014-02-05 19:07:24 -05:00
yenatch
cf2acc1001
Use :: to export labels between objects.
...
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
4612670768
more npc trade cleanup
2013-12-27 22:20:24 -05:00
yenatch
be0c7962b0
YesNoBox
2013-12-04 03:07:58 -05:00
yenatch
3de254f7a2
more 3pt macro labels; shorten 3pt macros to take just a label
...
static addresses should be avoided anyway
2013-12-02 14:18:03 -05:00
yenatch
9aaa5f24bb
shorten redundant text_jump macros
2013-12-01 17:54:09 -05:00
yenatch
bcd833e758
version checks for event script commands and move in related asm
2013-11-22 04:51:47 -05:00
yenatch
94188ee0f7
version-sensitive objects for egg moves and evos/attacks
...
this way main.o and wram.o are version-neutral
2013-11-22 00:14:55 -05:00
yenatch
bd49428c4a
Merge commit '789469c' into merge-mrwint
...
Conflicts:
main.asm
2013-10-25 16:48:29 -04:00
yenatch
da22ada91c
Merge commit '546c17ad' into merge-mrwint
...
Conflicts:
engine/scripting.asm
main.asm
2013-10-25 16:23:16 -04:00
yenatch
789469c465
rename 'StartMusic' to 'PlayMusic'
2013-10-08 13:21:15 -04:00
yenatch
546c17ad37
rename 'StartSFX' to 'PlaySFX'
2013-10-08 13:10:36 -04:00
Mr Wint
c5ff1606f0
* last callab/callba macros
2013-10-02 03:55:40 +02:00
Mr Wint
181840cf43
* even more callab/callba macros
2013-10-02 03:20:48 +02:00
yenatch
4cdc51d159
fix parameter comments for updated script commands
2013-10-01 01:13:04 -04:00
yenatch
e5b5e1238d
script command unknown0xa8 is wait
2013-10-01 01:03:08 -04:00
yenatch
ad3293595d
script commands if_greater_than and if_less_than were swapped
2013-09-26 18:40:20 -04:00
yenatch
73bd376cfd
rename bit2 script commands to flag
2013-09-24 03:51:42 -04:00
yenatch
3134b26f7b
rename bit1 script commands to event
2013-09-24 03:48:58 -04:00
yenatch
8da8dff7cf
use a label in wildon/wildoff script command asm
2013-09-24 03:31:00 -04:00
yenatch
2afb247caa
script commands wildon and wildoff got mixed up
...
this was a mistake in the original pksv spec and tauwasser's notes
2013-09-24 03:29:37 -04:00
yenatch
237861b553
rename hall of fame labels
2013-09-16 17:42:11 -04:00
yenatch
f0cf86777b
fix item asm labels
...
CheckItem was called PickUpItem by mistake
Also label TossItem and ReceiveItem
2013-09-08 01:43:51 -04:00
yenatch
45e791bb42
StdScripts label in engine/scripting.asm
2013-09-07 05:08:34 -04:00
yenatch
b333b18dbd
Function2f79 is PickUpItem
2013-08-30 23:07:08 -04:00
yenatch
c9d3881a2f
rename RNG to Random
...
also fix 'Far' naming scheme for BattleRandom
this was a long time coming
2013-08-30 22:59:40 -04:00
yenatch
7cc320e835
Coins in main.asm
2013-08-30 17:50:46 -04:00
yenatch
c4a764ce10
use more bank 0 labels in engine/scripting.asm
2013-08-29 23:20:09 -04:00
yenatch
17725d7af1
battle init and some overworld actions
2013-08-24 04:10:38 -04:00