xCrystal
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e44744c587
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wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231)
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2024-02-11 00:34:46 +01:00 |
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xCrystal
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5c4d982702
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Apply most of pokecrystal PR 1105
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2024-02-11 00:16:00 +01:00 |
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xCrystal
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5005ca7bd0
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Level selection menu: entry transition events (#12) (#35) [commit 4/4]
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2024-02-04 14:23:58 +01:00 |
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xCrystal
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d3b397fd37
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Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 (#12)
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2024-02-03 15:09:45 +01:00 |
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xCrystal
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435d441d58
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Level selection menu: entry transition events (#12) (#35) [commit 3]
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2024-02-03 14:22:00 +01:00 |
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xCrystal
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403d2aee7e
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Level selection menu: fix trophy palettes not being faded out when spawning to level (#12)
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2024-01-29 20:02:50 +01:00 |
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xCrystal
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9d0fbf3883
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Level selection menu: entry transition events (#12) (#35) [commit 2]
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2024-01-29 19:52:08 +01:00 |
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xCrystal
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52bb92028e
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Level selection menu: entry transition events (#12) (#35) [commit 1]
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2024-01-28 17:57:11 +01:00 |
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xCrystal
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0d85313c54
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Level selection menu: draw ToD symbol (#12)
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2024-01-25 18:57:56 +01:00 |
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xCrystal
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c6ed364122
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Level selection menu: GFX for ToD symbols (#12)
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2024-01-25 18:06:01 +01:00 |
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xCrystal
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533f7c259e
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Persist level selection menu landmark when coming back (#12)
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2024-01-25 17:17:24 +01:00 |
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xCrystal
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2e9e298d64
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Level selection menu: draw level cleared indicators [Commit 2/2] (#12)
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2024-01-23 17:42:24 +01:00 |
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xCrystal
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fa42b14e29
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Level selection menu: draw level cleared indicators [Commit 1] (#12)
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2024-01-22 19:32:19 +01:00 |
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xCrystal
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ce2f5f3822
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Level selection menu: print landmark level and name (#12)
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2024-01-21 17:01:44 +01:00 |
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xCrystal
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2e5546f828
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Adjust level selection menu tilemap to make room for two rows of text at the bottom (#12)
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2024-01-21 13:07:23 +01:00 |
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xCrystal
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38ffe06a2c
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Implement clearing level in RAM according to End Space effect, supporting up to 4 clearable stages per level; Implement unlocking levels [Commit 1] (#35)
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2024-01-18 19:22:21 +01:00 |
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xCrystal
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8757112152
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Add support for a level having more than one associated landmark, for levels with alternative starting points (#12)
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2024-01-18 14:06:10 +01:00 |
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xCrystal
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8c7ee46065
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Fix map anims not disabled outside of overworld (#17)
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2023-10-02 17:39:10 +02:00 |
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xCrystal
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0795c02a9c
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Functional stub of title menus: clean up return from overworld loop [Commit 2] (#17)
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2023-10-01 00:39:18 +02:00 |
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xCrystal
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a16322350f
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Functional stub of title menus [Commit 1] (#17)
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2023-10-01 00:10:44 +02:00 |
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xCrystal
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2cbe0e1764
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Sync with pokecrystal up to aba1f14
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2023-09-24 15:06:19 +02:00 |
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xCrystal
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74f2a55332
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Add new map setup script MAPSETUP_ENTERLEVEL (#4), and integrate overworld HUD setup in the corresponding setup scripts (#15)
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2023-08-31 19:27:39 +02:00 |
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xCrystal
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4dec74b770
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Level selection menu: fading animations (#12) (#14)
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2023-08-27 13:11:42 +02:00 |
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xCrystal
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f067112be6
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Level selection menu: main logic of landmark transitions involving page change (#12)
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2023-08-25 13:42:23 +02:00 |
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xCrystal
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d5dc7b38df
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Level selection menu: implement landmark transitions not involving page change (#12)
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2023-08-23 12:50:22 +02:00 |
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xCrystal
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e866cdab48
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Level selection menu: function to compute valid directions and directional arrows OAM (#12)
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2023-08-22 12:42:53 +02:00 |
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xCrystal
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daf9e41557
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Level selection menu: begin main loop, and landmark transitions (movements) data (#12)
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2023-08-20 19:53:33 +02:00 |
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xCrystal
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84d5bdb55d
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Level selection menu: sprite anim data (#12)
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2023-08-20 13:03:33 +02:00 |
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xCrystal
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fc2e757c57
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Make level selection menu landmarks universal (#4) (#12)
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2023-08-20 12:08:24 +02:00 |
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xCrystal
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222b46896c
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Level selection menu: init screen and bg layout, and preliminary landmarks data (#12)
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2023-08-19 19:45:43 +02:00 |
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xCrystal
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fe4b54cece
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Level selection menu: placeholder grahpics and cgb layout (#12)
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2023-08-18 20:19:34 +02:00 |
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