Rangi
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17894e5f39
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Replace $0 with 0 for "ld l, a / ld h, 0" idiom
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2020-11-09 15:20:40 -05:00 |
|
Rangi
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62b756c46e
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Rename "dummy game" to "memory game"
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2020-11-08 19:32:57 -05:00 |
|
Rangi
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826e070f04
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More syncing with pokegold
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2020-11-03 10:13:06 -05:00 |
|
Rangi
|
6220200f0f
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Identify some more labels, and make some more consistent
|
2020-11-01 12:36:38 -05:00 |
|
Rangi
|
fe1a58deea
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Identify wSpriteAnimDict key constants
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2020-10-30 15:39:08 -04:00 |
|
Rangi
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bcc0d633e9
|
Identify the remaining (non-mobile) uses of another WRAM union
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2020-10-29 14:51:41 -04:00 |
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Rangi
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ea426a8879
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Identify more WRAM labels, and start a <X>_DummyFunction label convention
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2020-10-28 14:34:38 -04:00 |
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Rangi
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9dcdad5e60
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Comment, remove, or revise many unreferenced labels
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2020-10-26 20:29:58 -04:00 |
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Rangi
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b9a74ff777
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Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels
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2020-10-22 10:54:53 -04:00 |
|
Rangi
|
6b7ade66da
|
Identify more unnamed labels
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2020-10-05 16:15:57 -04:00 |
|
Rangi
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d9603e3e33
|
Identify more unnamed labels
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2020-10-04 22:34:50 -04:00 |
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mid-kid
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13c4a93cea
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Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
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2020-08-27 13:59:33 +02:00 |
|
Rangi
|
fce6243b43
|
Identify more labels, and use the jumptable macro when possible
|
2020-07-01 13:13:49 -04:00 |
|
Rangi
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91774f206e
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Replace "Unreferenced" labels with "; unreferenced" comments
|
2020-06-21 16:27:43 -04:00 |
|
Rangi
|
f76dabedcc
|
Harmonize engine/{battle, battle_anims, events, games} with pokegold
|
2020-06-16 19:32:36 -04:00 |
|
Rangi
|
5f197c53f4
|
Clean up some percentage values
|
2020-05-07 14:21:24 -04:00 |
|
Rangi
|
576cbf5b3e
|
Miscellaneous fixes, including one for the Pokédex design flaw by ax6
|
2020-04-18 17:31:51 -04:00 |
|
Rangi
|
0ef004a4db
|
dsprite y, ypx, x, xpx, off, attr -> dbsprite x, y, xpx, ypx, off, attr
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2020-04-04 16:00:30 -04:00 |
|
Rangi
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0ee9d7a48b
|
Upgrade to rgbds 0.4.0
- fail for rgbds < 0.4.0
- `rst <Label>`
- `ds <count>, <byte>`
- `shift <N>`
- ASCII "\r"
- Sorted .sym file
|
2020-04-04 15:15:02 -04:00 |
|
Rangi
|
6a6ba10315
|
rgbds supports 'X - 1' instead of 'X + -1'
|
2020-03-21 14:01:05 -04:00 |
|
mid-kid
|
26b8bf003e
|
Standardize on lowercase Tilemap and Attrmap
We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
|
2020-02-13 18:31:10 +01:00 |
|
mid-kid
|
0d81f1c470
|
InitSpriteAnimStruct <-> _InitSpriteAnimStruct
These were the wrong way around, as the function in home should not be
prefixed
|
2020-02-13 18:31:10 +01:00 |
|
mid-kid
|
e3e0bcd653
|
#641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
|
2019-10-20 18:24:17 -04:00 |
|
mid-kid
|
3e78e5b2b6
|
TextBox -> Textbox
Homogenizing names.
|
2019-04-09 16:09:18 +02:00 |
|
Rangi
|
e671636bba
|
Card Flip digits are shifted 1px up, not 2px left
|
2019-02-18 11:35:28 -05:00 |
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