mid-kid
aecb33f104
Alignment
2018-06-04 18:32:57 +02:00
mid-kid
38ede6d7f0
Clean up PlayDanger
2018-06-04 14:34:35 +02:00
mid-kid
e8f847b537
Use structure constants for channel_struct
2018-06-04 11:35:27 +02:00
mid-kid
5e9c785b3f
Merge branch 'master' of https://github.com/pret/pokecrystal
2018-06-04 11:05:53 +02:00
yenatch
d596a0c83b
Merge pull request #514 from Rangi42/master
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[Ready to merge] Named constants for sprite movement data bit flags + other minor fixes
2018-06-04 00:47:16 -04:00
Rangi
c7bb2d15cf
Create empty sections for the remaining FixPicBank array entries
2018-06-03 23:25:21 -04:00
Rangi
7cd5bcbae4
Change FixPicBank bank array
2018-06-03 23:18:31 -04:00
mid-kid
17087489c6
Miscellaneous fixes in the use of _command constants.
2018-06-01 09:04:36 +02:00
mid-kid
761edc7db3
Merge branch 'master' of https://github.com/pret/pokecrystal
2018-06-01 09:02:24 +02:00
Rangi
4df72a8474
SGB palette roles discovered from Spaceworld beta G/S
2018-06-01 02:11:44 -04:00
Rangi
a71b7a92b7
Same pic bank solution as pokecrystal
2018-05-29 19:14:04 -04:00
Rangi
3927bcdb9d
Function6ec1 → CanObjectMoveInDirection
2018-05-24 12:36:35 -04:00
Rangi
a91aa18dae
Use constants more
2018-05-23 22:13:46 -04:00
Rangi
1840af8b4f
Identify more sprite move data flag bits
2018-05-23 22:01:21 -04:00
Rangi
85f7328bf8
Identify USE_OBP1_F
2018-05-23 20:44:32 -04:00
Rangi
50ea6d6e22
WALKS_ON_WATER → SWIMMING
2018-05-23 19:10:15 -04:00
Rangi
c85b32ed80
More sprite movement data flag constants
2018-05-23 19:06:04 -04:00
Rangi
c5d18de8ff
Use known sprite movement data flag constants
2018-05-23 13:15:07 -04:00
Rangi
32b92ca51c
Start improving sprite movement engine (to do: identify bit flags)
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Introduce maskbits N[, S]: optionally shift the bitmask
2018-05-23 12:48:14 -04:00
Rangi
4e776d4fa6
Use constants
2018-05-23 11:14:15 -04:00
Rangi
d2880d1981
Factor out GetHPPals and SetHPPals from home.asm
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The remaining code in home.asm is almost all "generic", unrelated to Pokémon-specific game logic, so leaving it as-is might be neater than little home/*.asm files for each routine.
2018-05-23 11:08:23 -04:00
Rangi
ad5337863d
Use SPRITE_VARS
2018-05-23 00:05:07 -04:00
Rangi
5c064746f6
Gme → Game
2018-05-21 21:54:56 -04:00
Rangi
846e3e65de
adc a, 0 → adc 0; fix comments
2018-05-20 17:55:27 -04:00
Rangi
9afacc7842
Use REGISTERED_* constants
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128px wide pack_menu.png matches BGB VRAM viewer, and rows+cols match hex tile IDs (e.g. $24 = row 3 col 5)
2018-05-20 17:50:53 -04:00