PikalaxALT
435b0cf686
Options menu, some mobile fns
2015-11-16 16:46:32 -05:00
PikalaxALT
b921226aea
More map object, swap StandingTile and NextTile
2015-11-14 23:02:38 -05:00
PikalaxALT
cc8c36ee14
Creation of constants for OBJECT_09 indices
2015-11-13 18:59:49 -05:00
PikalaxALT
21276b79f1
SpriteAnim
2015-11-13 10:48:49 -05:00
PikalaxALT
40802da3cf
Map header labels, tileset constants
2015-11-12 11:10:19 -05:00
PikalaxALT
2ffcb4b490
More splits; map setup labels
2015-11-11 23:38:57 -05:00
PikalaxALT
91068077f0
Further split bank 4
2015-11-11 16:15:06 -05:00
PikalaxALT
b522b0f165
engine/mart.asm
2015-11-11 14:12:46 -05:00
PikalaxALT
4b35fa0582
Added w3 and w5 labels for misc/mobile_40.asm
2015-11-10 23:23:28 -05:00
PikalaxALT
03f0815679
found the sliding animation at the start of battle
2015-11-10 20:18:49 -05:00
PikalaxALT
8fb01de917
No more DefaultFlypoint
2015-11-10 19:51:13 -05:00
PikalaxALT
d13fb46d40
enum macros/move_anim.asm, resolve battle/anims.asm function labels
2015-11-10 16:53:37 -05:00
PikalaxALT
f1b2466cc3
Cleaning up static HRAM labels; movement stuff, route 38 trainers
2015-11-09 23:01:45 -05:00
PikalaxALT
93ab6985d2
Some work on battle animations
2015-11-09 16:41:09 -05:00
PikalaxALT
59d67a44be
Attempting to decode AI switching
2015-11-08 19:09:36 -05:00
PikalaxALT
ac824f62fc
More battle core labels
2015-11-08 13:27:26 -05:00
PikalaxALT
6a570ebb8e
more battle core labels
2015-11-07 21:04:54 -05:00
PikalaxALT
09603bf031
More Battle Tower shenanigans
2015-11-07 14:38:52 -05:00
PikalaxALT
2cbb1acc6e
Pokemon animations
2015-11-07 09:48:32 -05:00
PikalaxALT
f0830f084f
BATTLEACTION constants
2015-11-06 09:04:27 -05:00
PikalaxALT
1205fe5100
PLAYEREVENT_
2015-11-05 15:08:00 -05:00
PikalaxALT
adf2fe712d
Various labels
2015-11-05 14:06:03 -05:00
PikalaxALT
7fd20e6322
home/copy.asm completely labeled
2015-11-04 16:14:27 -05:00
PikalaxALT
95cb4636af
Corrected some mislabeled 1bpps
2015-11-04 15:35:29 -05:00
PikalaxALT
cf5d726b7f
Mon submenu, engine/menu.asm
2015-11-04 14:02:11 -05:00
PikalaxALT
739bb3c136
Replace party struct relative values with EQUS constants
2015-11-04 11:31:00 -05:00
PikalaxALT
d346664b14
Split up mobile_45.asm by bank
2015-11-04 07:35:41 -05:00
PikalaxALT
faa2d8f26e
Reorganize BTTrainerClassGenders
2015-11-04 07:26:27 -05:00
PikalaxALT
451dad420e
Battle Tower text function and pointers
2015-11-03 23:34:06 -05:00
PikalaxALT
91ea4a2f9b
Battle Tower trainer text
2015-11-03 22:35:36 -05:00
PikalaxALT
c5527a02ae
dbw BANK, addr replaced with dba
2015-11-03 19:43:47 -05:00
PikalaxALT
10beeb3c06
Battle Tower
2015-11-03 15:22:04 -05:00
PikalaxALT
72af3337fd
No more NONE
2015-11-02 14:37:02 -05:00
PikalaxALT
d35cfad0de
object_struct
2015-11-02 11:15:32 -05:00
PikalaxALT
6b2d0ae841
Fix merge conflicts
2015-11-01 18:19:52 -05:00
PikalaxALT
010b450834
Prepare to merge
2015-11-01 18:13:31 -05:00
PikalaxALT
31c407bb3d
Buena local labels
2015-11-01 12:44:30 -05:00
PikalaxALT
3b4805ee98
Sweepthrough of ClearBox arg conversion to lb
2015-11-01 09:38:48 -05:00
PikalaxALT
ed29db5841
No more -bash000; engine/movement.asm, SPRITEMOVEFN
2015-10-29 23:32:11 -04:00
JimB16
9a9cb38e39
merge with newest update
2015-10-26 03:26:53 +01:00
PikalaxALT
4d17f6e1f6
Address comments on PR 322
2015-10-24 19:49:19 -04:00
PikalaxALT
119d6b4119
About time I got to these functions
2015-10-24 10:39:52 -04:00
PikalaxALT
97cc513f54
Plus 4 on person events; feeble attempt to annotate color functions
2015-10-21 10:43:42 -04:00
PikalaxALT
6c25592b8c
So very jumb
2015-10-19 16:49:29 -04:00
JimB16
3b9a3cc3be
merge conflicts resolved
2015-10-19 16:25:15 +02:00
PikalaxALT
0a244e043c
Move battle start animation functions to its own file
2015-10-19 10:23:58 -04:00
PikalaxALT
f53d65c536
Battle intro animation function
2015-10-17 17:18:52 -04:00
PikalaxALT
da7849d800
Restructured functions in main.asm to resemble the home functions they clone
2015-10-17 13:00:34 -04:00
PikalaxALT
4fa6c6daa4
Split up bank 2; other relabelings
2015-10-16 13:35:43 -04:00
PikalaxALT
1e2ff967aa
Replaced "ldtile" and "dwtile" with the "tile" equs macro
2015-10-14 09:29:15 -04:00
PikalaxALT
88bc86b0bb
Replace Functionfb8 with FillBoxWithByte
2015-10-13 12:46:40 -04:00
PikalaxALT
8c2766e1b9
ldtile and dwtile macros added and globally implemented
2015-10-13 12:11:06 -04:00
PikalaxALT
327faac497
Magikarp functions moved to event/magikarp.asm
2015-10-11 12:26:39 -04:00
PikalaxALT
d42330ed8b
Annotation of PrintNum arguments in bc, and radio functions
2015-10-10 18:00:12 -04:00
JimB16
4b722eb530
changed name of some labels
2015-10-10 13:45:39 +02:00
JimB16
6730600d9b
found CalcPkmnStats-function
2015-10-08 20:53:39 +02:00
PikalaxALT
edf42a54d5
More labels, including fns responsible for partymon generation
2015-10-07 13:19:41 -04:00
JimB16
0001c688d3
found functions that determine next OTPkmn
2015-09-12 04:21:00 +02:00
JimB16
a7cb2a5e9b
changed more labels
2015-09-10 01:27:07 +02:00
JimB16
c76a3c6ecd
changed more labels
2015-09-04 22:30:40 +02:00
JimB16
d6a4dada40
added/renamed constants and labels
2015-09-01 06:26:31 +02:00
JimB16
bcc11712a5
added 'wBT_OTTempCopy'-label and the data structure that comes after
2015-08-31 14:31:13 +02:00
JimB16
172a1488de
renamed labels and added comments
2015-08-30 13:17:14 +02:00
JimB16
5faf138dc9
changed some labels and added comments
2015-08-28 22:18:41 +02:00
JimB16
4cd354ec32
fixed the BT_OTrainer Labels
2015-08-26 03:11:19 +02:00
JimB16
2f4a0179fe
changed constants to SRAMLabels
2015-08-26 01:40:34 +02:00
JimB16
706f289c70
change more labelss
2015-08-25 01:56:30 +02:00
JimB16
4cd118b149
changed BattleTower-Labels
2015-08-24 19:35:05 +02:00
JimB16
157e5fd4b8
changed labels
2015-08-24 17:04:13 +02:00
JimB16
3eed7c4ab0
changed labels
2015-08-23 22:30:37 +02:00
JimB16
3922ad2c3c
changed labels and added comments
2015-08-23 15:09:56 +02:00
JimB16
9772c722ac
added comments and labels to BattleTower-Code
2015-08-23 07:09:36 +02:00
yenatch
860296f468
Comment and label the save file.
2015-08-19 21:14:15 -07:00
PikalaxALT
6c3000efd2
Macro update, roam mon annotations
...
Updated map and mapgroup macros to get around an rgbds bug.
Legendary beast locale handling annotated and relabeled.
Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function. This will make it easier for modders to add or remove engine flags.
2015-07-25 19:02:36 -04:00
PikalaxALT
c8960dd2c8
Various annotations
...
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-22 15:57:02 -04:00
PikalaxALT
471492b775
Reverted ld_hl_pointer macro
2015-07-20 22:18:18 -04:00
PikalaxALT
bef792f2d2
More label updates, moved predefs to new file
...
Also named most of the engine and event flag constants.
2015-07-20 03:51:52 -04:00
PikalaxALT
60cd04b023
Trainer data structure and field move functions
...
Trainer data in map scripts is now a macro-defined structure.
Field move functions in main.asm are now nearly completely annotated, with local references.
Trailing white space deleted.
2015-07-18 23:45:39 -04:00
PikalaxALT
894955f9d9
Special script annotation, trainer constant enumeration, person-event structure update
2015-07-16 18:10:10 -04:00
PikalaxALT
39524cdb76
More enumeration of constants, more annotations of scripts.
2015-07-15 15:48:44 -04:00
yenatch
e2c2e20f93
Use charmaps for special string codepoints.
...
Also fix all the text.
Also fix some unreferenced scripts that were interpreted as text.
2015-06-27 22:53:38 -07:00
yenatch
c00949dddf
Labels for the heal machine; spriteface constants.
2015-06-26 23:24:55 -07:00
yenatch
0f57aefdf2
Merge branch 'tilesets' into master
...
Conflicts:
tilesets/tileset_headers.asm
2015-06-26 11:00:39 -07:00
yenatch
bf500883fc
Fix a typo in the unused title screen labels.
2015-06-26 10:46:52 -07:00
IIMarckus
4d532beee6
Remove trailing newlines.
2015-06-23 12:24:51 -06:00
yenatch
5ae298f533
Organized the primary tileset palettes.
...
Crystal's tileset-specific palettes are disconnected from these.
2015-06-23 10:46:51 -07:00
yenatch
be975a3e80
Get rid of baserom incbins in misc/.
...
Battle Tower text was hiding here.
2015-03-11 21:16:02 -07:00
IIMarckus
828d6b92f0
Add the ability to build Crystal 1.1.
2015-02-14 01:51:34 -07:00
yenatch
6ff7b7413c
Split 40k lines of mobile noise out of main.asm.
2015-02-10 19:15:15 -08:00
yenatch
c0c081d60f
Some coord labels in misc/crystal_misc.asm.
2015-02-10 17:59:50 -08:00
yenatch
37ff5ddfd1
Rip the Stadium 2 footer.
2015-02-06 23:28:49 -08:00
yenatch
307706e679
There were actually 3 mobile chunks!
...
In retrospect these aren't saves at all--the mobile adapter does something funky with sram bank 6.
2015-02-06 23:26:53 -08:00
yenatch
47d25da38a
Intro palettes.
2015-02-06 22:19:20 -08:00
yenatch
7b87e67a89
More labels in code and some mobile datatracking.
2015-01-01 20:59:08 -08:00
yenatch
4781d9a809
Fix more static banks (trainers, mobile graphics).
2014-12-29 10:23:22 -08:00
yenatch
346844a613
Replace pointless $FF00+$xx with $ffxx.
2014-12-28 18:44:23 -08:00
yenatch
a6597ba919
Pick off references in misc/crystal_misc.asm.
2014-12-26 14:52:03 -08:00
yenatch
d6ac5407e7
Add the initial mobile adapter save data.
...
The contents of the save and the rest of the bank are unknown.
2014-08-22 20:48:58 -07:00
yenatch
849044ce8a
Remove generated "jump sources" comments.
2014-07-19 14:11:48 -07:00
yenatch
fd8804472d
Use {hl,de,bc}coord macros wherever possible.
2014-06-04 01:10:56 -07:00