Commit Graph

87 Commits

Author SHA1 Message Date
vulcandth
a4d346cc8c
Improved Virtual Console patch identifiers (#907) 2022-06-06 17:22:48 -04:00
vulcandth
31c3c94d64
Build the Virtual Console patch with make crystal11_vc (#882)
Fixes #813
2022-03-12 18:34:04 -05:00
mid-kid
1dc88cb585 Enumerate MobileAPI function constants 2022-01-23 18:13:41 +00:00
Idain
5ac4a51751
Use time constants more often (#867) 2022-01-10 20:57:40 -05:00
Rangi
ed0a0f7159 Move the dbbw, dbww, and dbwww macros to legacy 2021-05-30 15:51:49 -04:00
Rangi
4522162d45 Consistent labels for each nickname in RAM 2021-03-17 16:38:21 -04:00
Rangi
4264d53eb6 Identify some more labels 2021-02-05 12:44:21 -05:00
Rangi
7d3ea88611 Rename GetFarHalfword to GetFarWord
Fixes #796
2021-01-09 15:16:05 -05:00
Rangi
99e66c2557 Rename some labels
- Remove "Buffer" suffix from some byte and word quantities
- Change "Ptr" to "Pointer"

Fixes #789
2020-12-23 16:29:30 -05:00
Rangi
17894e5f39 Replace $0 with 0 for "ld l, a / ld h, 0" idiom 2020-11-09 15:20:40 -05:00
Rangi
7254c10093 Identify remaining uses of wBuffer1-6 as general-purpose HP buffers or mobile 2020-11-03 23:25:22 -05:00
Rangi
a831b34e5c Identify some uses of wBuffer1-6 in new Crystal code 2020-11-03 22:52:50 -05:00
Rangi
6220200f0f Identify some more labels, and make some more consistent 2020-11-01 12:36:38 -05:00
Rangi
ea426a8879 Identify more WRAM labels, and start a <X>_DummyFunction label convention 2020-10-28 14:34:38 -04:00
Rangi
9dcdad5e60 Comment, remove, or revise many unreferenced labels 2020-10-26 20:29:58 -04:00
Rangi
7991db972b Identify some more link.asm labels (syncing to pokegold) 2020-10-23 13:36:54 -04:00
Rangi
306c85750e Identify some more unnamed labels 2020-10-04 20:10:39 -04:00
mid-kid
b6055b1944 Use TRUE for hCGBPalUpdate 2020-08-05 16:02:48 +02:00
mid-kid
2d2a7dec7d Label some mobile battle screen functions 2020-08-03 23:35:18 +02:00
mid-kid
79bb2784e9 Better label 2D menu data 2020-08-03 22:56:49 +02:00
Rangi
91774f206e Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21 16:27:43 -04:00
Rangi
cc460a17b0 Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
To do: engine/{menus, overworld}
2020-06-17 17:03:38 -04:00
Lhivorde
4f49a1f2f0
Rename ScrollingMenu_UpdateDisplay.string_2485f (#726) 2020-05-29 11:16:49 +00:00
Fredrik Ljungdahl
0fd4090dbd Add label for wd431 and remove misleading comment (it's not strictly mobile) 2020-05-26 03:19:52 +02:00
Rangi
447da80615 Identify remaining gfx/unknown files 2020-02-28 09:23:41 -05:00
Rangi
c3f389d615 Replace some "idiotic", "wtf", "stupid interns" comments with more common "useless", "pointless", "could have done X instead" 2020-02-23 18:51:32 -05:00
mid-kid
26b8bf003e Standardize on lowercase Tilemap and Attrmap
We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
2020-02-13 18:31:10 +01:00
mid-kid
34ceaac71d Call_LoadTempTileMapToTileMap → SafeLoadTempTileMapToTileMap
Stupid name is stupid smh tbh fam.
2020-02-13 18:31:10 +01:00
Rangi
94ebdab6d3
Merge pull request #660 from mid-kid/master
Make the map setup commands match the actual function names better
2020-01-04 20:08:43 -05:00
Rangi
008f591a3a Keep mobile SECTION declarations in main.asm, and name them "mobileXX" like "bankXX" 2019-11-23 20:32:20 -05:00
mid-kid
563ba14196 Remove old charmap sections 2019-11-19 01:01:47 +01:00
Colton G. Rushton
7b2377c41e Fixed a charmap warning with the new RGBDS 2019-11-18 18:27:48 +01:00
mid-kid
1c41b2e579 Fix some mobile-related things 2019-11-18 18:21:57 +01:00
mid-kid
86061d37d2 More mobile SDK documentation
Labelled WRAM addresses, added constants for mobile commands, fixed some
mobile lib function names, documented most of the functions for specific
commands.
2019-10-21 00:42:36 +02:00
mid-kid
f4907040c9 Label some more WRAM/SRAM things
This should be all of the memory locations that are actually used, and
some more.
Removal of all addresses when?
2019-10-21 00:42:36 +02:00
mid-kid
7d0de22e7e Document mobile SDK error packets 2019-10-21 00:42:36 +02:00
mid-kid
e68da6e717 Document some mobile-related things, discovered thanks to Dan Docs and the efforts of the Gameboy Online Restoration Project 2019-10-21 00:42:32 +02:00
mid-kid
13cfe356d6 Fix usage of rIE and rSC constants 2019-05-25 17:59:50 +02:00
mid-kid
3e78e5b2b6 TextBox -> Textbox
Homogenizing names.
2019-04-09 16:09:18 +02:00
Rangi
3202c4f3df Resolve issue #575: Rename text commands 2018-11-18 12:41:11 -05:00
mid-kid
940256569b text_jump → text_far
The previous name for this was rather misleading. It isn't an actual
jump like you'd expect the `jp` instruction to behave as. Instead, it
behaves more like a `farcall`.
This also makes it consistent with its current command ID name of
`TX_FAR`.
2018-11-05 22:26:18 +01:00
mid-kid
6a2cad6bcc Add colons to some function labels 2018-11-05 22:26:18 +01:00
Rangi
3b20a18200 Identify BATTLEACTION_D and _E (thanks, ax6) 2018-10-21 00:52:10 -04:00
Rangi
eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
Rangi
9dec80b07e Add meaningful aliases for wd265
Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants
2018-07-29 00:25:52 -04:00
Rangi
9f3e9145f9 Remove more triple newlines 2018-06-25 12:01:02 -04:00
Rangi
67d1364c7a Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
mid-kid
5efce10789 Remove even more address comments
That should be all of them this time
2018-06-25 02:10:37 +02:00
mid-kid
1d9a68dbdd Remove all address comments 2018-06-24 16:13:22 +02:00
Rangi
32b92ca51c Start improving sprite movement engine (to do: identify bit flags)
Introduce maskbits N[, S]: optionally shift the bitmask
2018-05-23 12:48:14 -04:00