Commit Graph

5292 Commits

Author SHA1 Message Date
xCrystal
78b8f05fb7 Debug map data for testing 2023-12-14 17:13:07 +01:00
xCrystal
af9ab166c4 Ensure anchor points are applied when landing after warp by creating a new setup script 2023-12-14 17:11:15 +01:00
xCrystal
429aad6798 Don't overlap GO_* and BRANCH_DIRECTION_* constants [bug fix] (#28) 2023-12-14 17:03:28 +01:00
xCrystal
5a7a380e37 SFX player in debug menu 2023-11-30 15:51:24 +01:00
xCrystal
dbc0221e15 Implement talker events: core functionality done [commit 4] (#30) 2023-11-29 20:04:08 +01:00
xCrystal
6f4fcf580a Implement talker events [commit 3] (#30) 2023-11-28 21:36:51 +01:00
xCrystal
933fca3b4b Implement talker events [commit 2] (#30) 2023-11-28 18:02:00 +01:00
xCrystal
88b6810a18 Implement talker events [commit 1] (#30) 2023-11-28 13:59:36 +01:00
xCrystal
93dad5959f Documentation: move pokecrystal overworld loop documentation to a separate file 2023-11-28 10:20:07 +01:00
xCrystal
34d9877a1f Create level scoped event flags for trainers and talkers, and integrate trainer battles in the board engine (#30) 2023-11-28 09:44:10 +01:00
xCrystal
2596e3c93e Documentation 2023-11-17 14:22:28 +01:00
xCrystal
6613cd5386 Add anchor points to support manual movement between spaces (#26) 2023-11-16 17:20:13 +01:00
xCrystal
8b9d731c5c Documentation 2023-11-06 14:57:25 +01:00
xCrystal
29bea311fe Rename PAL_OW_EMOTE and PAL_NPC_EMOTE to *_GREY 2023-11-05 11:07:32 +01:00
xCrystal
2df937cbee Implement View Map mode [commit 5]: make View Map mode work from branch space (#29) 2023-11-04 17:17:08 +01:00
xCrystal
8f3e9b04e2 Implement View Map mode [commit 4]: draw arrows OAM and refactor previous commit to support this (#29) 2023-11-04 13:04:25 +01:00
xCrystal
c2e7422ba0 Implement View Map mode [commit 3]: handle off-limits and off-range collisions 2023-11-03 13:16:45 +01:00
xCrystal
d2bb82bc3c Implement View Map mode [commit 2]: mock player object (#29) 2023-11-01 11:48:12 +01:00
xCrystal
147c9f2add Implement View Map mode [commit 1] (#29) 2023-10-31 20:25:56 +01:00
xCrystal
85f9c258b5 Fix that CheckObjectCoveredByTextbox doesn't account for the background scroll (SCX/SCY) (#8) 2023-10-31 16:02:37 +01:00
xCrystal
dadbc72764 Turn head down after landing on space (#21) 2023-10-30 19:27:19 +01:00
xCrystal
a8b5145236 Effects of branch space [Commit 3]: accounting for techniques (#28) 2023-10-29 12:03:23 +01:00
xCrystal
5362006c4d Documentation 2023-10-28 21:22:30 +02:00
xCrystal
2d6618f431 Macro for data of branch spaces (#28) 2023-10-28 20:57:59 +02:00
xCrystal
29f98ccb8c Effects of branch (and union) space [Commit 2] (#28) 2023-10-28 19:09:58 +02:00
xCrystal
a13558aeb2 Adjust step frame and durations in StepFunction_Turn so that player's sprite is still when landing in a space (#7) 2023-10-28 18:57:18 +02:00
xCrystal
a52e7f4df5 Effects of branch space [Commit 1] (#28) 2023-10-24 20:36:23 +02:00
xCrystal
884e4bdc63 Constants and WRAM addresses for unlocked techniques (#13) 2023-10-24 11:45:38 +02:00
xCrystal
729760e514 Documentation 2023-10-23 18:48:38 +02:00
xCrystal
ad345222ae Handle white out transition from overworld (incl. battle) to game menu (#27) 2023-10-23 18:40:08 +02:00
xCrystal
866729d024 Clear sprite animations before board menu die roll animation to prevent artifacts such as from party menu animations (#11) 2023-10-23 17:36:52 +02:00
xCrystal
9fcd72af19 Mockup of Pokemon Space (#22); reorganize delays and sprite updating of regular spaces (#21) 2023-10-23 17:04:59 +02:00
xCrystal
469537e2b8 Documentation 2023-10-22 19:13:58 +02:00
xCrystal
955add1024 Hide rotating die right after pressing B to go back to board menu [bugfix/improvement] (#11) 2023-10-21 19:33:40 +02:00
xCrystal
89a17c3a05 Make sure overworld sprites don't appear after returning from overworld [bugfix] (#17) 2023-10-21 19:29:29 +02:00
xCrystal
e9ad1f5612 Rename _UpdateSprites to _UpdateActiveSprites and create UpdateActiveSprites in home back (along with the existing UpdateSprites) 2023-10-21 18:46:56 +02:00
xCrystal
961d2f0b6e End space effect (#22) 2023-10-21 18:00:59 +02:00
xCrystal
b0e2e7aef3 Rename wCurSpaceData and wTempSpaceData to *SpaceStruct and create space_struct macro 2023-10-20 20:16:10 +02:00
xCrystal
fc7b65347f Disable space upon landing (#21) 2023-10-20 20:07:56 +02:00
xCrystal
f9f0467d76 Add definitions for additional regular spaces (green, item, pkmn, minigame) and end space (#21) 2023-10-19 20:38:54 +02:00
xCrystal
f2a9f1e116 Documentation 2023-10-18 20:30:03 +02:00
xCrystal
09e05890e5 Disable A/START/SELECT button actions while in BOARDEVENT_HANDLE_BOARD (#24) 2023-10-18 20:29:49 +02:00
xCrystal
9f3c71544e Add space collisions to TileCollisionTable (collision permissions) as LAND_TILE (#21) 2023-10-18 20:13:30 +02:00
xCrystal
c99444d1b9 Documentation 2023-10-18 20:04:11 +02:00
xCrystal
fbfd582926 Do not reset wCurTurn and wCurSpace if entering from save in overworld [Bug fix to previous commit] (#24) 2023-10-18 18:07:46 +02:00
xCrystal
3291b82069 Implementation of basic navigation and movement across linear spaces (#24) 2023-10-18 17:46:57 +02:00
xCrystal
806b048a9f Add wMapSpacesPointer to the map attributes (#4); create basic space macro to define the space layout of maps (#23) 2023-10-17 18:27:28 +02:00
xCrystal
a31c114382 Separate disabling space events and tile events so they aren't mutually exclusive in the same step (#25) 2023-10-17 16:24:04 +02:00
xCrystal
7448da8380 Create BOARDEVENT_END_TURN as a transition between turns after landing on space (#25) 2023-10-14 21:45:48 +02:00
xCrystal
b9ac41feb6 Upkeep tasks in board menu: auto save game, increase turn, clear wTurnData (#11); also init wCurTurn and wCurSpace in EnterMap 2023-10-14 20:52:09 +02:00