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audio Rename the concept of Coins to Chips (#7) 2023-09-02 18:23:25 +02:00
constants End space effect (#22) 2023-10-21 18:00:59 +02:00
data Add definitions for additional regular spaces (green, item, pkmn, minigame) and end space (#21) 2023-10-19 20:38:54 +02:00
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engine Hide rotating die right after pressing B to go back to board menu [bugfix/improvement] (#11) 2023-10-21 19:33:40 +02:00
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home Make sure overworld sprites don't appear after returning from overworld [bugfix] (#17) 2023-10-21 19:29:29 +02:00
macros Rename wCurSpaceData and wTempSpaceData to *SpaceStruct and create space_struct macro 2023-10-20 20:16:10 +02:00
maps Add definitions for additional regular spaces (green, item, pkmn, minigame) and end space (#21) 2023-10-19 20:38:54 +02:00
ram Rename wCurSpaceData and wTempSpaceData to *SpaceStruct and create space_struct macro 2023-10-20 20:16:10 +02:00
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vc Require rgbds 0.6.0 2022-10-02 22:03:53 -04:00
.gitattributes Build the Virtual Console patch with make crystal11_vc (#882) 2022-03-12 18:34:04 -05:00
.gitignore Build the Virtual Console patch with make crystal11_vc (#882) 2022-03-12 18:34:04 -05:00
audio.asm Ensure linked songs are in the same bank (#1027) 2022-12-29 07:59:32 -06:00
charmap.asm Board menu: break die and appear die number animations (#11) 2023-09-26 20:09:13 +02:00
FAQ.md FAQ.md require 0.6.0 2022-10-02 23:29:47 -05:00
home.asm Overworld HUD implementation (#15) 2023-08-29 18:33:20 +02:00
includes.asm Further remove unnecessary DMG/SGB checking (#7) and remove SGB layouts and palette data (#1) 2023-07-26 17:02:33 +02:00
INSTALL.md Use rgbds 0.6.1 (0.6.0 also still works) 2022-12-03 11:11:20 -05:00
layout.link Implement common tileset portion at second half of vTiles5 (#19) 2023-10-03 19:02:36 +02:00
main.asm Implementation of basic navigation and movement across linear spaces (#24) 2023-10-18 17:46:57 +02:00
Makefile Change MBC from MBC3 (0x10) to MBC5 (0x1b) (#7) 2023-07-31 18:52:47 +02:00
ram.asm Require rgbds 0.6.0 2022-10-02 22:03:53 -04:00
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rgbdscheck.asm Require rgbds 0.6.0 2022-10-02 22:03:53 -04:00
roms.sha1 Build the Virtual Console patch with make crystal11_vc (#882) 2022-03-12 18:34:04 -05:00
STYLE.md Add proposals for fixing STYLE.md (#941) 2022-06-17 22:41:16 -04:00

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following ROMs:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb
  • Pokemon - Crystal Version (A) [C][!].gbc sha1: a0fc810f1d4e124434f7be2c989ab5b5892ddf36
  • CRYSTAL_ps3_010328d.bin sha1: c60d57a24bbe8ecf7cba54ab3f90669f97bd330d
  • CRYSTAL_ps3_us_revise_010710d.bin sha1: 391ae86b1d5a26db712ffe6c28bbf2a1f804c3c4
  • CGBBYTE1.784.patch sha1: a25517f60ca0e887d39ec698aa56a0040532a4b3

To set up the repository, see INSTALL.md.

See also

Other disassembly and/or decompilation projects:

Contacts

You can find us on: