xCrystal
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2c789b64b1
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Predef_FlagAction -> Predef_SmallFarFlagAction
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2018-01-07 11:53:20 +01:00 |
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xCrystal
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e9e8bf6eb1
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Predef_Flag -> Predef_FlagAction
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2018-01-05 11:05:01 +01:00 |
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xCrystal
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d7970f749a
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Consistent predef function names
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2018-01-02 18:49:25 +01:00 |
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xCrystal
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9a3088e50c
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Clean up XXX comments for unused content
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2018-01-02 13:26:18 +01:00 |
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Remy Oukaour
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e34e68095d
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
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Remy Oukaour
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148fd299f9
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Add more constants for some maximum values
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2017-12-24 19:49:57 -05:00 |
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Remy Oukaour
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c66d195089
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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Remy Oukaour
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699495bfcb
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Consistent capitalization for map names, matching their constants
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2017-12-10 13:37:15 -05:00 |
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Remy Oukaour
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512863989f
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Document constants with comments, actual names, and more thorough usage
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2017-12-09 02:15:46 -05:00 |
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pikalaxalt
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ca01a92880
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Fix indentation in many places
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2016-06-07 08:13:08 -04:00 |
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pikalaxalt
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ae36ef2c7f
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Labeled every function in ROM0 that's referenced in the source
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2016-05-10 12:31:49 -04:00 |
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pikalaxalt
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3713b71d9e
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More splitting of main.asm; remove unneeded rept 2
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2016-05-04 11:46:23 -04:00 |
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pikalaxalt
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6be4cd4da9
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Local labels starting with lowercase letters are no longer decorated with a trailing colon
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2016-04-10 15:01:49 -04:00 |
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pikalaxalt
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bf73772a56
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Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
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2016-04-10 14:42:14 -04:00 |
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PikalaxALT
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be8d1c80f4
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Merge branch 'master' of https://github.com/pret/pokecrystal
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2016-01-19 23:28:37 -05:00 |
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PikalaxALT
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c087d44c42
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more gfx-related labels
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2016-01-04 08:43:55 -05:00 |
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PikalaxALT
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f030315b1f
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jumptable macro repurposed
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2015-12-26 21:59:03 -05:00 |
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PikalaxALT
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2bd45ca574
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Move effects; no more reloadmapmusic, returnafterbattle
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2015-12-26 19:22:27 -05:00 |
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PikalaxALT
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a5e928eb98
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writebackup --> closewindow; game corner prize vendors; others
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2015-12-24 22:58:42 -05:00 |
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