PikalaxALT
7b3090e22a
Annotate battle tower text bug
2015-11-20 15:15:32 -05:00
PikalaxALT
812976cee6
bgcoord
2015-11-20 11:47:52 -05:00
PikalaxALT
93a129eb6d
main.asm is now under 30k lines
2015-11-19 18:09:11 -05:00
PikalaxALT
27ef600ace
Here's the mail it never fails
2015-11-17 17:56:49 -05:00
PikalaxALT
b921226aea
More map object, swap StandingTile and NextTile
2015-11-14 23:02:38 -05:00
PikalaxALT
ed44de4bb4
More map object work
2015-11-14 14:41:47 -05:00
PikalaxALT
e0b4fc781a
sprite engine; tileset constants
2015-11-13 00:49:27 -05:00
PikalaxALT
40802da3cf
Map header labels, tileset constants
2015-11-12 11:10:19 -05:00
PikalaxALT
2ffcb4b490
More splits; map setup labels
2015-11-11 23:38:57 -05:00
PikalaxALT
91068077f0
Further split bank 4
2015-11-11 16:15:06 -05:00
PikalaxALT
b522b0f165
engine/mart.asm
2015-11-11 14:12:46 -05:00
PikalaxALT
93ab6985d2
Some work on battle animations
2015-11-09 16:41:09 -05:00
PikalaxALT
6a570ebb8e
more battle core labels
2015-11-07 21:04:54 -05:00
PikalaxALT
5eed48f05d
Some battle labels
2015-11-05 19:13:09 -05:00
PikalaxALT
1205fe5100
PLAYEREVENT_
2015-11-05 15:08:00 -05:00
PikalaxALT
adf2fe712d
Various labels
2015-11-05 14:06:03 -05:00
PikalaxALT
3cadc7b012
give/takeitem *, 1: the 1 is optional
2015-11-04 20:20:14 -05:00
PikalaxALT
7fd20e6322
home/copy.asm completely labeled
2015-11-04 16:14:27 -05:00
PikalaxALT
72af3337fd
No more NONE
2015-11-02 14:37:02 -05:00
PikalaxALT
e0d6e9ca7a
Fix NorthMapObjectIndexBuffer etc
2015-11-02 12:54:27 -05:00
PikalaxALT
d35cfad0de
object_struct
2015-11-02 11:15:32 -05:00
PikalaxALT
76e2ea534f
Object masks
2015-11-01 21:17:46 -05:00
PikalaxALT
6b2d0ae841
Fix merge conflicts
2015-11-01 18:19:52 -05:00
PikalaxALT
ed29db5841
No more -bash000; engine/movement.asm, SPRITEMOVEFN
2015-10-29 23:32:11 -04:00
JimB16
9a9cb38e39
merge with newest update
2015-10-26 03:26:53 +01:00
PikalaxALT
4d17f6e1f6
Address comments on PR 322
2015-10-24 19:49:19 -04:00
PikalaxALT
119d6b4119
About time I got to these functions
2015-10-24 10:39:52 -04:00
JimB16
3b9a3cc3be
merge conflicts resolved
2015-10-19 16:25:15 +02:00
PikalaxALT
edf42a54d5
More labels, including fns responsible for partymon generation
2015-10-07 13:19:41 -04:00
JimB16
0001c688d3
found functions that determine next OTPkmn
2015-09-12 04:21:00 +02:00
JimB16
a7cb2a5e9b
changed more labels
2015-09-10 01:27:07 +02:00
yenatch
3cd79c55a3
Merge pull request #309 from PikalaxALT/master
...
Wild data, save functions, fix missing include
2015-08-17 11:58:57 -04:00
yenatch
abf3fc2137
Name some map event reading functions.
2015-07-26 00:11:33 -07:00
PikalaxALT
6c3000efd2
Macro update, roam mon annotations
...
Updated map and mapgroup macros to get around an rgbds bug.
Legendary beast locale handling annotated and relabeled.
Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function. This will make it easier for modders to add or remove engine flags.
2015-07-25 19:02:36 -04:00
PikalaxALT
c8960dd2c8
Various annotations
...
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-22 15:57:02 -04:00
PikalaxALT
471492b775
Reverted ld_hl_pointer macro
2015-07-20 22:18:18 -04:00
PikalaxALT
06673cbee7
Named more specials, fixed a missing EOL
2015-07-20 18:59:26 -04:00
PikalaxALT
d9300a9bec
Fix unnecessary white space and retire add_n_times
2015-07-20 11:28:05 -04:00
PikalaxALT
bef792f2d2
More label updates, moved predefs to new file
...
Also named most of the engine and event flag constants.
2015-07-20 03:51:52 -04:00
PikalaxALT
60cd04b023
Trainer data structure and field move functions
...
Trainer data in map scripts is now a macro-defined structure.
Field move functions in main.asm are now nearly completely annotated, with local references.
Trailing white space deleted.
2015-07-18 23:45:39 -04:00
PikalaxALT
894955f9d9
Special script annotation, trainer constant enumeration, person-event structure update
2015-07-16 18:10:10 -04:00
PikalaxALT
39524cdb76
More enumeration of constants, more annotations of scripts.
2015-07-15 15:48:44 -04:00
IIMarckus
4d532beee6
Remove trailing newlines.
2015-06-23 12:24:51 -06:00
yenatch
c07ed74a5d
Blind wram labels part 4.
2015-02-10 15:14:41 -08:00
yenatch
37c65c59ca
Some wram labels in map connection code.
2014-12-26 20:37:18 -08:00
yenatch
f7e25beee6
Fix a static bank in map header code.
2014-12-26 15:31:48 -08:00
yenatch
43fb5732a2
Don't use Olivine maps to define the length of a map header.
...
The first and second map header labels have no semantic meaning with regard to length.
In fact, none of the labels are used at all.
2014-06-24 10:19:27 -07:00
yenatch
023cfdbb05
Consolidate monster structs in wram and sram.
...
The PartyMon struct is really the box struct with volatile variables like status added.
Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00
yenatch
fd8804472d
Use {hl,de,bc}coord macros wherever possible.
2014-06-04 01:10:56 -07:00
yenatch
2cb3f8e1b9
Comment music functions in home.asm.
2014-05-21 16:21:46 -04:00