Commit Graph

210 Commits

Author SHA1 Message Date
PikalaxALT
894955f9d9 Special script annotation, trainer constant enumeration, person-event structure update 2015-07-16 18:10:10 -04:00
PikalaxALT
39524cdb76 More enumeration of constants, more annotations of scripts. 2015-07-15 15:48:44 -04:00
PikalaxALT
249bad9551 Replace EVENT_ALWAYS_THERE with -1 2015-07-13 00:18:01 -04:00
IIMarckus
63cc4daae2 prefix wram varables with w. 2015-07-10 14:04:00 -06:00
IIMarckus
86c13acf84 Add more event flags and fight counters for phone scripts. 2015-07-10 04:31:08 -06:00
IIMarckus
d1fbc077a7 Label fight counters for phone call rematches. 2015-07-10 03:37:34 -06:00
IIMarckus
7563a990aa w-prefix the new PokegearFlags variable. 2015-05-18 03:15:45 -06:00
IIMarckus
32864d2db6 Give wd957 a more descriptive name. 2015-05-14 22:42:29 -06:00
IIMarckus
828d6b92f0 Add the ability to build Crystal 1.1. 2015-02-14 01:51:34 -07:00
IIMarckus
b028e13834 Give an internal Pokédex status variable its own label.
This new label is used in revision 1.1 of Pokémon Crystal.
2015-02-14 01:40:38 -07:00
yenatch
8bc89189cc Use NUM_MOVES more liberally in wram. 2015-02-11 14:17:45 -08:00
yenatch
b22a334793 Section "Video" in wram.asm doesn't need to be locked to an address. 2015-02-10 18:25:48 -08:00
yenatch
b097617f9f Blind wram in maps. 2015-02-10 15:43:34 -08:00
yenatch
c07ed74a5d Blind wram labels part 4. 2015-02-10 15:14:41 -08:00
yenatch
62b473d6c6 Blind wram labels part 3. 2015-02-10 15:14:21 -08:00
yenatch
849595e537 Blindly use wram labels for everything except mobile, part 2. 2015-02-10 14:18:23 -08:00
yenatch
8e03321069 Blindly use wram labels for everything except mobile, part 1.
Wram banks and mobile make this tough, since any address can secretly be a ghost.

As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00
yenatch
ca58bd215c Clean up wram sections so that all space is accounted for. 2014-09-30 11:17:52 -07:00
yenatch
dea79bb86e Add real-time-clock and Daylight Savings Time wram labels. 2014-07-24 10:45:54 -07:00
yenatch
ab018a5094 Cry "echo" is actually the upper byte of pitch (now a word). 2014-07-18 10:31:51 -07:00
yenatch
2955e28a42 Add address labels used by Decompress. 2014-07-18 10:31:50 -07:00
yenatch
dbe4c7ab67 Fix some misnamed substatus constants.
SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE.
SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT.
Substatus 5 bit 4 was actually SUBSTATUS_ENCORED.

Also use some more (sub)status constants where needed.
2014-06-17 12:52:32 -07:00
yenatch
541a9c7347 Name the UpdateEnemyHUD predef.
Also start using hp palette constants.
2014-06-16 22:53:56 -07:00
yenatch
db27602679 Name and comment the trainer party reader.
Reads the contents of trainers/trainers.asm.
2014-06-14 22:35:00 -07:00
yenatch
e23f341258 Battle type constants in the wild.
Also add constants for trap and Celebi event battles.
2014-06-13 22:53:20 -07:00
yenatch
eb9fc6676c More battle code cleanup.
- Use more substatus constants.
- Reformat some code to be more atomic.
- Add constants for unused status prevention held item effects.
- Remove pointless or redundant comments.
2014-06-13 21:18:14 -07:00
yenatch
560b892b2d Reformat the channel_struct macro and use more constants in wram. 2014-06-12 19:32:58 -07:00
yenatch
023cfdbb05 Consolidate monster structs in wram and sram.
The PartyMon struct is really the box struct with volatile variables like status added.

Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00
yenatch
86c1e0feea Consolidate NUM_MOVES usage and monster struct labels.
There turned out to be a lot of instances of NUM_MOVES.
2014-06-10 23:08:07 -07:00
yenatch
2cb3f8e1b9 Comment music functions in home.asm. 2014-05-21 16:21:46 -04:00
yenatch
2ead808353 More labels and incbins in slots, PC menus, intro. 2014-05-05 03:04:14 -04:00
yenatch
d9c5c2c55b Boxes, trading, assorted incbins. 2014-04-12 15:45:19 -04:00
yenatch
6fddb8ba85 Use struct macros for audio channels in wram. 2014-03-04 21:41:30 -05:00
yenatch
60e19487a7 Wram labels for map triggers. 2014-03-03 22:46:04 -05:00
yenatch
f39a3c4001 Introducing StringBuffer5 2014-02-24 21:35:29 -05:00
yenatch
a01dad8e49 Partymon structs for opponent and player parties. 2014-02-23 00:37:09 -05:00
yenatch
f3d614a235 Use a partymon struct macro in wram.asm. 2014-02-22 21:57:28 -05:00
yenatch
cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
58af27eaeb label overworld loop functions 2013-12-27 05:56:23 -05:00
yenatch
0cd1d2071f item effect incbins 2013-12-24 17:11:52 -05:00
yenatch
48db6daef9 overworld object struct constants 2013-12-22 21:28:41 -05:00
yenatch
48be8d206c some bg effect labels 2013-12-17 23:33:15 -05:00
yenatch
418878d932 more map attribute getters and some cleanup in home/map.asm 2013-12-11 21:42:56 -05:00
yenatch
46d96bc7fd more battle anim labels 2013-12-09 16:20:19 -05:00
yenatch
9eb2cf3d21 more battle animation labels 2013-12-08 16:22:35 -05:00
yenatch
b18beef4d5 more landmark constants and rename FlypointPerms -> VisitedSpawns 2013-11-29 00:38:22 -05:00
yenatch
7d2b45cc3d wram: object structs
these are separate from MapObjects but not enough attributes are defined yet to know how
2013-11-28 00:53:09 -05:00
yenatch
f6706ecb09 finally compile multiple objects
pokecrystal.asm doesnt really make sense now so its gone

add includes.asm so objects have a standard include set
2013-11-20 06:35:10 -05:00
Mr Wint
dfa9adcaeb * added index comments to pointer lists
* added map header wram addresses
* analyzed some assembly
2013-10-05 04:03:34 +02:00
yenatch
4aae680b69 move wram constants into constants.asm; make all labels use :s
any global constants will have to be separate from any one object

there might be a better way to fix this, like pulling constants in preprocessor.py
2013-09-11 19:28:18 -04:00
yenatch
d07cd79443 consecutive protect/endure count in battle 2013-09-09 21:23:42 -04:00
yenatch
771ebcbf23 PokedexSeen and PokedexCaught were swapped 2013-09-09 02:40:27 -04:00
yenatch
03a6cfc2d3 OTName wram label 2013-09-07 22:47:58 -04:00
yenatch
a6ad4ad37e Predef wram labels
these are obviously general-purpose temps, but how do you name that?
2013-09-04 04:04:11 -04:00
yenatch
5b38b377f2 wram labels for graphics requests 2013-09-01 15:24:07 -04:00
yenatch
cc2906b68f consistent casing for Tileset labels
wram labels were using TileSet for some reason
2013-09-01 00:09:57 -04:00
yenatch
674229228f Coins wram label 2013-08-30 17:48:59 -04:00
yenatch
3aabca9baa remove a section def in the middle of the player struct 2013-08-30 14:20:01 -04:00
yenatch
320142fdda PCItems in wram 2013-08-30 00:07:51 -04:00
yenatch
eff81fb080 fix Stack's address ($c100 -> $c0ff)
using negative ds
2013-08-29 02:10:32 -04:00
yenatch
64bb7d2253 add LYOverrides in wram bank 5 2013-08-27 20:56:24 -04:00
yenatch
517da9357b PlayerPalette and PlayerAction wram labels 2013-08-27 13:49:32 -04:00
yenatch
744d1d8599 first event flag constants 2013-08-23 21:19:58 -04:00
yenatch
bc7b63b44a EventFlags label (bittable1) 2013-08-23 15:00:07 -04:00
yenatch
35a16b4860 Party/BoxMon nickname enders 2013-08-22 15:40:00 -04:00
yenatch
231adfe99c boxmon labels in sram 2013-08-22 14:01:46 -04:00
yenatch
802c3149c0 Merge commit 'd2d5c09'
Conflicts:
	main.asm
	wram.asm

Git couldn't figure out what this commit did, so it was redone to merge.
2013-08-21 13:54:35 -04:00
yenatch
d2d5c09b1d update section names to comply with rgbds redefinitions
HOME -> ROM0
DATA, CODE -> ROMX
BSS -> WRAM0, WRAMX

new to rgbds are banked VRAM and SRAM
2013-08-04 05:04:13 -04:00
yenatch
c01c2ad3c4 dump marts and related asm 2013-08-03 17:26:58 -04:00
yenatch
59cb57b954 more cleanup 2013-07-31 19:17:35 -04:00
yenatch
caaab30e66 reorder a couple wram labels
latest label is used in wram label replace
2013-07-29 23:59:05 -04:00
yenatch
45f52b0f71 Remove erroneous TileX/Y labels 2013-07-25 21:20:19 -04:00
yenatch
65bd235e61 even more bank 1 asm 2013-07-22 03:08:03 -04:00
yenatch
b3c5ca0d6e mom/rival/red/green names 2013-07-21 05:53:04 -04:00
yenatch
f2888a2d75 more overworld wram labels 2013-07-20 01:25:20 -04:00
yenatch
1da2a7a5c4 Outdoor sprites and sprite constants 2013-07-12 14:50:37 -04:00
yenatch
0988d69d9d more scripting cleanup 2013-07-10 19:17:04 -04:00
yenatch
82ebad99de MapObjects and ScriptRunning 2013-07-10 19:17:04 -04:00
yenatch
24daef7afb SelectMenu 2013-07-10 19:17:03 -04:00
yenatch
dca6fd37cd start using relevant constants in wram.asm 2013-07-10 19:17:03 -04:00
yenatch
fbf9ae7877 clean up StartMenu 2013-07-10 19:17:02 -04:00
yenatch
b9dfd607bb DoPlayerMovement and recomment ow surfing checks 2013-06-27 00:34:49 -04:00
yenatch
869de91bd5 LostBattle and HalveMoney 2013-06-17 18:19:45 -04:00
yenatch
8ae709be9f comment statdown move command 2013-06-13 16:10:39 -04:00
yenatch
3bb2a65eac wram: room decorations 2013-05-29 18:56:09 -04:00
IIMarckus
56d0175ad8 Add Prof. Oak's PC. 2013-05-21 17:03:31 -06:00
yenatch
0f3e9c6f7e mixed up connection y/x offset wram labels 2013-05-13 22:09:01 -04:00
yenatch
db84ec18d9 connection wram labels for each direction 2013-05-13 18:47:31 -04:00
yenatch
afa35111a4 Map connection wram labels 2013-05-13 15:37:14 -04:00
IIMarckus
e7208f1964 Add some naming screen stuff. 2013-05-12 18:36:40 -06:00
Sanky
d590a169c4 disasm some menu stuff 2013-05-08 01:43:29 +02:00
yenatch
bf73fd43db residual status constants 2013-05-06 11:41:12 -04:00
yenatch
6b12741537 additional trainer class id in wram
this one seems more persistent than OtherTrainerID
2013-05-04 02:14:17 -04:00
yenatch
8b1afa2265 Fix a wram mislabel (EnemyDisabledMove) 2013-05-03 21:04:34 -04:00
yenatch
c539a96f78 fruit trees 2013-05-03 19:34:19 -04:00
yenatch
9b68493758 arena trap substatus 2013-05-03 02:42:25 -04:00
yenatch
2b00d49065 move effect cleanup 2013-05-03 01:29:57 -04:00
yenatch
3f07cd95f7 GetItemAttr and related fns 2013-04-30 02:04:32 -04:00
yenatch
94cdb091c9 i have a clue what most of this does 2013-04-29 16:32:05 -04:00
yenatch
620d5c09c7 More labels in LoadEnemyMon 2013-04-29 15:49:58 -04:00