Commit Graph

512 Commits

Author SHA1 Message Date
Rangi
75035a71a5 Label some mobile addresses, and revise some comments 2020-06-13 18:48:26 -04:00
Rangi
4111725767 wPhoneList, like wItems et al, has a terminating 0 (see PokegearPhone_DeletePhoneNumber); also fix a comment 2020-06-07 16:50:12 -04:00
Fredrik Ljungdahl
0fd4090dbd Add label for wd431 and remove misleading comment (it's not strictly mobile) 2020-05-26 03:19:52 +02:00
Rangi
e32cf1bfd1 Miscellaneous cleanup noted in #709 2020-05-17 20:59:15 -04:00
Rangi
b50dd57cbb Miscellaneous updates and corrections 2020-04-23 16:14:50 -04:00
Rangi
22615cecc5 More miscellaneous fixes (see #709) 2020-04-17 10:52:59 -04:00
Rangi
adbe7f995c Remove some redundant comments superseded by labels (see #693) 2020-03-21 14:14:48 -04:00
mid-kid
26b8bf003e Standardize on lowercase Tilemap and Attrmap
We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
2020-02-13 18:31:10 +01:00
Rangi
fb9cbe7d1e
Merge pull request #650 from pret/audio-macros
Update audio macros and arguments
2020-02-05 18:51:20 -05:00
Rangi
d482dc28f4 Identify four padding bytes in base data as beta front/back pic pointers 2020-02-04 11:07:16 -05:00
dannye
e7be25948d Merge branch 'master' into audio-macros 2020-01-06 22:07:33 -06:00
mid-kid
1c41b2e579 Fix some mobile-related things 2019-11-18 18:21:57 +01:00
mid-kid
86061d37d2 More mobile SDK documentation
Labelled WRAM addresses, added constants for mobile commands, fixed some
mobile lib function names, documented most of the functions for specific
commands.
2019-10-21 00:42:36 +02:00
mid-kid
f4907040c9 Label some more WRAM/SRAM things
This should be all of the memory locations that are actually used, and
some more.
Removal of all addresses when?
2019-10-21 00:42:36 +02:00
mid-kid
7d0de22e7e Document mobile SDK error packets 2019-10-21 00:42:36 +02:00
mid-kid
b7770e5f88 Add more error message translations
Thanks to melonjaywalk#5480
2019-10-21 00:42:36 +02:00
mid-kid
e68da6e717 Document some mobile-related things, discovered thanks to Dan Docs and the efforts of the Gameboy Online Restoration Project 2019-10-21 00:42:32 +02:00
dannye
fc051f2130 Update audio macros and arguments
and update related labels/constants/comments
this fixes a lot of mistakes and maximizes compatibility with red
2019-09-02 03:41:25 -05:00
mid-kid
c048b24d25 Create constants for ScrollingMenu item formats
...I should've done this quite a while ago.
2019-06-09 02:31:24 +02:00
Rangi
7890fae995 Some more GB Printer documentation 2019-05-11 13:01:59 -04:00
Rangi
71db95dc34 Identify a few more WRAM label uses 2019-04-19 18:55:04 -04:00
Rangi
45e3f6aca9 Identify some more WRAM labels 2019-04-19 11:35:27 -04:00
Rangi
5cdf4f9ae0
Merge pull request #623 from mid-kid/patch-1
Create some battle tower SRAM labels
2019-04-13 11:50:43 -04:00
mid-kid
c5a4c0bd2e Create some battle tower SRAM labels 2019-04-12 13:58:49 +02:00
mid-kid
3e78e5b2b6 TextBox -> Textbox
Homogenizing names.
2019-04-09 16:09:18 +02:00
Rangi
2184b60a0c Identify and eliminate wEngineBuffer1-5 2019-04-08 19:42:55 -04:00
Fredrik Ljungdahl
e598e49edb Fix wram labeling for wPCItems 2019-03-18 16:43:58 +01:00
mid-kid
7d6befa181 Fix issues in review 2019-02-16 19:08:34 +01:00
mid-kid
ee86b36766 wNumActiveBattleAnims → wLastAnimObjectIndex
This variable never decrements, it only increments to give each battle
animation a different, and incremental "index".
2019-02-15 17:21:51 +01:00
mid-kid
4154f191e0 Anotate more of the battle anim subsystem
The X and Y flip flags can be applied through the stack consisting of:
- Object attributes
- Animation frame attributes
- OAM Data
Each of these negate eachother.

Confused yet? The same stack is traversed to obtain the final tile ID,
with an added layer on top for the base GFX offset and the offset for
the dynamically loaded GFX requested by the object!

wBattleAnimDelay is populated with the values passed to `anim_wait`.
2019-02-15 03:01:59 +01:00
Rangi
4819a54b16
Merge pull request #598 from mid-kid/temp
BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM
2019-02-09 18:04:03 -05:00
Rangi
349664ec15 Clarify outer union's size 2019-02-08 15:40:32 -05:00
Rangi
32c34a3619 Separate the 200-byte c608-to-c6d0 union and the 280-byte c6d0-to-c7e8 union 2019-02-08 15:38:31 -05:00
mid-kid
bfedd89308 BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM
This structure member is used for storing the parameter passed to
`anim_obj`.
2019-02-06 08:12:52 +01:00
Rangi
60cdc65293 wc7e8 -> wUnusedC7E8 (similar to wUnusedD102) 2019-01-30 19:46:45 -05:00
Rangi
2fca32b6c8 Explain the c608 union size 2019-01-30 19:43:01 -05:00
Rangi
88465686cf Remove the nested UNION within battle WRAM 2019-01-30 19:29:34 -05:00
Rangi
9ecc991814
Merge pull request #593 from mid-kid/temp
More patches
2019-01-24 21:42:44 -05:00
Rangi
79ea091ff6 Use and define more WRAM constants 2019-01-24 21:41:14 -05:00
mid-kid
a21507f22a Document wSuicuneFrame
Also fixed inmediate in PlaceMapNameFrame.FillTopBottom to calculate the
amount of loops required. (It fills two tiles in the first iteration,
and four in the remaining, hence the `-2` and `+1` part).
2019-01-15 13:08:40 +01:00
Rangi
36ebcdd8fe MON_NAME_LENGTH -> NAME_LENGTH 2019-01-03 07:30:44 -05:00
mid-kid
41f39211ca Identified another user of wBattleAnimTemp
QueueBattleAnimation loads an object using these wram addresses. Usually
populated by the anim_obj command, but in a couple of cases also
manually.
2018-11-22 12:32:24 +01:00
Rangi
81b147609c Apply SPRITE_GFX_LIST_CAPACITY to wUsedSprites 2018-10-27 20:21:00 -04:00
mid-kid
3540b2a2d6 wMonStatusFlags -> wDebugFlags 2018-09-16 02:15:55 +02:00
Rangi
bb4a6e5f55 wCursorCurTile -> wCursorCurrentTile 2018-09-09 17:15:49 -04:00
Rangi
603bcfe2ae wPreviousLandmark → wPrevLandmark 2018-09-09 15:27:23 -04:00
Rangi
ae022e1420 Curr -> Cur 2018-09-09 15:09:51 -04:00
Rangi
cb32c895e4 Explain wCreditsBlankFrame2bpp 2018-08-26 13:23:40 -04:00
Rangi
d2053c12c2 wCreditsFaux2bpp -> wCreditsBlankFrame2bpp, with the right buffer size
Remove some unused WRAM labels
2018-08-26 13:08:01 -04:00
Rangi
4c8c5c10a8 Use rgbasm's GameBoy graphics literal for initializing wCreditsFaux2bpp
In the 2BPP format, two bytes %ABCDEFGH %abcdefgh define eight pixels %Aa %Bb %Cc %Dd %Ee %Ff %Gg %Hh.
Four valid colors: %00 = 0 = white, %01 = 1 = dark, %10 = 2 = light, %11 = 3 = black.
Thus `22222222 = pixels %10 %10 %10 %10 %10 %10 %10 %10 = bytes %11111111 %00000000 = $ff00.
2018-08-25 22:38:57 -04:00