Remy Oukaour
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5c28d05bb4
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Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459)
# Conflicts:
# data/items/descriptions.asm
# data/sprite_anims/framesets.asm
# engine/crystal_colors.asm
# engine/events/kurt.asm
# engine/events/special.asm
# engine/events/std_scripts.asm
# engine/events_3.asm
# engine/item_effects.asm
# engine/namingscreen.asm
# engine/scripting.asm
# engine/stats_screen.asm
# engine/trade_animation.asm
# home/audio.asm
# main.asm
# maps/BattleTower1F.asm
# maps/BattleTowerBattleRoom.asm
# maps/BurnedTowerB1F.asm
# maps/ElmsLab.asm
# maps/GoldenrodDeptStore5F.asm
# maps/GoldenrodUnderground.asm
# maps/HallOfFame.asm
# maps/MahoganyTown.asm
# maps/ManiasHouse.asm
# maps/MobileBattleRoom.asm
# maps/MobileTradeRoomMobile.asm
# maps/RadioTower2F.asm
# maps/Route35NationalParkGate.asm
# maps/Route36NationalParkGate.asm
# maps/Route39Farmhouse.asm
# tilesets/palette_maps.asm
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2018-01-14 22:56:36 -05:00 |
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Remy Oukaour
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eb3102200f
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More Battle Tower map script constants, fewer raw hex values
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2018-01-14 19:26:55 -05:00 |
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mid-kid
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11d67567d2
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Use constants for menu flags
Added a bunch of constants for the bitflags of each kind of menu. Some
are slightly vague or too long, but I'm not sure how to else name them.
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2018-01-14 11:59:56 +01:00 |
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Remy Oukaour
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2ab60fa8a4
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menu_coords macro for (x1, y1, x2, y2) order (see issue #440)
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2018-01-13 16:38:14 -05:00 |
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Remy Oukaour
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f1e1b26138
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More gfx/**/*.pal files
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2018-01-12 14:54:00 -05:00 |
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Remy Oukaour
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94d6a32721
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
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Remy Oukaour
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0a3b251dcb
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Arrays end with -1, not $ff
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2018-01-10 22:53:42 -05:00 |
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Remy Oukaour
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c8575823a0
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Battle data goes in data/battle/
TreeMons, like fish groups, have constants
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2018-01-10 17:30:27 -05:00 |
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Remy Oukaour
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417937cffc
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Resolve #461
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2018-01-10 13:47:57 -05:00 |
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Remy Oukaour
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ee4ec65fc1
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map_objects.pal is easier to find in gfx/overworld/ than gfx/sprites/
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2018-01-10 02:30:17 -05:00 |
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Remy Oukaour
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a8cf8979d9
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Do a little cleanup towards issue #465
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2018-01-09 17:20:47 -05:00 |
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Remy Oukaour
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11556196ba
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Consistent sine wave code formatting
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2018-01-09 16:39:36 -05:00 |
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Remy Oukaour
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a849c3557b
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More comments
Fix some constants
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2018-01-09 15:39:48 -05:00 |
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Remy Oukaour
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5a73a62d9b
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Move battle engine data into data/
IsJohtoGymLeader → IsGymLeader
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2018-01-09 15:12:49 -05:00 |
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Adelaide Walter
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94f32db7bc
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Document hardcoded SRAM addresses.
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2018-01-08 22:48:58 -05:00 |
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Adelaide Walter
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d6f20ae746
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Use BANK for hardcoded SRAM banks (except for vestigial refs to JP's banks 4-7)
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2018-01-08 17:13:37 -05:00 |
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xCrystal
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2c789b64b1
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Predef_FlagAction -> Predef_SmallFarFlagAction
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2018-01-07 11:53:20 +01:00 |
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xCrystal
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e9e8bf6eb1
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Predef_Flag -> Predef_FlagAction
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2018-01-05 11:05:01 +01:00 |
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Adelaide Walter
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fb422e8d9c
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Use BANK for hardcoded WRAM banks preceding FarCopyWRAM/GetFarWRAMByte calls.
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2018-01-04 14:53:50 -05:00 |
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Adelaide Walter
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9d0ba6bfd3
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Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary).
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2018-01-03 19:12:45 -05:00 |
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Adelaide Walter
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0caea0f820
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Use BANK for all hardcoded banks with BANK in comments.
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2018-01-02 16:46:40 -05:00 |
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xCrystal
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aa9a0a900d
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No more mobile EQUS ret (replace with Stubbed_ + ret)
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2018-01-02 20:00:14 +01:00 |
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xCrystal
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b4e087167f
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More unreferenced labels and unused text
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2018-01-02 19:38:56 +01:00 |
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xCrystal
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d7970f749a
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Consistent predef function names
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2018-01-02 18:49:25 +01:00 |
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Remy Oukaour
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be2aeedcf0
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More clarification
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2018-01-02 11:53:06 -05:00 |
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