xCrystal
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2f1608576a
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Add support for more than 8 techniques (#34) (#28)
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2024-02-19 17:10:33 +01:00 |
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xCrystal
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e44744c587
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wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231)
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2024-02-11 00:34:46 +01:00 |
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xCrystal
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5c4d982702
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Apply most of pokecrystal PR 1105
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2024-02-11 00:16:00 +01:00 |
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xCrystal
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20e7791a83
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Ggive dummy item in Item Space (#22)
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2024-01-16 12:44:13 +01:00 |
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xCrystal
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98b04522e1
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Handle the repositioning in the new map of a mocked player object after going through a map connection (#29)
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2024-01-05 20:57:35 +01:00 |
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xCrystal
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3e952c0b0f
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Use DEF before EQU syntax
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2024-01-04 21:47:44 +01:00 |
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xCrystal
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16e7328439
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Logic to manage PAL_OW_MISC (#3)
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2024-01-03 17:24:26 +01:00 |
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xCrystal
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c5e3179059
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Stop map anims during End Space fade out anim to prevent palette flickering (#22) [bugfix to 961d2f0b ]
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2023-12-31 13:49:41 +01:00 |
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xCrystal
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303deca959
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Implement Cut technique, making cut trees use objects (#34)
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2023-12-29 13:34:37 +01:00 |
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xCrystal
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80257e4bca
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Populate content of overworld HUD (#18); make wCurTurn 2 bytes (#25)
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2023-12-27 17:42:46 +01:00 |
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xCrystal
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b530cf90f4
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OAM animation of gaining or losing coins during blue/red space effect (#22)
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2023-12-26 21:04:20 +01:00 |
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xCrystal
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28bd777632
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give/take coins action of blue/red space (#22)
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2023-12-24 18:42:07 +01:00 |
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xCrystal
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05d925eeb4
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Legend OAM in branch space (#28), view map mode (#29), and talker events (#30)
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2023-12-23 14:44:36 +01:00 |
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xCrystal
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2d8ccc53df
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Reorganize the locations of disabled spaces engine code (#33)
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2023-12-21 20:04:30 +01:00 |
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xCrystal
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eafc71f4a2
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Add east/west connected map for testing
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2023-12-21 19:57:17 +01:00 |
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xCrystal
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1cc65f4255
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Implement disabled spaces through east/west connections (#33)
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2023-12-21 19:56:52 +01:00 |
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xCrystal
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fc6f496254
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Implement disabled spaces through north/south connections (#33)
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2023-12-21 18:16:31 +01:00 |
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xCrystal
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7641bb7876
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Implement the engine to backup disabled map spaces (#33)
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2023-12-20 19:14:28 +01:00 |
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xCrystal
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d097191ab1
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Implement the engine to backup map objects when chaning maps (#32)
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2023-12-15 19:10:47 +01:00 |
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xCrystal
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78b8f05fb7
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Debug map data for testing
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2023-12-14 17:13:07 +01:00 |
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xCrystal
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af9ab166c4
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Ensure anchor points are applied when landing after warp by creating a new setup script
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2023-12-14 17:11:15 +01:00 |
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xCrystal
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5a7a380e37
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SFX player in debug menu
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2023-11-30 15:51:24 +01:00 |
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xCrystal
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6f4fcf580a
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Implement talker events [commit 3] (#30)
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2023-11-28 21:36:51 +01:00 |
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xCrystal
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933fca3b4b
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Implement talker events [commit 2] (#30)
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2023-11-28 18:02:00 +01:00 |
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xCrystal
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6613cd5386
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Add anchor points to support manual movement between spaces (#26)
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2023-11-16 17:20:13 +01:00 |
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xCrystal
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29bea311fe
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Rename PAL_OW_EMOTE and PAL_NPC_EMOTE to *_GREY
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2023-11-05 11:07:32 +01:00 |
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xCrystal
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2df937cbee
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Implement View Map mode [commit 5]: make View Map mode work from branch space (#29)
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2023-11-04 17:17:08 +01:00 |
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xCrystal
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8f3e9b04e2
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Implement View Map mode [commit 4]: draw arrows OAM and refactor previous commit to support this (#29)
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2023-11-04 13:04:25 +01:00 |
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xCrystal
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d2bb82bc3c
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Implement View Map mode [commit 2]: mock player object (#29)
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2023-11-01 11:48:12 +01:00 |
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xCrystal
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147c9f2add
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Implement View Map mode [commit 1] (#29)
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2023-10-31 20:25:56 +01:00 |
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xCrystal
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dadbc72764
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Turn head down after landing on space (#21)
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2023-10-30 19:27:19 +01:00 |
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xCrystal
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a8b5145236
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Effects of branch space [Commit 3]: accounting for techniques (#28)
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2023-10-29 12:03:23 +01:00 |
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xCrystal
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29f98ccb8c
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Effects of branch (and union) space [Commit 2] (#28)
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2023-10-28 19:09:58 +02:00 |
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xCrystal
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a52e7f4df5
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Effects of branch space [Commit 1] (#28)
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2023-10-24 20:36:23 +02:00 |
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xCrystal
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ad345222ae
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Handle white out transition from overworld (incl. battle) to game menu (#27)
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2023-10-23 18:40:08 +02:00 |
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xCrystal
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866729d024
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Clear sprite animations before board menu die roll animation to prevent artifacts such as from party menu animations (#11)
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2023-10-23 17:36:52 +02:00 |
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xCrystal
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9fcd72af19
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Mockup of Pokemon Space (#22); reorganize delays and sprite updating of regular spaces (#21)
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2023-10-23 17:04:59 +02:00 |
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xCrystal
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955add1024
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Hide rotating die right after pressing B to go back to board menu [bugfix/improvement] (#11)
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2023-10-21 19:33:40 +02:00 |
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xCrystal
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e9ad1f5612
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Rename _UpdateSprites to _UpdateActiveSprites and create UpdateActiveSprites in home back (along with the existing UpdateSprites)
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2023-10-21 18:46:56 +02:00 |
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xCrystal
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961d2f0b6e
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End space effect (#22)
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2023-10-21 18:00:59 +02:00 |
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xCrystal
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fc7b65347f
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Disable space upon landing (#21)
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2023-10-20 20:07:56 +02:00 |
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xCrystal
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f9f0467d76
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Add definitions for additional regular spaces (green, item, pkmn, minigame) and end space (#21)
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2023-10-19 20:38:54 +02:00 |
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xCrystal
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3291b82069
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Implementation of basic navigation and movement across linear spaces (#24)
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2023-10-18 17:46:57 +02:00 |
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xCrystal
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7448da8380
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Create BOARDEVENT_END_TURN as a transition between turns after landing on space (#25)
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2023-10-14 21:45:48 +02:00 |
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xCrystal
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b9ac41feb6
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Upkeep tasks in board menu: auto save game, increase turn, clear wTurnData (#11); also init wCurTurn and wCurSpace in EnterMap
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2023-10-14 20:52:09 +02:00 |
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xCrystal
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645eef341b
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Fix typo in previous commit (#21)
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2023-10-14 20:41:18 +02:00 |
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xCrystal
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47422a1adb
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Begin implementation of base effect of regular spaces (#21)
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2023-10-14 19:28:35 +02:00 |
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xCrystal
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0d016cc8ee
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Change die roll SFX (#11)
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2023-10-03 19:01:24 +02:00 |
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xCrystal
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0795c02a9c
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Functional stub of title menus: clean up return from overworld loop [Commit 2] (#17)
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2023-10-01 00:39:18 +02:00 |
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xCrystal
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a16322350f
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Functional stub of title menus [Commit 1] (#17)
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2023-10-01 00:10:44 +02:00 |
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