xCrystal
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d3b397fd37
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Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 (#12)
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2024-02-03 15:09:45 +01:00 |
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xCrystal
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435d441d58
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Level selection menu: entry transition events (#12) (#35) [commit 3]
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2024-02-03 14:22:00 +01:00 |
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xCrystal
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9d0fbf3883
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Level selection menu: entry transition events (#12) (#35) [commit 2]
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2024-01-29 19:52:08 +01:00 |
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xCrystal
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2fdfa9057f
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Create macro to automatically place fading pals between two sources, and apply it to level selection menu daytime-based background pals (#12)
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2024-01-27 22:21:09 +01:00 |
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xCrystal
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c6ed364122
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Level selection menu: GFX for ToD symbols (#12)
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2024-01-25 18:06:01 +01:00 |
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xCrystal
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2e9e298d64
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Level selection menu: draw level cleared indicators [Commit 2/2] (#12)
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2024-01-23 17:42:24 +01:00 |
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xCrystal
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fa42b14e29
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Level selection menu: draw level cleared indicators [Commit 1] (#12)
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2024-01-22 19:32:19 +01:00 |
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xCrystal
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ce2f5f3822
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Level selection menu: print landmark level and name (#12)
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2024-01-21 17:01:44 +01:00 |
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xCrystal
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2e5546f828
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Adjust level selection menu tilemap to make room for two rows of text at the bottom (#12)
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2024-01-21 13:07:23 +01:00 |
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xCrystal
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16e7328439
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Logic to manage PAL_OW_MISC (#3)
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2024-01-03 17:24:26 +01:00 |
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xCrystal
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303deca959
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Implement Cut technique, making cut trees use objects (#34)
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2023-12-29 13:34:37 +01:00 |
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xCrystal
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4859b524b3
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Adjust legend OAM graphics
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2023-12-24 17:09:22 +01:00 |
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xCrystal
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7e52585a24
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Overworld HUD tiles in overworld font and charmap (#18)
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2023-12-24 17:09:08 +01:00 |
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xCrystal
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05d925eeb4
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Legend OAM in branch space (#28), view map mode (#29), and talker events (#30)
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2023-12-23 14:44:36 +01:00 |
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xCrystal
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eafc71f4a2
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Add east/west connected map for testing
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2023-12-21 19:57:17 +01:00 |
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xCrystal
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78b8f05fb7
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Debug map data for testing
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2023-12-14 17:13:07 +01:00 |
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xCrystal
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88b6810a18
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Implement talker events [commit 1] (#30)
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2023-11-28 13:59:36 +01:00 |
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xCrystal
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8f3e9b04e2
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Implement View Map mode [commit 4]: draw arrows OAM and refactor previous commit to support this (#29)
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2023-11-04 13:04:25 +01:00 |
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xCrystal
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29f98ccb8c
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Effects of branch (and union) space [Commit 2] (#28)
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2023-10-28 19:09:58 +02:00 |
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xCrystal
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a52e7f4df5
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Effects of branch space [Commit 1] (#28)
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2023-10-24 20:36:23 +02:00 |
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xCrystal
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f9f0467d76
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Add definitions for additional regular spaces (green, item, pkmn, minigame) and end space (#21)
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2023-10-19 20:38:54 +02:00 |
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xCrystal
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da956ed7e4
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Detach PAL_OW_MISC from map palettes i.e. LoadMapPals (#3)
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2023-10-07 12:47:37 +02:00 |
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xCrystal
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85a616e20e
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Create tileset and map in debug build for testing
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2023-10-06 20:42:00 +02:00 |
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xCrystal
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a01f04e967
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Implement common tileset portion at second half of vTiles5: palette maps (#19)
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2023-10-04 17:20:48 +02:00 |
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xCrystal
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adfcd603dd
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Implement common tileset portion at second half of vTiles5 (#19)
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2023-10-03 19:02:36 +02:00 |
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xCrystal
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63912e8bef
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Add debug maps for testing
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2023-10-02 16:11:52 +02:00 |
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xCrystal
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1f2be83ebc
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Board menu: move die number animation (#11)
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2023-09-27 19:25:47 +02:00 |
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xCrystal
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98d69d4e04
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Board menu: break die and appear die number animations (#11)
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2023-09-26 20:09:13 +02:00 |
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xCrystal
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db7d9c7063
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Board menu: die roll input and animation (#11)
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2023-09-25 21:57:47 +02:00 |
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xCrystal
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ca919cdf98
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Board menu: implement preliminary Party, Bag, Pokegear, and Exit submenus (#11)
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2023-09-22 23:12:05 +02:00 |
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xCrystal
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674e838460
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Organize debug-only structures for test maps and levels (#16)
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2023-09-03 00:22:23 +02:00 |
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xCrystal
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5d95ff952a
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Replace ¥ font character with <COIN> (#7)
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2023-09-02 23:17:21 +02:00 |
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xCrystal
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e866cdab48
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Level selection menu: function to compute valid directions and directional arrows OAM (#12)
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2023-08-22 12:42:53 +02:00 |
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xCrystal
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fe4b54cece
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Level selection menu: placeholder grahpics and cgb layout (#12)
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2023-08-18 20:19:34 +02:00 |
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xCrystal
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1f33436a64
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Board menu (#11) [Commit 1]
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2023-08-14 20:09:23 +02:00 |
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xCrystal
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be5f3ad6e1
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Remove unused map environment with index 0 (#7), Implement function to draw the overworld textbox (#10)
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2023-08-07 13:23:57 +02:00 |
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xCrystal
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55a38ff2de
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Make map environments more granular and make all map palettes except darkness depend on map environment (#7)
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2023-08-04 18:45:50 +02:00 |
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xCrystal
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6e3c5fd008
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Expand tilesets from 192 to 255 tiles (#2) [Commit 2], Reorganization of pokecrystal charmap and fonts layout (#3)
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2023-08-02 19:52:51 +02:00 |
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xCrystal
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a1e095074c
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Remove Japanese text and non-english fonts (#1), Expand tilesets from 192 to 255 tiles (#2) [Commit 1]
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2023-08-02 18:21:34 +02:00 |
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xCrystal
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dd04feb32a
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Remove map name sign feature (#1)
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2023-07-31 19:30:40 +02:00 |
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xCrystal
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9df4cf6946
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Create a fourth time of day (#2)
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2023-07-31 12:27:53 +02:00 |
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xCrystal
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0571144a7b
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Remove RTC (#1) and remove time of day dependence on RTC (#7) [Commit 1]
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2023-07-27 20:32:15 +02:00 |
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xCrystal
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d30b9dd60f
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Further remove unnecessary DMG/SGB checking (#7) and remove SGB layouts and palette data (#1)
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2023-07-26 17:02:33 +02:00 |
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xCrystal
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acd022d765
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Remove unnecessary DMG and SGB checking (#7)
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2023-07-26 17:02:33 +02:00 |
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xCrystal
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5147904f78
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Remove original maps and object events (#1)
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2023-07-25 15:33:08 +02:00 |
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xCrystal
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fc7f2d4e0e
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Remove Mobile, Battle Tower, Mystery Gift, and Odd Egg (#1)
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2023-07-24 21:13:11 +02:00 |
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Rangi
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8e135931a6
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Require rgbds 0.6.0
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2022-10-02 22:03:53 -04:00 |
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Rangi
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7ef31d9889
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Move non-Pokémon graphics out of gfx/icons
Fixes #987
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2022-08-17 17:45:26 -04:00 |
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Rangi
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0d5cf5c8b9
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Refer to "Rival", not "Silver" (#983)
Fixes #982
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2022-08-10 21:24:56 -04:00 |
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Rangi
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7cac5b787b
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Assert that there are NUM_FRAMES textbox frames
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2022-08-06 12:24:40 -04:00 |
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