Remy Oukaour
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c70e8eec49
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Comment on changeblock ids
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2018-01-17 13:23:43 -05:00 |
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Remy Oukaour
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bf074f3598
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map_header → map_def; map_header_2 → map_data
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2018-01-16 23:25:00 -05:00 |
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Remy Oukaour
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5c28d05bb4
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Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459)
# Conflicts:
# data/items/descriptions.asm
# data/sprite_anims/framesets.asm
# engine/crystal_colors.asm
# engine/events/kurt.asm
# engine/events/special.asm
# engine/events/std_scripts.asm
# engine/events_3.asm
# engine/item_effects.asm
# engine/namingscreen.asm
# engine/scripting.asm
# engine/stats_screen.asm
# engine/trade_animation.asm
# home/audio.asm
# main.asm
# maps/BattleTower1F.asm
# maps/BattleTowerBattleRoom.asm
# maps/BurnedTowerB1F.asm
# maps/ElmsLab.asm
# maps/GoldenrodDeptStore5F.asm
# maps/GoldenrodUnderground.asm
# maps/HallOfFame.asm
# maps/MahoganyTown.asm
# maps/ManiasHouse.asm
# maps/MobileBattleRoom.asm
# maps/MobileTradeRoomMobile.asm
# maps/RadioTower2F.asm
# maps/Route35NationalParkGate.asm
# maps/Route36NationalParkGate.asm
# maps/Route39Farmhouse.asm
# tilesets/palette_maps.asm
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2018-01-14 22:56:36 -05:00 |
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Remy Oukaour
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eb3102200f
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More Battle Tower map script constants, fewer raw hex values
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2018-01-14 19:26:55 -05:00 |
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Remy Oukaour
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5a3822fe86
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Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for map scripts
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2018-01-13 00:47:38 -05:00 |
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Remy Oukaour
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d83aefb30a
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Use more constants in scripts
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2018-01-12 02:27:42 -05:00 |
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Remy Oukaour
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2f0973f3e0
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Clean up some hex values in map scripts
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2018-01-09 18:45:25 -05:00 |
|
xCrystal
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f1ea15bbfe
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Consolidate Special function names
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2018-01-02 17:13:57 +01:00 |
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Remy Oukaour
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84e22eb578
|
Consistent (x, y) coordinate formatting in map scripts
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2017-12-28 14:31:25 -05:00 |
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Remy Oukaour
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c05b7f41dd
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Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
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2017-12-24 14:33:17 -05:00 |
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Remy Oukaour
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047c8e4bc0
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xy_trigger handles $0 padding, so map scripts are simpler
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2017-12-12 14:11:23 -05:00 |
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Remy Oukaour
|
b4261d27d8
|
Use new palette constants
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2017-12-10 20:50:08 -05:00 |
|
Remy Oukaour
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62f5913943
|
All map triggers use the maptrigger macro, not dw
.MapTriggers and .MapCallbacks lists are formatted consistently with .Warps, .XYTriggers, .Signposts, and .PersonEvents
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2017-12-10 17:53:21 -05:00 |
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pikalaxalt
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1fa6aecbfc
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Unify directional movement macros
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2016-05-14 13:46:14 -04:00 |
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PikalaxALT
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599e6e8d16
|
Battle animation annotations
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2016-03-01 22:31:21 -05:00 |
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PikalaxALT
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ce019e6347
|
Map callback constants
|
2016-01-06 07:44:50 -05:00 |
|
PikalaxALT
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2bd45ca574
|
Move effects; no more reloadmapmusic, returnafterbattle
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2015-12-26 19:22:27 -05:00 |
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PikalaxALT
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a5a8364c35
|
opentext and breeding
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2015-12-09 18:25:44 -05:00 |
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PikalaxALT
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7f68db68ad
|
underground switches, town map
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2015-12-09 11:39:35 -05:00 |
|
PikalaxALT
|
92a8c491c3
|
Break up engine/sprites.asm; address yenatch's comments
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2015-12-01 21:54:11 -05:00 |
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PikalaxALT
|
0d944f5915
|
Person event constants for each map
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2015-11-27 00:22:14 -05:00 |
|
PikalaxALT
|
c7985e1f3c
|
Battle Tower scripts and text labels
|
2015-11-26 21:05:32 -05:00 |
|
PikalaxALT
|
01792e00d2
|
Rename several script commands
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2015-11-25 10:16:29 -05:00 |
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PikalaxALT
|
812976cee6
|
bgcoord
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2015-11-20 11:47:52 -05:00 |
|
PikalaxALT
|
0b8fe4bac3
|
More specials; bank 12 mobile
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2015-11-16 22:29:54 -05:00 |
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