PikalaxALT
93ab6985d2
Some work on battle animations
2015-11-09 16:41:09 -05:00
PikalaxALT
929d0aa081
Still more battle command labels
2015-11-06 22:36:06 -05:00
PikalaxALT
d8aa438644
More battle command labels
2015-11-06 20:55:16 -05:00
PikalaxALT
ae2970d73b
Sprite movement function labels
2015-11-06 16:42:38 -05:00
PikalaxALT
46e66077a5
BattleCommand labels copied from macros
2015-11-06 14:45:10 -05:00
JimB16
9a9cb38e39
merge with newest update
2015-10-26 03:26:53 +01:00
PikalaxALT
0a244e043c
Move battle start animation functions to its own file
2015-10-19 10:23:58 -04:00
JimB16
4b722eb530
changed name of some labels
2015-10-10 13:45:39 +02:00
IIMarckus
4d532beee6
Remove trailing newlines.
2015-06-23 12:24:51 -06:00
yenatch
8e03321069
Blindly use wram labels for everything except mobile, part 1.
...
Wram banks and mobile make this tough, since any address can secretly be a ghost.
As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00
yenatch
dbe4c7ab67
Fix some misnamed substatus constants.
...
SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE.
SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT.
Substatus 5 bit 4 was actually SUBSTATUS_ENCORED.
Also use some more (sub)status constants where needed.
2014-06-17 12:52:32 -07:00
yenatch
c2dba43188
Contest battle type and comment the battle menu.
2014-06-17 11:58:11 -07:00
yenatch
b83f237254
Rename _GetBattleVar -> GetBattleVarAddr.
...
Functions prefixed with _ imply they're private.
The real purpose of this function is to use an address,
rather than saving a few cycles on push/pop.
2014-06-14 00:41:34 -07:00
yenatch
4dbf0d44e0
comment and relabel more battle functions
2014-01-01 08:09:15 -05:00
yenatch
a18cab495d
rename Function0x{} labels to Function{} for consistency
2013-12-31 04:10:49 -05:00
yenatch
d1d186d1ee
rename CallBankF -> CallBattleCore
2013-12-31 03:25:38 -05:00
yenatch
d7cdd0ac73
split out some more move effects
2013-12-01 14:19:57 -05:00
yenatch
0ead58cdaa
fix labels for and rename GetBattleVarPair to GetBattleVar
2013-10-11 03:04:21 -04:00
yenatch
6439706943
split spikes effect into effects/spikes.asm
2013-09-09 22:02:26 -04:00
yenatch
b437aaf329
add a note to endure.asm
...
this is easier than combining protect and endure
2013-09-09 21:53:21 -04:00
yenatch
40010e2514
split protect and endure effects into battle/effects/
2013-09-09 21:51:41 -04:00
yenatch
110477cd9e
split curse effect into battle/effects/curse.asm
2013-09-09 18:43:22 -04:00