pokecrystal-board/battle/effects
2013-12-31 04:10:49 -05:00
..
curse.asm rename Function0x{} labels to Function{} for consistency 2013-12-31 04:10:49 -05:00
endure.asm rename Function0x{} labels to Function{} for consistency 2013-12-31 04:10:49 -05:00
foresight.asm rename Function0x{} labels to Function{} for consistency 2013-12-31 04:10:49 -05:00
metronome.asm rename Function0x{} labels to Function{} for consistency 2013-12-31 04:10:49 -05:00
mirror_move.asm rename Function0x{} labels to Function{} for consistency 2013-12-31 04:10:49 -05:00
nightmare.asm rename Function0x{} labels to Function{} for consistency 2013-12-31 04:10:49 -05:00
perish_song.asm rename Function0x{} labels to Function{} for consistency 2013-12-31 04:10:49 -05:00
protect.asm rename Function0x{} labels to Function{} for consistency 2013-12-31 04:10:49 -05:00
rollout.asm split out some more move effects 2013-12-01 14:19:57 -05:00
sandstorm.asm rename Function0x{} labels to Function{} for consistency 2013-12-31 04:10:49 -05:00
spikes.asm rename Function0x{} labels to Function{} for consistency 2013-12-31 04:10:49 -05:00
thief.asm split out some more move effects 2013-12-01 14:19:57 -05:00