Commit Graph

711 Commits

Author SHA1 Message Date
Remy Oukaour
9af6d8d0f1 Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
Remy Oukaour
5c5f8b325f Move data/palettes/ .pal files into gfx/ 2018-01-09 23:21:32 -05:00
Remy Oukaour
f22485b08d Binary tilemaps 2018-01-09 22:44:06 -05:00
Remy Oukaour
feb34b49ba data/phone_text → data/phone/text 2018-01-09 19:51:30 -05:00
Remy Oukaour
cc0fd6e12c CRYSTAL11 → _CRYSTAL11 2018-01-09 17:26:40 -05:00
Remy Oukaour
a8cf8979d9 Do a little cleanup towards issue #465 2018-01-09 17:20:47 -05:00
Remy Oukaour
ce50d1b2cb Clearer Battle Tower code 2018-01-09 16:55:11 -05:00
Remy Oukaour
11556196ba Consistent sine wave code formatting 2018-01-09 16:39:36 -05:00
Remy Oukaour
a849c3557b More comments
Fix some constants
2018-01-09 15:39:48 -05:00
Remy Oukaour
5a73a62d9b Move battle engine data into data/
IsJohtoGymLeader → IsGymLeader
2018-01-09 15:12:49 -05:00
Remy Oukaour
2f741dfa03 Remove old Python class names from script command param doc comments 2018-01-09 01:02:29 -05:00
Remy Oukaour
05e5eaf12f Eliminate version.asm (resolves #464) 2018-01-09 00:51:53 -05:00
Remy Oukaour
459d5d3164 default_names.asm → player_names.asm 2018-01-09 00:45:03 -05:00
Remy Oukaour
d0a8e8e744 includes.asm → constants.asm 2018-01-09 00:36:15 -05:00
Remy Oukaour
31edd7f803 Move text/ into data/ 2018-01-09 00:23:48 -05:00
Adelaide Walter
6c5cd7a963 Simplify comments per Rangi's rec. 2018-01-08 23:07:46 -05:00
Adelaide Walter
94f32db7bc Document hardcoded SRAM addresses. 2018-01-08 22:48:58 -05:00
Adelaide Walter
d6f20ae746 Use BANK for hardcoded SRAM banks (except for vestigial refs to JP's banks 4-7) 2018-01-08 17:13:37 -05:00
xCrystal
2c789b64b1 Predef_FlagAction -> Predef_SmallFarFlagAction 2018-01-07 11:53:20 +01:00
Remy Oukaour
bdd3a55333 Organize mobile/battle_tower_*.asm data and code 2018-01-06 18:53:30 -05:00
xCrystal
e9e8bf6eb1 Predef_Flag -> Predef_FlagAction 2018-01-05 11:05:01 +01:00
Adelaide Walter
ce985a09a7 Document switches to BANK(sScratch) via xor a 2018-01-04 16:51:50 -05:00
Adelaide Walter
36e91c971c Fix stray hardcoded WRAM bank. 2018-01-04 15:06:11 -05:00
Adelaide Walter
fb422e8d9c Use BANK for hardcoded WRAM banks preceding FarCopyWRAM/GetFarWRAMByte calls. 2018-01-04 14:53:50 -05:00
Adelaide Walter
5fd3bfa832 Clarify the purpose of writing 0 to rSVBK. 2018-01-03 20:47:44 -05:00
Adelaide Walter
9d0ba6bfd3 Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary). 2018-01-03 19:12:45 -05:00
xCrystal
91f97f08f0 Special_MapCallbackSprites_LoadUsedSpritesGFX -> Special_LoadUsedSpritesGFX 2018-01-03 14:58:08 +01:00
Remy Oukaour
10bd011d06 More relevant data file locations 2018-01-03 02:23:54 -05:00
Adelaide Walter
cd8a22cd2e Replace magic reference to PackMenuGFX. 2018-01-03 01:29:52 -05:00
Remy Oukaour
8d095cd5b8 Better names 2018-01-03 01:27:12 -05:00
Adelaide Walter
76ee2f58c4 WRAM1_Begin -> wd000 2018-01-03 00:40:59 -05:00
Adelaide Walter
51106cccd0 Scrub WRAM addresses from comments & use WRAM1_Begin where appropriate. 2018-01-03 00:19:54 -05:00
Remy Oukaour
3fc06b0f9d Use constants 2018-01-02 20:35:57 -05:00
Remy Oukaour
a7fb9e124c Use dsprite for Pokédex cursor OAM data 2018-01-02 18:02:22 -05:00
Remy Oukaour
4f01dff6c2 Use OAM flags in dsprite data 2018-01-02 17:26:23 -05:00
Adelaide Walter
0caea0f820 Use BANK for all hardcoded banks with BANK in comments. 2018-01-02 16:46:40 -05:00
Remy Oukaour
648e71832a Comment correction 2018-01-02 14:50:04 -05:00
Remy Oukaour
776b8c7396 Egg hatch shell framgent data is not exactly dsprite 2018-01-02 14:48:24 -05:00
Remy Oukaour
2dd9ac08a4 More sprite anim documentation 2018-01-02 14:39:24 -05:00
Remy Oukaour
7ad8ea13c9 Document more sprite anim data 2018-01-02 14:25:58 -05:00
xCrystal
aa9a0a900d No more mobile EQUS ret (replace with Stubbed_ + ret) 2018-01-02 20:00:14 +01:00
xCrystal
b4e087167f More unreferenced labels and unused text 2018-01-02 19:38:56 +01:00
xCrystal
d7970f749a Consistent predef function names 2018-01-02 18:49:25 +01:00
Remy Oukaour
be2aeedcf0 More clarification 2018-01-02 11:53:06 -05:00
Remy Oukaour
d435bd8911 Reword Magikarp length comments 2018-01-02 11:50:08 -05:00
xCrystal
b4a49351c1 Finish consistent Special function names 2018-01-02 17:47:58 +01:00
xCrystal
f1ea15bbfe Consolidate Special function names 2018-01-02 17:13:57 +01:00
xCrystal
7c0e903c48 Clean up leftover code from main.asm 2018-01-02 16:25:40 +01:00
xCrystal
6f0b81504d More unreferenced labels cleanup 2018-01-02 16:04:21 +01:00
xCrystal
7a24703398 Clean up Predef function names 2018-01-02 15:05:14 +01:00
xCrystal
9a3088e50c Clean up XXX comments for unused content 2018-01-02 13:26:18 +01:00
Remy Oukaour
3c953efcba Consistent *_palette_map.asm 2018-01-01 18:33:42 -05:00
Remy Oukaour
0722de77ae Remove trailing whitespace
find . -name '*.asm' -exec sed -i 's/[ \t]\+$//' {} \;
2018-01-01 18:32:01 -05:00
xCrystal
a98ed77c83 Merge 2d0ed11 and 355acfc from Roukaour/master 2018-01-01 20:25:07 +01:00
xCrystal
37369d1ae0 Rename Pals labels in WRAM bank 5 2018-01-01 20:09:53 +01:00
xCrystal
6e12a51503 Use more palette(s) constants 2018-01-01 20:09:53 +01:00
Remy Oukaour
2d0ed1159e Use constants for rBGPI+rOBPI auto-increment
Fix some documentation
2018-01-01 13:43:02 -05:00
yenatch
8c3905c4cd
Merge pull request #451 from yenatch/document-battle-anim-macros
Fix and document some battle animation macros
2018-01-01 12:47:28 -05:00
yenatch
927e87eda5 AnimateEndOfExpBar palette constant 2018-01-01 04:40:30 -05:00
yenatch
92fba8821c
Merge pull request #450 from roukaour/master
Constants for TextBoxFlags
2017-12-30 21:32:45 -05:00
Remy Oukaour
b40181db41 Use input constants 2017-12-30 12:35:50 -05:00
Remy Oukaour
f01434f2c0 bgrows → * BG_MAP_WIDTH
No dims macro
2017-12-29 18:59:50 -05:00
xCrystal
2a7ba6685a Clean up changes in 3c6c80f 2017-12-29 19:22:33 +01:00
xCrystal
3c6c80f1b2 LY_BLANK and rLCDC constants 2017-12-29 18:53:21 +01:00
xCrystal
6464d077ee slot_reel offset constants 2017-12-29 16:48:47 +01:00
xCrystal
ee5bf71640 Consistently name unknown fields in macros/wram as Fieldxx 2017-12-29 16:19:51 +01:00
xCrystal
def3b60493 Clean up .Jumptable: spaces 2017-12-29 13:52:42 +01:00
Remy Oukaour
b9a68fec25 Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW) 2017-12-28 22:13:39 -05:00
Remy Oukaour
4c35f3ac85 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	macros/scripts/maps.asm
2017-12-28 20:56:21 -05:00
xCrystal
50fc9c3389 endm -> ENDM 2017-12-28 22:31:16 +01:00
Remy Oukaour
bb005694b3 Avoid unused labels 2017-12-28 14:42:56 -05:00
Remy Oukaour
84e22eb578 Consistent (x, y) coordinate formatting in map scripts 2017-12-28 14:31:25 -05:00
xCrystal
43a1e5b5ba Fix accidentally renamed constant 2017-12-28 20:27:44 +01:00
xCrystal
bd783370f8 Consistent function name prefixes in slot machine code 2017-12-28 20:23:17 +01:00
xCrystal
83ef3b9a36 Suggest fixes to untranslated magikarp length filters 2017-12-28 20:03:27 +01:00
xCrystal
d6507e3882 More constants and documentation in slot machines 2017-12-28 19:38:15 +01:00
Remy Oukaour
fe92e4d848 Document design flaws 2017-12-28 11:28:23 -05:00
Remy Oukaour
b373984ab9 Rename pokemon animation files (fix #439) 2017-12-28 11:05:42 -05:00
xCrystal
731311cb15 Update Magikarp length documentation 2017-12-28 16:42:57 +01:00
xCrystal
333524f0be Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
xCrystal
7beb497d3a Uppercase MACRO and EQU(S) according to the style guide 2017-12-28 13:23:44 +01:00
xCrystal
9457679af8 Prefix engine_flags wram addresses with w 2017-12-28 13:15:46 +01:00
Remy Oukaour
2c4777f336 05:OBPals+6*8 == 01:wCurMessageScrollPosition (new) 2017-12-28 00:56:45 -05:00
Remy Oukaour
2ae2ce4fde Use constant 2017-12-27 20:43:56 -05:00
Remy Oukaour
e3e64fdf59 Move more decoration data to data/ 2017-12-27 11:56:03 -05:00
Remy Oukaour
e614dd1278 gfx/pokemon/animation.asm → engine/pic_animation.asm
Correct comment in constants/pokemon_constants.asm
2017-12-27 01:58:36 -05:00
Remy Oukaour
7a4d641251 Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
Remy Oukaour
86fd37af16 Move events/ to engine/events/ 2017-12-27 00:09:12 -05:00
Remy Oukaour
47e4f21e62 Keep memory map values in hardware_constants.asm 2017-12-26 23:18:05 -05:00
Remy Oukaour
5d229dcef2 Copy sram.asm's global start/end constants for wram.asm and vram.asm 2017-12-26 23:07:46 -05:00
Remy Oukaour
172dba3c0b Rename some sections
engine/battle_tower.asm fits better in events/
2017-12-26 22:57:19 -05:00
Remy Oukaour
dae16acd6f event/ → events/, and move some appropriate engine/ files there 2017-12-26 21:55:57 -05:00
Remy Oukaour
b3f0e11567 Various cleanup 2017-12-26 20:33:41 -05:00
Remy Oukaour
8259136911 Name mail graphics 2017-12-26 20:02:00 -05:00
Remy Oukaour
9bc680bd6d Battle animation data is like sprite animation data 2017-12-26 19:27:56 -05:00
Remy Oukaour
35a3a19fda Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
Remy Oukaour
b5417fafec Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
Remy Oukaour
38b84c5b11 Remove unused label (last few commits resolve #434) 2017-12-26 13:00:23 -05:00
Remy Oukaour
4d18bb2eda Rename: gfx/pics → gfx/pokemon 2017-12-26 12:55:02 -05:00
Remy Oukaour
24f0e7d045 Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers 2017-12-26 12:50:32 -05:00