84 Commits

Author SHA1 Message Date
xCrystal
147c9f2add Implement View Map mode [commit 1] () 2023-10-31 20:25:56 +01:00
xCrystal
a52e7f4df5 Effects of branch space [Commit 1] () 2023-10-24 20:36:23 +02:00
xCrystal
884e4bdc63 Constants and WRAM addresses for unlocked techniques () 2023-10-24 11:45:38 +02:00
xCrystal
b0e2e7aef3 Rename wCurSpaceData and wTempSpaceData to *SpaceStruct and create space_struct macro 2023-10-20 20:16:10 +02:00
xCrystal
3291b82069 Implementation of basic navigation and movement across linear spaces () 2023-10-18 17:46:57 +02:00
xCrystal
806b048a9f Add wMapSpacesPointer to the map attributes (); create basic space macro to define the space layout of maps () 2023-10-17 18:27:28 +02:00
xCrystal
a31c114382 Separate disabling space events and tile events so they aren't mutually exclusive in the same step () 2023-10-17 16:24:04 +02:00
xCrystal
b9ac41feb6 Upkeep tasks in board menu: auto save game, increase turn, clear wTurnData (); also init wCurTurn and wCurSpace in EnterMap 2023-10-14 20:52:09 +02:00
xCrystal
47422a1adb Begin implementation of base effect of regular spaces () 2023-10-14 19:28:35 +02:00
xCrystal
917db30e98 Save game and clear board menu cursor position during game menu () 2023-10-07 19:08:54 +02:00
xCrystal
adfcd603dd Implement common tileset portion at second half of vTiles5 () 2023-10-03 19:02:36 +02:00
xCrystal
a16322350f Functional stub of title menus [Commit 1] () 2023-10-01 00:10:44 +02:00
xCrystal
e53ae0eac9 Optimize some HRAM usage 2023-09-30 19:12:57 +02:00
xCrystal
db7d9c7063 Board menu: die roll input and animation () 2023-09-25 21:57:47 +02:00
xCrystal
2cbe0e1764 Sync with pokecrystal up to aba1f14 2023-09-24 15:06:19 +02:00
xCrystal
ca919cdf98 Board menu: implement preliminary Party, Bag, Pokegear, and Exit submenus () 2023-09-22 23:12:05 +02:00
xCrystal
eb728d5151 Rename the concept of Money to Coins () 2023-09-02 23:17:20 +02:00
xCrystal
98fa7a9538 Rename the concept of Coins to Chips () 2023-09-02 18:23:25 +02:00
xCrystal
2957bce0a9 Don't hide sprites behind a 2BPP textbox if they are partially outside of it, and make 2BPP textboxes have priority over objects (); Generalize 1bpp/2bpp text state tracking () [reworks 052d246e] 2023-08-31 18:41:05 +02:00
xCrystal
f386a63cf8 Overworld HUD implementation () 2023-08-29 18:33:20 +02:00
xCrystal
6e49bb9893 Implement the basics of the window HUD functionality () 2023-08-27 19:18:52 +02:00
xCrystal
4dec74b770 Level selection menu: fading animations () () 2023-08-27 13:11:42 +02:00
xCrystal
4855dd9b70 RGB fade engine () 2023-08-25 23:09:42 +02:00
xCrystal
d5dc7b38df Level selection menu: implement landmark transitions not involving page change () 2023-08-23 12:50:22 +02:00
xCrystal
e866cdab48 Level selection menu: function to compute valid directions and directional arrows OAM () 2023-08-22 12:42:53 +02:00