xCrystal
|
2d6618f431
|
Macro for data of branch spaces (#28)
|
2023-10-28 20:57:59 +02:00 |
|
xCrystal
|
29f98ccb8c
|
Effects of branch (and union) space [Commit 2] (#28)
|
2023-10-28 19:09:58 +02:00 |
|
xCrystal
|
a13558aeb2
|
Adjust step frame and durations in StepFunction_Turn so that player's sprite is still when landing in a space (#7)
|
2023-10-28 18:57:18 +02:00 |
|
xCrystal
|
a52e7f4df5
|
Effects of branch space [Commit 1] (#28)
|
2023-10-24 20:36:23 +02:00 |
|
xCrystal
|
884e4bdc63
|
Constants and WRAM addresses for unlocked techniques (#13)
|
2023-10-24 11:45:38 +02:00 |
|
xCrystal
|
729760e514
|
Documentation
|
2023-10-23 18:48:38 +02:00 |
|
xCrystal
|
ad345222ae
|
Handle white out transition from overworld (incl. battle) to game menu (#27)
|
2023-10-23 18:40:08 +02:00 |
|
xCrystal
|
866729d024
|
Clear sprite animations before board menu die roll animation to prevent artifacts such as from party menu animations (#11)
|
2023-10-23 17:36:52 +02:00 |
|
xCrystal
|
9fcd72af19
|
Mockup of Pokemon Space (#22); reorganize delays and sprite updating of regular spaces (#21)
|
2023-10-23 17:04:59 +02:00 |
|
xCrystal
|
469537e2b8
|
Documentation
|
2023-10-22 19:13:58 +02:00 |
|
xCrystal
|
955add1024
|
Hide rotating die right after pressing B to go back to board menu [bugfix/improvement] (#11)
|
2023-10-21 19:33:40 +02:00 |
|
xCrystal
|
89a17c3a05
|
Make sure overworld sprites don't appear after returning from overworld [bugfix] (#17)
|
2023-10-21 19:29:29 +02:00 |
|
xCrystal
|
e9ad1f5612
|
Rename _UpdateSprites to _UpdateActiveSprites and create UpdateActiveSprites in home back (along with the existing UpdateSprites)
|
2023-10-21 18:46:56 +02:00 |
|
xCrystal
|
961d2f0b6e
|
End space effect (#22)
|
2023-10-21 18:00:59 +02:00 |
|
xCrystal
|
b0e2e7aef3
|
Rename wCurSpaceData and wTempSpaceData to *SpaceStruct and create space_struct macro
|
2023-10-20 20:16:10 +02:00 |
|
xCrystal
|
fc7b65347f
|
Disable space upon landing (#21)
|
2023-10-20 20:07:56 +02:00 |
|
xCrystal
|
f9f0467d76
|
Add definitions for additional regular spaces (green, item, pkmn, minigame) and end space (#21)
|
2023-10-19 20:38:54 +02:00 |
|
xCrystal
|
f2a9f1e116
|
Documentation
|
2023-10-18 20:30:03 +02:00 |
|
xCrystal
|
09e05890e5
|
Disable A/START/SELECT button actions while in BOARDEVENT_HANDLE_BOARD (#24)
|
2023-10-18 20:29:49 +02:00 |
|
xCrystal
|
9f3c71544e
|
Add space collisions to TileCollisionTable (collision permissions) as LAND_TILE (#21)
|
2023-10-18 20:13:30 +02:00 |
|
xCrystal
|
c99444d1b9
|
Documentation
|
2023-10-18 20:04:11 +02:00 |
|
xCrystal
|
fbfd582926
|
Do not reset wCurTurn and wCurSpace if entering from save in overworld [Bug fix to previous commit] (#24)
|
2023-10-18 18:07:46 +02:00 |
|
xCrystal
|
3291b82069
|
Implementation of basic navigation and movement across linear spaces (#24)
|
2023-10-18 17:46:57 +02:00 |
|
xCrystal
|
806b048a9f
|
Add wMapSpacesPointer to the map attributes (#4); create basic space macro to define the space layout of maps (#23)
|
2023-10-17 18:27:28 +02:00 |
|
xCrystal
|
a31c114382
|
Separate disabling space events and tile events so they aren't mutually exclusive in the same step (#25)
|
2023-10-17 16:24:04 +02:00 |
|
xCrystal
|
7448da8380
|
Create BOARDEVENT_END_TURN as a transition between turns after landing on space (#25)
|
2023-10-14 21:45:48 +02:00 |
|
xCrystal
|
b9ac41feb6
|
Upkeep tasks in board menu: auto save game, increase turn, clear wTurnData (#11); also init wCurTurn and wCurSpace in EnterMap
|
2023-10-14 20:52:09 +02:00 |
|
xCrystal
|
645eef341b
|
Fix typo in previous commit (#21)
|
2023-10-14 20:41:18 +02:00 |
|
xCrystal
|
47422a1adb
|
Begin implementation of base effect of regular spaces (#21)
|
2023-10-14 19:28:35 +02:00 |
|
xCrystal
|
917db30e98
|
Save game and clear board menu cursor position during game menu (#17)
|
2023-10-07 19:08:54 +02:00 |
|
xCrystal
|
da956ed7e4
|
Detach PAL_OW_MISC from map palettes i.e. LoadMapPals (#3)
|
2023-10-07 12:47:37 +02:00 |
|
xCrystal
|
85a616e20e
|
Create tileset and map in debug build for testing
|
2023-10-06 20:42:00 +02:00 |
|
xCrystal
|
a01f04e967
|
Implement common tileset portion at second half of vTiles5: palette maps (#19)
|
2023-10-04 17:20:48 +02:00 |
|
xCrystal
|
adfcd603dd
|
Implement common tileset portion at second half of vTiles5 (#19)
|
2023-10-03 19:02:36 +02:00 |
|
xCrystal
|
0d016cc8ee
|
Change die roll SFX (#11)
|
2023-10-03 19:01:24 +02:00 |
|
xCrystal
|
8c7ee46065
|
Fix map anims not disabled outside of overworld (#17)
|
2023-10-02 17:39:10 +02:00 |
|
xCrystal
|
63912e8bef
|
Add debug maps for testing
|
2023-10-02 16:11:52 +02:00 |
|
xCrystal
|
7d9b5bb279
|
Functional stub of title menus: minor clean up (#17)
|
2023-10-02 13:22:54 +02:00 |
|
xCrystal
|
0795c02a9c
|
Functional stub of title menus: clean up return from overworld loop [Commit 2] (#17)
|
2023-10-01 00:39:18 +02:00 |
|
xCrystal
|
a16322350f
|
Functional stub of title menus [Commit 1] (#17)
|
2023-10-01 00:10:44 +02:00 |
|
xCrystal
|
e53ae0eac9
|
Optimize some HRAM usage
|
2023-09-30 19:12:57 +02:00 |
|
xCrystal
|
336b3e77af
|
Adjust duration of move die number animation (#11) [bugfix to 1f2be83ebc ]
|
2023-09-30 19:06:54 +02:00 |
|
xCrystal
|
8967898bc9
|
Create function to update only secondary sprites to optimize die roll animation (#11)
|
2023-09-30 13:30:30 +02:00 |
|
xCrystal
|
49a3f6b8c8
|
Fix accidental corruption of board menu OAM data (#11) [bug fix to 1f2be83ebc )
|
2023-09-30 13:19:06 +02:00 |
|
xCrystal
|
1f2be83ebc
|
Board menu: move die number animation (#11)
|
2023-09-27 19:25:47 +02:00 |
|
xCrystal
|
98d69d4e04
|
Board menu: break die and appear die number animations (#11)
|
2023-09-26 20:09:13 +02:00 |
|
xCrystal
|
db7d9c7063
|
Board menu: die roll input and animation (#11)
|
2023-09-25 21:57:47 +02:00 |
|
xCrystal
|
2cbe0e1764
|
Sync with pokecrystal up to aba1f14
|
2023-09-24 15:06:19 +02:00 |
|
xCrystal
|
5e78fd1ecc
|
Sync with pokecrystal up to b0ddb07
|
2023-09-24 14:30:54 +02:00 |
|
xCrystal
|
d6001be90c
|
Sync with pokecrystal up to 8873506b1
|
2023-09-24 14:21:42 +02:00 |
|