PikalaxALT
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41618f9e98
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More battle anim object constants
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2015-12-24 13:33:54 -05:00 |
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PikalaxALT
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8152ab612c
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Battle anims
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2015-12-23 17:10:50 -05:00 |
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PikalaxALT
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3d36f1a837
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Events and some WRAM cleanup
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2015-12-18 20:07:09 -05:00 |
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PikalaxALT
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c635e30777
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map setup and warps
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2015-12-14 11:12:18 -05:00 |
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PikalaxALT
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b9870541d4
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slot machines
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2015-12-10 22:26:31 -05:00 |
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PikalaxALT
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6eac26732a
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Celebi Event
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2015-12-05 15:38:25 -05:00 |
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PikalaxALT
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81ea723b04
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Getting started with battle anims; sine and cosine
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2015-12-04 14:33:29 -05:00 |
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PikalaxALT
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5b94d54a6c
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More work on animations
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2015-12-04 08:46:11 -05:00 |
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PikalaxALT
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2cdca75441
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Crystal Intro
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2015-12-02 17:59:05 -05:00 |
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PikalaxALT
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be082943ed
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More work interpreting the sprite engine
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2015-12-02 13:24:18 -05:00 |
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PikalaxALT
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92a8c491c3
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Break up engine/sprites.asm; address yenatch's comments
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2015-12-01 21:54:11 -05:00 |
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PikalaxALT
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ffbf2c0f5d
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More animations including cutting grass
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2015-12-01 15:35:28 -05:00 |
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PikalaxALT
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8612a4a531
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Renaming sections, further dissolving main.asm
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2015-11-28 15:13:40 -05:00 |
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PikalaxALT
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6c248953b7
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Mobile functions for fixed-phrase selection
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2015-11-24 10:35:13 -05:00 |
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PikalaxALT
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93a129eb6d
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main.asm is now under 30k lines
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2015-11-19 18:09:11 -05:00 |
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PikalaxALT
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3f4044cd46
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engine/compose_mail.asm; ldpixel
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2015-11-18 13:01:55 -05:00 |
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PikalaxALT
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cc8c36ee14
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Creation of constants for OBJECT_09 indices
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2015-11-13 18:59:49 -05:00 |
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PikalaxALT
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21276b79f1
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SpriteAnim
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2015-11-13 10:48:49 -05:00 |
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PikalaxALT
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e0b4fc781a
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sprite engine; tileset constants
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2015-11-13 00:49:27 -05:00 |
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PikalaxALT
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3cadc7b012
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give/takeitem *, 1: the 1 is optional
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2015-11-04 20:20:14 -05:00 |
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